Moon Cresta (Nichibutsu)| 1980 |
Description:
Notes:
Notes:
Release type:
Developer: Nichibutsu
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Nichibutsu
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Moon Cresta (Nichibutsu) VGMuseum Game Endings
Moon Cresta (Nichibutsu) on CAESAR
Moon Cresta (Nichibutsu) high score and replay at MARP
Moon Cresta (Nichibutsu) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Moon Cresta (Nichibutsu) VGMuseum Game Endings
Moon Cresta (Nichibutsu) on CAESAR
Moon Cresta (Nichibutsu) high score and replay at MARP
Moon Cresta (Nichibutsu) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Moon Cresta (c) 1980 Nichibutsu.
MOON CRESTA is a 1 or 2-player game in which players may compete for highest score against the game computer. Each time a player is hit by an alien, the game switches to his opponent's sequence.
The object is to destroy as many of the descending aliens as possible. To accomplish this the player is given a three stage multi-fire Warship. He begins with the first stage, firing a single laser at the enemy. If he is successful in eliminating the first 4 sets of aliens, he is given an opportunity to dock his first stage onto the second within a specific time limit (the sooner he unites the stages, the higher is his awarded score).
Once docked, the stages combine their firing power, so the first (1 laser) adds to the second (2 lasers) giving the player a total of 3 usable lasers as the game continues.
The player then must face 2 more sets of aliens and a shower of meteors, after which he has a chance to dock again, this time uniting with the third stage for a combined fire power of five lasers. If he is able to defeat the last two sets of aliens intact, the entire sequence begins again. The game continues with increasing difficulty until the entire warship is destroyed. When the warship is hit the player continues with whatever stages remain. If his score reaches 30,000 he is awarded a free game and his score continues to accumulate.
- TECHNICAL -
Model MCA-5001 (Upright)
Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Tone generator & discrete circuits
Players : 2
Control : 2-way joystick (RIGHT and LEFT)
Buttons : 1 (FIRE/THRUST)
- TRIVIA -
Moon Cresta was released in July 1980.
Marcus McHaffie holds the official record for this game with 153,490 points.
- SCORING -
Scoring in this game is relatively simple. Each alien (except meteors and arrows) come in two different colors for each screen.
Eyes (Break in half) : 50 points
Eyes (Destroy other half) : 100 points
Flies : 30 points
Birds : 60 points
Fireballs : 200 points
Arrow Ships : 100 points
Docking is a big way to increase your score. You get the time remaining from 30 seconds multiplied by 100 for your docking bonus.
- TIPS AND TRICKS -
* When you start the game, all three stages of your ship will come from the bottom of the screen. After going halfway up, the ship on top separates from the other 2 and it settles onto the bottom of the screen ready for battle.
* Remember, you can only keep one set of shots in the 'air' at one time. This means you need to plan your shots out so you don't end up with a lot of misses when the aliens decided to come after your ship.
* In the later screens, the aliens start moving much quicker and you have to be on your toes to keep up with them and avoid being taken out.
* Although the aliens do not fire, they still can cause a lot of hate and discontent by their wild maneuvering. There is no real safe place on the screen from the aliens since they go into the lower corners of the screen, reappear from the bottom after they have apparently 'left' the screen, or just appear right above your ship.
* In the earlier waves, you have to split apart 2 eyes before the rest automatically split and come after your ship. In the later screens, the eyes automatically split upon entering the screen. That means eight instead of four aliens you have to deal with.
* If you manage to dock all three ships together, you will have a lot of firepower (5 shots at once) to send out. Here are some ways, unfortunately, you can lose ships and what ships are lost :
1) Besides the aliens, docking is the second way people lose a lot of ships. The only ship destroyed is the ship attempting to dock.
2) If an alien hits any part of your ships (if all stages are joined), only the stage hit is lost. This can create an amusing circumstance if you lose stage II and you only have stages I and III to fight with.
* Don't worry if you lose Stage I early in the game. One has to be very skilled to fight four screens with Stage I. Stage II is the best stage to fight with. It is a small target plus it has enough firepower to defend itself. Stage III on the other hand, is just a lumbering junkyard. The lasers are too spread out to do much good plus there is a very wide-open area in the middle for aliens to hit.
* The bird stages present the most challenge of the aliens. They appear and disappear at will. Sometimes they will appear right next to your ship so on these stages, be extra alert. If you see one disappear and don't hear the familiar bird chirp of it reappearing, assume it is on the screen somewhere still.
* The best place to 'hide' during the fireball stage is in the lower right corner. The fireballs will not hit your ship in this corner. You can do hit and runs by moving your ship out, shooting at a fireball, then going back to the corner again.
* During the arrow screen, the aliens will hover around the top, then turn into arrows and attempt to ram your ship. In the later screens, they won't even hover but just try to ram your ship.
* Your goal is to make it to 30,000 points so you can have a fresh ship waiting in case you lose all the stages of your present ship.
