Mizubaku Daibouken (Japan)| 1990 |
Description:
Notes:
Notes:
Release type:
Developer: Taito Corporation
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Taito Corporation
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Mizubaku Daibouken (Japan) VGMuseum Game Endings
Mizubaku Daibouken (Japan) on CAESAR
Mizubaku Daibouken (Japan) high score and replay at MARP
Mizubaku Daibouken (Japan) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Mizubaku Daibouken (Japan) VGMuseum Game Endings
Mizubaku Daibouken (Japan) on CAESAR
Mizubaku Daibouken (Japan) high score and replay at MARP
Mizubaku Daibouken (Japan) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
ããºãã¯å¤§åéº (c) 1990 Taito Corp.
(Mizubaku Daibouken)
Mizubaku Daibouken is a cute and colourful single-player scrolling platform game from the same stable that brought the classics "Bubble Bobble", "The New Zealand Story" and "Rainbow Islands" to the gaming world.
The game features 'Hipopo the Hippo'; a strange Platypus-Hippopotamus hybrid who must fight his way through a large number of enemy-packed levels in search of his missing girlfriend - rescuing other Hippo-like creatures that await trapped at the end of each level.
Hipopo is armed with magical water globes that can be thrown at enemies to trap them. Once trapped, the enemies can then be kicked to kill them. Enemies left unkicked will soon free themselves and return to their pursuit of Hipopo. Holding down the fire button increases the size of the globes and power-ups can also be picked-up that increases the globe size further still.
The level design makes full use of the game's water-based theme, with moving platforms, collapsible floors, boats and water-wheels all making an appearance. Small plants also appear on certain levels that can be "watered", causing them to grow and form new platforms. Some plants are hidden and only appear when an area is watered. These usually contain doors to secret rooms and areas.
At the end of every 2nd or 3rd stage, Hipopo must defeat a large end-of-level guardian. Once the guardian has been defeated, two doors will appear, allowing players to choose which route they wish to take next.
- TECHNICAL -
Runs on the "Taito F2 System" hardware.
Game ID: C49 (F2-System No. 7)
Players: 2
Control: 8-way joystick
Buttons: 2
- TRIVIA -
Mizubaku Daibouken was released in September 1990 in Japan.
The title of this game translates from Japanese as 'Great Waterbomb Adventure'.
This game is known outside Japan as "Liquid Kids".
Hipopo, the main character, appears in "Bubble Symphony" as a special character and in "Bubble Memories" as a giant bonus item. One of the secret rooms is built in the image of Tiki, the kiwi bird from "The New Zealand Story".
Hipopo also appears as a special character in the PSX version of Pop n' Pop. He is selectable after beating the VS mode.
As with many Taito games, Liquid Kids forbids the initials 'SEX' being entered on the high score table. If you try, it gets changed to 'H'.
Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999.
- TIPS AND TRICKS -
* INSTRUCTIONS:
- Press the Attack button to throw a water bomb. Hold the Attack button down to throw larger bombs.
- Hold down the Jump button to jump higher.
- Freeze enemies by hitting them with a water bomb, or catching them in the water released from a bomb.
- Smash into frozen enemies or drop them off a platform to destroy them.
- When you defeat more than one enemy at a time, a power-up item appears.
- Reach the goal within the time limit to complete a stage. If the time limit runs out, you will be chased by an indestructible monster.
- If you touch an enemy or an enemy projectile, you will lose a life.
* ITEMS LIST:
Pump: Shortens the time taken to inflate your water bomb
Bucket: Increases the maximum size of your water bomb
Water Pistol: Increases shot speed
Mystery Box: A random item appears from inside
Thunderbolt: Stuns all on-screen enemies
Double Thunderbolt: Destroys all on-screen enemies
Miracle Ball: Temporary invincibility (you can destroy enemies by touching them)
Tap: Temporarily increases the water bomb size to its maximum level
Train: Speed up
Pig: Slow down
Boots: Become resistant to currents created by water bombs
Hipopo Doll: Extra life awarded
Cake: Bonus points
* TEDDY BEAR CHEAT:
In the demo mode (after the title screen), press 20 times the bubble button and a cute picture of a bear will appear in the left bottom of the screen.
