Mirai Ninja (Japan)| 1988 |
Description:
Notes:
Notes:
Release type:
Developer: Namco
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Namco
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Mirai Ninja (Japan) VGMuseum Game Endings
Mirai Ninja (Japan) on CAESAR
Mirai Ninja (Japan) high score and replay at MARP
Mirai Ninja (Japan) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Mirai Ninja (Japan) VGMuseum Game Endings
Mirai Ninja (Japan) on CAESAR
Mirai Ninja (Japan) high score and replay at MARP
Mirai Ninja (Japan) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Mirai Ninja - Keigumo Kinin Gaiden (c) 1988 Namco, Limited.
Japanese ninja game featuring 12 stages.
- TECHNICAL -
Namco System 2 hardware
Game ID : MN
Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)
# of Players: Up to 2 alternatively.
Type of control: 8-way joystick.
# of buttons: 3.
- TRIVIA -
Mirai Ninja was released in December 1988 in the Japanese arcades only.
The title of this game translates from Japanese as 'Future Ninja - Stealth Joy Cloud Device Side Story'.
Mirai Ninja was based on a Japanese movie of the same name, also produced by Namco. Both the game and the movie were released the same year.
The plot of the movie: A man's body and soul are stolen and used as part of a demon castle. What's left becomes Cyber Ninja. He teams up with the chi students whose cyber-earmuffs show matching red symbols. They fill their swords with ammunition, grab some neo-retro-cyber-antique guns and attack the demon robot expendable ninja squad. Each fight is won by whichever side uses more gratuitous special effects. They slay the Tron-like hover droids, who are destroyed in their shame. There's a showdown with a white-armored guy with dreadlocks, who is later reincarnated by the eclipse and a lot of multicolored lightning. After killing the make-up wearing effeminate spider person, the chi school fires a giant gun at the demon castle spider cyber robot. It blows up.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Mirai Ninja - Keigumo Kinin Gaiden : G.S.M. Namco 1) on December 21, 1988.
- STAFF -
Game designer : UNKNOWN
Game programmers : Pegasus Ahoyagi, Screen de Kotatsun
Game visual designer : Gimmy Yanagii
Music composer / Sound effects : Astron Ishii, Norio Nakagata, Kouichi Ohta
Visual staff : Katsuhiko Shigeri, Hiromi Fukuda, Masanori Kimura, Mitsuru Fukuoka, Mitsuru Enomoto, Junko Anzai, Kayo Koga, Mayumi Ohoura, Meda Medaman, Wani Waniko
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1639&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Mirai Ninja - Keigumo Kinin Gaiden (c) 1988 Namco, Limited.
Japanese ninja game featuring 12 stages.
- TECHNICAL -
Namco System 2 hardware
Game ID : MN
Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)
# of Players: Up to 2 alternatively.
Type of control: 8-way joystick.
# of buttons: 3.
- TRIVIA -
Mirai Ninja was released in December 1988 in the Japanese arcades only.
The title of this game translates from Japanese as 'Future Ninja - Stealth Joy Cloud Device Side Story'.
Mirai Ninja was based on a Japanese movie of the same name, also produced by Namco. Both the game and the movie were released the same year.
The plot of the movie: A man's body and soul are stolen and used as part of a demon castle. What's left becomes Cyber Ninja. He teams up with the chi students whose cyber-earmuffs show matching red symbols. They fill their swords with ammunition, grab some neo-retro-cyber-antique guns and attack the demon robot expendable ninja squad. Each fight is won by whichever side uses more gratuitous special effects. They slay the Tron-like hover droids, who are destroyed in their shame. There's a showdown with a white-armored guy with dreadlocks, who is later reincarnated by the eclipse and a lot of multicolored lightning. After killing the make-up wearing effeminate spider person, the chi school fires a giant gun at the demon castle spider cyber robot. It blows up.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Mirai Ninja - Keigumo Kinin Gaiden : G.S.M. Namco 1) on December 21, 1988.
- STAFF -
Game designer : UNKNOWN
Game programmers : Pegasus Ahoyagi, Screen de Kotatsun
Game visual designer : Gimmy Yanagii
Music composer / Sound effects : Astron Ishii, Norio Nakagata, Kouichi Ohta
Visual staff : Katsuhiko Shigeri, Hiromi Fukuda, Masanori Kimura, Mitsuru Fukuoka, Mitsuru Enomoto, Junko Anzai, Kayo Koga, Mayumi Ohoura, Meda Medaman, Wani Waniko
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1639&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 40A101 00000099 FFFFFFFF Infinite Energy
00000000 100161 000000FF FFFFFFFF Infinite 3-Way Shot
00000000 40A111 000000FF FFFFFFFF Always have mostly tiny enemies
00000000 100134 000000FE FFFFFFFF Hover (Rising) This is for the 'Poof!' level. Drop down all the holes you get to until you see a warp statue. Activate this cheat, and toggle F6 to hover where you can see the upper floor. Drop when a hole opens in the upper floor. Repeat as you see holes/statues.
00000101 100103 0000000C FFFFFFFF Select starting Round Enable this cheat on the press 1 or 2 player button screen.
00000103 100103 0000000C FFFFFFFF Select next Round
60000000 000000 00000000 00000000
00000000 10FE66 00000002 FFFFFFFF Sound Test Timer Stop Works for all Namco Sys 2
Credit Pugsy's MAME Cheat file
00000000 40A101 00000099 FFFFFFFF Infinite Energy
00000000 100161 000000FF FFFFFFFF Infinite 3-Way Shot
00000000 40A111 000000FF FFFFFFFF Always have mostly tiny enemies
00000000 100134 000000FE FFFFFFFF Hover (Rising) This is for the 'Poof!' level. Drop down all the holes you get to until you see a warp statue. Activate this cheat, and toggle F6 to hover where you can see the upper floor. Drop when a hole opens in the upper floor. Repeat as you see holes/statues.
00000101 100103 0000000C FFFFFFFF Select starting Round Enable this cheat on the press 1 or 2 player button screen.
00000103 100103 0000000C FFFFFFFF Select next Round
60000000 000000 00000000 00000000
00000000 10FE66 00000002 FFFFFFFF Sound Test Timer Stop Works for all Namco Sys 2
Credit Pugsy's MAME Cheat file