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Motos

 
Arcade
Arcade
Platform:

Motos

| 1985
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Namco
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Motos VGMuseum Game Endings
Motos on CAESAR
Motos high score and replay at MARP
Motos on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Motos (c) 1985 Namco.

The object of the game is to bump your enemies - space bugs - off the solar base using Motos, your ship. When you bump all of them off, you move to the next base or round. If Motos is knocked off the base, you lose one life. The game is over when you lose all your lives.

You can collect Power parts and Jump parts lying on the solar base by simply having Motos touch them. The collected parts will be displayed in the lower left corner of the screen and you can use them in the next round. Motos can be outfitted with no more than seven power parts; the more power parts added, the more powerful Motos is. However, Motos can only be outfitted with only one jump part per round. With a jump part, Motos can jump over two squares by moving the joystick in the desired direction and pressing the Jump button. One jump on a square cracks the square and a second jump in the same spot makes a hole in the solar base.

You can outfit Motos with these parts in the Power Parts or Jump Parts screen displayed at the beginning of each round. Select the number of parts you want by moving left and right with the joystick, and lock them in place by pressing the Jump button. You can use the selected parts for one round only; they will not be available in subsequent rounds.

Linger too long on the playing field and Shooting Stars will begin to fall periodically onto the solar base. The Stars are aimed at Motos, and when they miss they crack a square or break a hole in the solar base (like they do to the base behind the Motos logo in the attract mode's title sequence).

- CAST OF CHARACTERS -

* Motos - The protagonist of the game. This is you.
* Power Parts - These give Motos extra bumping power. Motos can be equipped with a maximum of seven Power parts at a time.
* Jump Parts - These give Motos the ability to jump over the gaps in the playfield. Motos can only be equipped with one jump part at a time.
* Red Pupa (First appears in Round 1) - Weighs in at 380 kg (838 lbs) and travels 20 km/h (12.4 mph).
* Blue Pupa (First appears in Round 2) - Weighs in at 380 kg (838 lbs) and travels 20 km/h (12.4 mph).
* Polar (First appears in Round 2) - Weighs in at 400 kg (882 lbs) and travels 20 km/h (12.4 mph).
* Spirus (First appears in Round 4) - Weighs in at 2,900 kg (3.2 tons) and travels at 40 km/h (24.9 mph).
* Fire Bug (First appears in Round 7) - Weighs in at 3,800 kg (4.2 tons) and travels at 45 km/h (28.0 mph).
* Mega (First appears in Round 9) - Weighs in at 7,500 kg (8.3 tons) and travels at 10 km/h (6.2 mph).
* Taitorian (First appears in Round 11) - Weighs in at 4,100 kg (4.5 tons) and travels at 55 km/h (34.2 mph).
* Fire Bee (First appears in Round 13) - Weighs in at 3,200 kg (3.5 tons) and travels at 70 km/h (43.5 mph).
* Lady Bug (First appears in Round 17) - Weighs in at 5,120 kg (5.6 tons) and travels at 60 km/h (37.3 mph).
* Black Pupa (First appears in Round 18) - Weighs in at 400 kg (882 lbs) and travels 20 km/h (12.4 mph).
* Beetle (First appears in Round 18) - Weighs in at 5,800 kg (6.4 tons) and travels at 55 km/h (34.2 mph).
* Giga (First appears in Round 29) - The heaviest of all enemies. Weighs in at 13,400 kg (14.8 tons) and travels at 20 km/h (12.4 mph).
* Beecon (First appears in Round 2) - Scores you points whether Motos or an enemy bug bumps it off the solar base.
* Nabicon (First appears in Round 3) - Most of these unleash Blue Pupa at regular intervals.
* Shooting Stars - They fall periodically onto the solar base if you take too much time in a round. They are aimed at Motos and when they miss, they crack square or break a hole in the solar base.

- TECHNICAL -

Game ID: MO

Main CPU : Motorola M6809 (@ 1.536 Mhz)
Sound CPU : Motorola M6809 (@ 1.536 Mhz)
Sound Chips : Namco 8-channel WSG

Players : 2
Control : 8-way joystick
Buttons : 1 (JUMP) - Used only when Motos is outfitted with Jump parts

- TRIVIA -

Motos was released in September 1985 in Japan.

The arcade version of Motos was released after the video game crash of 1983-84 and didn't get much attention, most likely appearing only in Japan. The only known appearances of the game outside Japan are for home platforms (see Ports below).