- STAFF -
The Mizubaku Project staff
Team Leader : Kazutomo Ishida
Planner : Nobuhiro Hiramatsu
Director : Nobuhiro Hiramatsu, T. MATSUMOTO
Programmers : Kazutomo Ishida, K. NAGAHARA, K. TSUNEKIYO, TABBY.K
Characters : Nobuhiro Hiramatsu, H. KUJIRAI, Y. IWATA, P-COCK, V.A.P., TRIFLESER, T. MATSUMOTO
Sound : KARU, OGR
Hardware : S.W.S.
Design : K. NAKAGAWA, SANTACLAUS
Special Thanks : Kumagaya Labo
- PORTS -
* Consoles :
NEC PC-Engine [JP] (January 17, 1992) "Mizubaku Daibouken [Model TP03020]"
Sega Saturn [JP] (October 22, 1998) "Mizubaku Daibouken [Model T-19910G]"
Sony PlayStation 2 [JP] (August 25, 2005) "Taito Memories Gekan [Model SLPM-66092]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1648&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
ããºãã¯å¤§åéº (c) 1990 Taito Corp.
(Mizubaku Daibouken)
Mizubaku Daibouken is a cute and colourful single-player scrolling platform game from the same stable that brought the classics "Bubble Bobble", "The New Zealand Story" and "Rainbow Islands" to the gaming world.
The game features 'Hipopo the Hippo'; a strange Platypus-Hippopotamus hybrid who must fight his way through a large number of enemy-packed levels in search of his missing girlfriend - rescuing other Hippo-like creatures that await trapped at the end of each level.
Hipopo is armed with magical water globes that can be thrown at enemies to trap them. Once trapped, the enemies can then be kicked to kill them. Enemies left unkicked will soon free themselves and return to their pursuit of Hipopo. Holding down the fire button increases the size of the globes and power-ups can also be picked-up that increases the globe size further still.
The level design makes full use of the game's water-based theme, with moving platforms, collapsible floors, boats and water-wheels all making an appearance. Small plants also appear on certain levels that can be "watered", causing them to grow and form new platforms. Some plants are hidden and only appear when an area is watered. These usually contain doors to secret rooms and areas.
At the end of every 2nd or 3rd stage, Hipopo must defeat a large end-of-level guardian. Once the guardian has been defeated, two doors will appear, allowing players to choose which route they wish to take next.
- TECHNICAL -
Runs on the "Taito F2 System" hardware.
Game ID: C49 (F2-System No. 7)
Players: 2
Control: 8-way joystick
Buttons: 2
- TRIVIA -
Mizubaku Daibouken was released in September 1990 in Japan.
The title of this game translates from Japanese as 'Great Waterbomb Adventure'.
This game is known outside Japan as "Liquid Kids".
Hipopo, the main character, appears in "Bubble Symphony" as a special character and in "Bubble Memories" as a giant bonus item. One of the secret rooms is built in the image of Tiki, the kiwi bird from "The New Zealand Story".
Hipopo also appears as a special character in the PSX version of Pop n' Pop. He is selectable after beating the VS mode.
As with many Taito games, Liquid Kids forbids the initials 'SEX' being entered on the high score table. If you try, it gets changed to 'H'.
Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999.
- TIPS AND TRICKS -
* INSTRUCTIONS:
- Press the Attack button to throw a water bomb. Hold the Attack button down to throw larger bombs.
- Hold down the Jump button to jump higher.
- Freeze enemies by hitting them with a water bomb, or catching them in the water released from a bomb.
- Smash into frozen enemies or drop them off a platform to destroy them.
- When you defeat more than one enemy at a time, a power-up item appears.
- Reach the goal within the time limit to complete a stage. If the time limit runs out, you will be chased by an indestructible monster.
