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Mikie (High School Graffiti)

 
Arcade
Arcade
Platform:

Mikie (High School Graffiti)

| 1984
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Konami
Controls/Input Device: Control(joy4way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
High School Graffitti Mikie (c) 1984 Konami Industry Company, Limited.

- TRIVIA -

High School Graffitti Miki is an alternate version of the Konami game "Mikie". Aside from the noticeably different decor in the homeroom (all right, it's only the blackboard), there are several MAJOR differences in this MUCH harder version. Hearts that were normally in glass cases are stacked as piles of three hearts (you only have to time the last heart for Perfects). Furthermore, you can't headbutt in this version, you have to yell, which temporarily stuns enemies EXCEPT FOR your homeroom teacher, who cannot be stopped except by thrown items. Yelling is also much shorter range than headbutting, making timing crucial. Not a version for the weak-reflexed. Most importantly though is that if you take too long in a room, the Classroom teacher can throw what looks like either a necklace or dentures at you. On the plus side, you recover faster from a yell than a headbutt (less lag time) and enemies don't speed up as fast as they do in the other romsets (unfortunately, it seems as though the homeroom teacher will speed up on his own in this romset).

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=39707&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
000000A0 2923 00000009 FFFFFFFF Infinite Credits
00000000 2970 00000003 FFFFFFFF Infinite Lives
20800000 C426 00000039 FFFFFFFF Invincibility
20900000 9E4B 00002009 FFFFFFFF Always Max Heart Bonus
20910000 9F0B 00002009 FFFFFFFF Always Max Heart Bonus (2/2) 1st = Office Room, 2nd = Locker Room
00000301 2983 000000FE FFFFFFFF Select Current Loop
60000000 0000 00000000 00000000
00000000 2FBB 00000008 FFFFFFFF Unlock Secret Message
00000000 37FF 00000003 FFFFFFFF Unlock Test Mode Reset the game to enable it
60000000 0000 00000000 00000000 --------------------------------------------------
60000000 0000 00000000 00000000 The Sound Test is enabled in the test mode.
60000000 0000 00000000 00000000 Up / Down = Select a code, B1 = Play, B2 = Stop
60000000 0000 00000000 00000000 ---------------------------------------------------
00000086 2901 00000000 FFFFFFFF Sound Test Sound Code
20910000 C97D 0000FB79 FFFFFFFF Sound Test (02/17) JSR $6280 -> $FB79
20B10000 FB79 96329135 FFFFFFFF Sound Test (03/17) LDA $32 / CMPA $35
20B10000 FB7D 272B8104 FFFFFFFF Sound Test (04/17) BEQ $FBAA / CMPA #$04
20B10000 FB81 270E8108 FFFFFFFF Sound Test (05/17) BEQ $FB91 / CMPA #$08
20B10000 FB85 270E8120 FFFFFFFF Sound Test (06/17) BEQ $FB95 / CMPA #$20
20B10000 FB89 270E8110 FFFFFFFF Sound Test (07/17) BEQ $FB99 / CMPA #$10
20B10000 FB8D 270E2019 FFFFFFFF Sound Test (08/17) BEQ $FB9D / BRA $FBAA
20B10000 FB91 0C012015 FFFFFFFF Sound Test (09/17) INC $01 / BRA $FBAA
20B10000 FB95 0A012011 FFFFFFFF Sound Test (10/17) DEC $01 / BRA $FBAA
20B10000 FB99 86002002 FFFFFFFF Sound Test (11/17) LDA #$00 / BRA $FB9F
20910000 FB9D 00009601 FFFFFFFF Sound Test (12/17) LDA $01
20A10000 FB9F 00B72400 FFFFFFFF Sound Test (13/17) STA $2400
20A10000 FBA2 007F2002 FFFFFFFF Sound Test (14/17) CLR $2002
20910000 FBA5 00008601 FFFFFFFF Sound Test (15/17) LDA $#01
20A10000 FBA7 00B72002 FFFFFFFF Sound Test (16/17) STA $2002
20A10000 FBAA 007E6280 FFFFFFFF Sound Test (17/17) JMP $6280
20800000 CBC0 00000039 FFFFFFFF Skip RAM/ROM Check It's better to use together with Pre-Enable
20810000 CD4C 00000020 FFFFFFFF Skip RAM/ROM Check (2/3) 1st = RAM Check Skipping
20810000 CDA2 00000039 FFFFFFFF Skip RAM/ROM Check (3/3) 2nd = ROM Error Avoidance, 2nd = ROM Check Skipping

Credit Pugsy's MAME Cheat file
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