The music that plays during game action in the attract mode also doubles up as the game's ending music (after clearing Round 62).

- SCORING -

You score points by bumping enemies off the solar base :
Red Pupa : 300 points
Blue Pupa : 300 points
Black Pupa : 300 points
Polar : 800 points
Spirus : 1,000 points
Fire Bug : 1,300 points
Fire Bee : 1,500 points
Taitorian : 2,000 points
Lady Bug : 2,500 points
Beetle : 3,000 points
Mega : 3,500 points
Giga : 5,000 points
Nabicon : 50,000 points (See Tips and Tricks below for how to destroy a Nabicon. Many Nabicon, however, are indestructible)
Beecon : 1,000 points - Scored whether Motos or an Enemy Bug bumps the Beecon off the solar base.

- TIPS AND TRICKS -

* Make a hole in the middle of a Nabicon and Blue Pupa won't be able to come out of it.

* Some Nabicon can be destroyed when Motos is outfitted with at least five Power parts. You can tell this when the Nabicon shakes as Motos bumps it. Bump a Nabicon more than ten times and it is destroyed, scoring you an enormous number of points (see Scoring above).

* Easter Egg :
1) Enter service mode.
2) Set coin A to 1 Coin / 1 Credit, set coin B to 1 Coin / 4 Credits, set Freeze to On, set Lives to 1, set Difficulty to Rank C, set Demo Sounds to Off, set Level Select to Off, set Bonus Life to 10k.
3) Press the service switch to display the grid and press (all together) Right+Button1+Start2. '(c) NAMCO LTD. 1984' will appear on the screen.

- SERIES -

1. Motos (1985, ARC)
2. Motos Arrangement (2006, PSP): part of "Namco Museum Vol.2 [Model ULJS-00047]"
3. Pac-Motos (2007, Wii): part of "Minna de Asobou! Namco Carnival [Model RVL-RNWJ-JPN]"

- STAFF -

Game designer : T. Okadaman
Programmer : Kosei Matz.
Music composer : Norio Nakagata
Graphic designer : Satoru Chan
Engineer : Sig-El
Debugger : M. Taguchin
Supervisor : Sing Kozima

- PORTS -

* Consoles :
Sony PlayStation [JP] (October 30, 1997) "Namco Museum Encore [Model SLPS-00765]"
Microsoft XBOX 360 [US] (November 4, 2008) "Namco Museum - Virtual Arcade [Model 21022]"
Microsoft XBOX 360 [EU] (May 15, 2009) "Namco Museum - Virtual Arcade"
Microsoft XBOX 360 [AU] (June 3, 2009) "Namco Museum - Virtual Arcade"
Microsoft XBOX 360 [JP] (November 5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"
Nintendo Wii [US] (November 16, 2010) "Namco Museum Megamix"

* Handhelds :
Sony PSP [US] (August 23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]"
Sony PSP [EU] (December 9, 2005) "Namco Museum Battle Collection [Model UCES-00116]"
Sony PSP [JP] (February 23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]"
Sony PSP [KO] (November 8, 2007) "Namco Museum Vol.2"

* Computers :
Amstrad CPC [EU] (1987)
Sinclair ZX Spectrum [EU] (1987)
Commodore C64 [EU] [US] (1987)
Sharp X68000 [JP] (1989)
PC [MS Windows, CD-ROM] [JP] (April 25, 1997) "Namco History Vol.1"
PC [MS Windows, CD-ROM] [US] (July 31, 1998) "Microsoft Revenge of Arcade"

* Other :
Apple iPhone/iPod [US] (January 26, 2012) "Namco Arcade [Model 465606050]"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1680&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00001501 1829 0000003D FFFFFFFF Select Starting Round Enable on the "Push Start Button" screen after you've inserted a credit
00001D01 182A 00000061 FFFFFFFF Select Starting Round (Only Display) Enable on the "Push Start Button" screen after you've inserted a credit
00000000 1826 00000003 FFFFFFFF Infinite Lives
00000000 182D 000000FF FFFFFFFF Infinite Power
00000000 182C 00000063 FFFFFFFF Infinite Jumps
20900000 DDCC 00000000 FFFFFFFF Invincibility
00800000 193F 00000001 FFFFFFFF Always Use Jump Parts
00800000 193B 00000007 FFFFFFFF Always Use Power Parts

Credit Pugsy's MAME Cheat file
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