* Docking isn't that hard to do. After finishing off a wave just before the docking stage, try to center your ship on the screen. That way, all you have to do is move that ship left or right to successfully dock. You want to avoid using the thrusters unless your ship is in extreme peril. The docking bonus can be the most amount of points you score in the game. If you happen to miss a dock, then you will continue the next set of screens with the ship that failed to dock.
- SERIES -
1. Moon Cresta (1980)
2. Terra Cresta (1985)
3. Dangar - Ufo Robo (1986)
4. Terra Force (1987)
5. Terra Cresta II - Mandoraa no Gyakushuu (1992, NEC PC Engine)
- STAFF -
Designed & programmed by : Shigeki Fujiwara
- PORTS -
* Consoles :
Nintendo Super Famicom (1995, "Nichibutsu Arcade Classics")
Sony PlayStation 2 ("Oretachi Geasen Zoku Sono 5 - Moon Cresta")
* Computers :
Microtan 65 (1985)
Sinclair ZX Spectrum (1985 - Incentive Software) : written by Philip Taglione and Timothy Walter.
Commodore C64 (1985 - Incentive Software) : written by Anthony 'Tag' Taglione, Timothy Walter and Philip Taglione.
BBC B (1985, "Moon Cresta" - Incentive Software)
Amstrad CPC (1986 - Incentive Software) : written by Timothy Walter and Philip Taglione.
Sharp X68000 (Year unknown)
Commodore C64 (1992, "Classic Arcadia 3")
Sinclair ZX Spectrum (1992, "Classic Arcadia 3")
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1667&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Moon Cresta (c) 1980 Nichibutsu.
MOON CRESTA is a 1 or 2-player game in which players may compete for highest score against the game computer. Each time a player is hit by an alien, the game switches to his opponent's sequence.
The object is to destroy as many of the descending aliens as possible. To accomplish this the player is given a three stage multi-fire Warship. He begins with the first stage, firing a single laser at the enemy. If he is successful in eliminating the first 4 sets of aliens, he is given an opportunity to dock his first stage onto the second within a specific time limit (the sooner he unites the stages, the higher is his awarded score).
Once docked, the stages combine their firing power, so the first (1 laser) adds to the second (2 lasers) giving the player a total of 3 usable lasers as the game continues.
The player then must face 2 more sets of aliens and a shower of meteors, after which he has a chance to dock again, this time uniting with the third stage for a combined fire power of five lasers. If he is able to defeat the last two sets of aliens intact, the entire sequence begins again. The game continues with increasing difficulty until the entire warship is destroyed. When the warship is hit the player continues with whatever stages remain. If his score reaches 30,000 he is awarded a free game and his score continues to accumulate.
- TECHNICAL -
Model MCA-5001 (Upright)
Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Tone generator & discrete circuits
Players : 2
Control : 2-way joystick (RIGHT and LEFT)
Buttons : 1 (FIRE/THRUST)
- TRIVIA -
Moon Cresta was released in July 1980.
Marcus McHaffie holds the official record for this game with 153,490 points.
- SCORING -
Scoring in this game is relatively simple. Each alien (except meteors and arrows) come in two different colors for each screen.
Eyes (Break in half) : 50 points
Eyes (Destroy other half) : 100 points
Flies : 30 points
Birds : 60 points
Fireballs : 200 points
Arrow Ships : 100 points
Docking is a big way to increase your score. You get the time remaining from 30 seconds multiplied by 100 for your docking bonus.
- TIPS AND TRICKS -
* When you start the game, all three stages of your ship will come from the bottom of the screen. After going halfway up, the ship on top separates from the other 2 and it settles onto the bottom of the screen ready for battle.
* Remember, you can only keep one set of shots in the 'air' at one time. This means you need to plan your shots out so you don't end up with a lot of misses when the aliens decided to come after your ship.
* In the later screens, the aliens start moving much quicker and you have to be on your toes to keep up with them and avoid being taken out.
* Although the aliens do not fire, they still can cause a lot of hate and discontent by their wild maneuvering. There is no real safe place on the screen from the aliens since they go into the lower corners of the screen, reappear from the bottom after they have apparently 'left' the screen, or just appear right above your ship.
* In the earlier waves, you have to split apart 2 eyes before the rest automatically split and come after your ship. In the later screens, the eyes automatically split upon entering the screen. That means eight instead of four aliens you have to deal with.
* If you manage to dock all three ships together, you will have a lot of firepower (5 shots at once) to send out. Here are some ways, unfortunately, you can lose ships and what ships are lost :
1) Besides the aliens, docking is the second way people lose a lot of ships. The only ship destroyed is the ship attempting to dock.
2) If an alien hits any part of your ships (if all stages are joined), only the stage hit is lost. This can create an amusing circumstance if you lose stage II and you only have stages I and III to fight with.