- If you touch an enemy or an enemy projectile, you will lose a life.
* ITEMS LIST:
Pump: Shortens the time taken to inflate your water bomb
Bucket: Increases the maximum size of your water bomb
Water Pistol: Increases shot speed
Mystery Box: A random item appears from inside
Thunderbolt: Stuns all on-screen enemies
Double Thunderbolt: Destroys all on-screen enemies
Miracle Ball: Temporary invincibility (you can destroy enemies by touching them)
Tap: Temporarily increases the water bomb size to its maximum level
Train: Speed up
Pig: Slow down
Boots: Become resistant to currents created by water bombs
Hipopo Doll: Extra life awarded
Cake: Bonus points
* TEDDY BEAR CHEAT:
In the demo mode (after the title screen), press 20 times the bubble button and a cute picture of a bear will appear in the left bottom of the screen.
- STAFF -
The Mizubaku Project staff
Team Leader : Kazutomo Ishida
Planner : Nobuhiro Hiramatsu
Director : Nobuhiro Hiramatsu, T. MATSUMOTO
Programmers : Kazutomo Ishida, K. NAGAHARA, K. TSUNEKIYO, TABBY.K
Characters : Nobuhiro Hiramatsu, H. KUJIRAI, Y. IWATA, P-COCK, V.A.P., TRIFLESER, T. MATSUMOTO
Sound : KARU, OGR
Hardware : S.W.S.
Design : K. NAKAGAWA, SANTACLAUS
Special Thanks : Kumagaya Labo
- PORTS -
* Consoles :
NEC PC-Engine [JP] (January 17, 1992) "Mizubaku Daibouken [Model TP03020]"
Sega Saturn [JP] (October 22, 1998) "Mizubaku Daibouken [Model T-19910G]"
Sony PlayStation 2 [JP] (August 25, 2005) "Taito Memories Gekan [Model SLPM-66092]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1648&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 109522 00000003 FFFFFFFF Infinite Lives
00000000 109504 00000008 00000008 Invincibility
00010000 102C6B 0000005A FFFFFFFF Invincibility (2/2)
00000000 109530 00000060 FFFFFFFF Always have Speed Up
00000000 109530 000000FF FFFFFFFF Always have Max Speed Up
00000000 109BEC 000000FF FFFFFFFF Never Slip
00000000 109D73 00000008 FFFFFFFF Always have Max Shot Up
00000000 109D79 00000014 FFFFFFFF Always have Penetration State Up
00000000 109D79 000000FF FFFFFFFF Always have Max Penetration State Up (Buggy)
00000000 109D7C 000000FF FFFFFFFF Always have Max Penetration Speed Up
00000000 102A7F 00000014 FFFFFFFF Always have Penetration Shot Up
00003301 10952F 00000017 FFFFFFFF Select Starting level Use on credit screen
00003301 10952F 00000024 FFFFFFFF Select Starting level Including bonus levels
Credit Pugsy's MAME Cheat file
00000000 109522 00000003 FFFFFFFF Infinite Lives
00000000 109504 00000008 00000008 Invincibility
00010000 102C6B 0000005A FFFFFFFF Invincibility (2/2)
00000000 109530 00000060 FFFFFFFF Always have Speed Up
00000000 109530 000000FF FFFFFFFF Always have Max Speed Up
00000000 109BEC 000000FF FFFFFFFF Never Slip
00000000 109D73 00000008 FFFFFFFF Always have Max Shot Up
00000000 109D79 00000014 FFFFFFFF Always have Penetration State Up
00000000 109D79 000000FF FFFFFFFF Always have Max Penetration State Up (Buggy)
00000000 109D7C 000000FF FFFFFFFF Always have Max Penetration Speed Up
00000000 102A7F 00000014 FFFFFFFF Always have Penetration Shot Up
00003301 10952F 00000017 FFFFFFFF Select Starting level Use on credit screen
00003301 10952F 00000024 FFFFFFFF Select Starting level Including bonus levels
Credit Pugsy's MAME Cheat file