* Don't worry if you lose Stage I early in the game. One has to be very skilled to fight four screens with Stage I. Stage II is the best stage to fight with. It is a small target plus it has enough firepower to defend itself. Stage III on the other hand, is just a lumbering junkyard. The lasers are too spread out to do much good plus there is a very wide-open area in the middle for aliens to hit.
* The bird stages present the most challenge of the aliens. They appear and disappear at will. Sometimes they will appear right next to your ship so on these stages, be extra alert. If you see one disappear and don't hear the familiar bird chirp of it reappearing, assume it is on the screen somewhere still.
* The best place to 'hide' during the fireball stage is in the lower right corner. The fireballs will not hit your ship in this corner. You can do hit and runs by moving your ship out, shooting at a fireball, then going back to the corner again.
* During the arrow screen, the aliens will hover around the top, then turn into arrows and attempt to ram your ship. In the later screens, they won't even hover but just try to ram your ship.
* Your goal is to make it to 30,000 points so you can have a fresh ship waiting in case you lose all the stages of your present ship.
* Docking isn't that hard to do. After finishing off a wave just before the docking stage, try to center your ship on the screen. That way, all you have to do is move that ship left or right to successfully dock. You want to avoid using the thrusters unless your ship is in extreme peril. The docking bonus can be the most amount of points you score in the game. If you happen to miss a dock, then you will continue the next set of screens with the ship that failed to dock.
- SERIES -
1. Moon Cresta (1980)
2. Terra Cresta (1985)
3. Dangar - Ufo Robo (1986)
4. Terra Force (1987)
5. Terra Cresta II - Mandoraa no Gyakushuu (1992, NEC PC Engine)
- STAFF -
Designed & programmed by : Shigeki Fujiwara
- PORTS -
* Consoles :
Nintendo Super Famicom (1995, "Nichibutsu Arcade Classics")
Sony PlayStation 2 ("Oretachi Geasen Zoku Sono 5 - Moon Cresta")
* Computers :
Microtan 65 (1985)
Sinclair ZX Spectrum (1985 - Incentive Software) : written by Philip Taglione and Timothy Walter.
Commodore C64 (1985 - Incentive Software) : written by Anthony 'Tag' Taglione, Timothy Walter and Philip Taglione.
BBC B (1985, "Moon Cresta" - Incentive Software)
Amstrad CPC (1986 - Incentive Software) : written by Timothy Walter and Philip Taglione.
Sharp X68000 (Year unknown)
Commodore C64 (1992, "Classic Arcadia 3")
Sinclair ZX Spectrum (1992, "Classic Arcadia 3")
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1667&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
20800000 2124 000000C9 FFFFFFFF Invincibility
20810000 257C 000000C3 FFFFFFFF Invincibility (2/2) 1st = Object, 2nd = Docking
00100000 8230 00000999 FFFFFFFF Infinite Docking Time
20800100 340B 00000008 FFFFFFFF Select Bullet Speed
00000000 8234 00000000 FFFFFFFF Rapid Fire
00000000 8140 00000001 FFFFFFFF Always Have Full Size Ship Best used with Invincibility, enable it as the full ship starts to move up the screen at the start of the game for the best effect
00010000 8143 000000C2 FFFFFFFF Always Have Full Size Ship (2/6)
00010000 8145 00000001 FFFFFFFF Always Have Full Size Ship (3/6)
00010000 8148 000000C8 FFFFFFFF Always Have Full Size Ship (4/6)
00010000 814A 00000001 FFFFFFFF Always Have Full Size Ship (5/6)
00010000 814D 000000D8 FFFFFFFF Always Have Full Size Ship (6/6)
00000001 823C 00000000 FFFFFFFF Finish Current Round Now! Use this with an activation key for best effect
Credit Pugsy's MAME Cheat file
20800000 2124 000000C9 FFFFFFFF Invincibility
20810000 257C 000000C3 FFFFFFFF Invincibility (2/2) 1st = Object, 2nd = Docking
00100000 8230 00000999 FFFFFFFF Infinite Docking Time
20800100 340B 00000008 FFFFFFFF Select Bullet Speed
00000000 8234 00000000 FFFFFFFF Rapid Fire
00000000 8140 00000001 FFFFFFFF Always Have Full Size Ship Best used with Invincibility, enable it as the full ship starts to move up the screen at the start of the game for the best effect
00010000 8143 000000C2 FFFFFFFF Always Have Full Size Ship (2/6)
00010000 8145 00000001 FFFFFFFF Always Have Full Size Ship (3/6)
00010000 8148 000000C8 FFFFFFFF Always Have Full Size Ship (4/6)
00010000 814A 00000001 FFFFFFFF Always Have Full Size Ship (5/6)
00010000 814D 000000D8 FFFFFFFF Always Have Full Size Ship (6/6)
00000001 823C 00000000 FFFFFFFF Finish Current Round Now! Use this with an activation key for best effect
Credit Pugsy's MAME Cheat file