Major Havoc (rev 3)| 1983 |
Description:
Notes:
Notes:
Release type:
Developer: Atari
Controls/Input Device: Control(dial), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Atari
Controls/Input Device: Control(dial), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Major Havoc (rev 3) VGMuseum Game Endings
Major Havoc (rev 3) on CAESAR
Major Havoc (rev 3) high score and replay at MARP
Major Havoc (rev 3) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Major Havoc (rev 3) VGMuseum Game Endings
Major Havoc (rev 3) on CAESAR
Major Havoc (rev 3) high score and replay at MARP
Major Havoc (rev 3) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Major Havoc (c) 1983 Atari.
You are Major Havoc, leader of a brave band of clones. All from one, one from all, fighting for humanity...
Eons ago the evil Vaxxian Empire overran the galaxy Most of your ancestors were enslaved and taken to the Vaxxian homeworld. Only a few scientists escaped.
The small band of scientists cloned you, Major Havoc, to fly your Catastrofighter through a wormhole in space, leading your clone army against the dreaded Vaxxian robots to free your people by destroying the enemy reactor.
- TECHNICAL -
Game ID : 136025
Main CPU : MOS Technology M6502 (@ 2.5 Mhz), MOS Technology 6502 (@ 1.25 Mhz)
Sound Chips : (4x) POKEY (@ 1.25 Mhz)
Screen orientation : Horizontal
Vector display (1024x768)
Players : 2
Control : dial
Buttons : 2
=> [A] FIRE/JUMP, [B] SHIELD
- TRIVIA -
Major Havoc was released in November 1983.
New Features :
* High-Tech Game Cabinet : A new video arcade game cabinet design delivers high visibility and increased player attraction.
* Roller Control : The backlit roller control provides left-to-right and right-to-left directional movement.
* Multi-Layer Printed-Circuit Board : This state-of-the art design printed-circuit board (PCB) provides low system noise with high system reliability.
* Game Within a Game : Action occurs in the lower right corner of the TACTICAL SCAN. Breakout can be played for a few seconds before the actual Major Havoc game play starts. Earn a bonus life here!
* Dual FIRE/JUMP Button : This dual-action button allows Major Havoc to jump in the maze sequence and to fire at enemy robots in the space wave.
* Add-A-Coin : This feature permits you to start a new Major Havoc game at the level where you last saw the TACTICAL SCAN in your previous game play.
* Secret Warp Code : The code feature rewards you for short game times as it advances to deep levels in game play. Use the roller control to dial in secret code numbers during the TACTICAL-SCAN wave.
Gameplay innovation at its finest. A game that would have done greater numbers had anyone cared in 1984. Only 300 dedicated machines were manufactured. Original price was $2,095. If Owen had done Major Havoc in a raster version, which was suggested, it would have sold 10 times as many. But unfortunately... the operators were getting very angry at vector games for failing all the time.
Mark Cerny came in the middle of the design, adding one of the space waves (the flying fish) and the last four base ship mazes. He also added some objects to the mazes (such as the gun and floating boots) and helped clean up old items that never got shipped.
The original name for the game was "Tollian Web", from the Star Trek episode The Tholian Web - an episode that also provided the inspiration for the unreleased "Ms. Gorf". Later titles included "Alpha One" and "Major Rex Havoc" (which was dropped when Atari discovered an underground comic with a similar name).
Ettore Ciaffi holds the official record for this game with 1,940,078 points.
A hack of this game is called "Major Havoc Return to Vax".
A Major Havoc unit appears in the 1983 movie 'WarGames'.
- UPDATES -
Rev. 3 : Eliminates the finger bug in Rev. 2.
- SCORING -
Space Enemies :
Fishoids : 100 points when blue (turns them red), 1,000 points for destroying when red.
Flyboids : 500 points
Mazoids : 500 points
Space Maze Lines : 2,500 points
Maze Enemies :
Pyroids : 1,000 points
Perkoids : 1,000 points
Other :
Reactoid : 5,000 points
Oxoid (Purple) : 100 points
Oxoid (Yellow) : 1,000 points for first, 1,200 points for second, 1,400 points for third, etc.
Key : 1,000 points
Oxygen bonus for exiting maze is 100 points times the number of oxygen counts left.
In space, faster completion of each wave awards more bonus points at end of wave.
Breakout bricks :
Blue : 1 point
Green : 4 points
Red : 8 points
Clearing all of the bricks in the breakout game awards an extra life.
- TIPS AND TRICKS -
* Warp Codes : It's possible to warp to higher levels in Major Havoc from the start of the game by using certain codes. This is useful to not only be able to get through the game more quickly, but each warp also gives a fairly hefty bonus for carrying it out. This is done by playing the mini-Breakout game at the bottom right-hand corner of the screen when the game starts. The game will have a phrase such as, 'Enter Red Warp 00' at the bottom of the screen. What you do is use the controls to 'dial in' the first digit of the appropriate code given below, then press the Fire button to serve the ball and repeat as necessary. The codes are :
Red code - 23, 250,000 points, Level 4.
Yellow code - 46, 600,000 points, Level 9.
Green code - 824, 700,000 points, Level 10.
Aqua code - 315, 950,000 points, Level 13.
Note that you can only enter the codes in the order they're given - it's not possible to enter, say, the red warp code followed directly by the aqua warp code.
- STAFF -
Designed & programmed by : Owen Rubin, Mark Cerny
- PORTS -
* Consoles :
Microsoft XBOX [US] (November 16, 2004) "Atari Anthology [Model 26084]"
Sony PlayStation 2 [US] (November 22, 2004) "Atari Anthology [Model SLUS-21076]"
Microsoft XBOX [EU] (November 26, 2004) "Atari Anthology"
Sony PlayStation 2 [EU] (February 18, 2005) "Atari Anthology [Model SLES-53061]"
Nintendo DS [US] (March 8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]"
* Computers :
PC [MS Windows, CD-ROM] [US] (November 11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"
PC [MS Windows, CD-ROM] [EU] (June 10, 2005) "Atari - 80 Classic Games in One! [Replay]"
* Others :
Apple Store [US] (2012) "Atari Greatest Hits"
Google Play [US] (2012) "Atari Greatest Hits"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1543&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Major Havoc (c) 1983 Atari.
You are Major Havoc, leader of a brave band of clones. All from one, one from all, fighting for humanity...
Eons ago the evil Vaxxian Empire overran the galaxy Most of your ancestors were enslaved and taken to the Vaxxian homeworld. Only a few scientists escaped.
The small band of scientists cloned you, Major Havoc, to fly your Catastrofighter through a wormhole in space, leading your clone army against the dreaded Vaxxian robots to free your people by destroying the enemy reactor.
- TECHNICAL -
Game ID : 136025
Main CPU : MOS Technology M6502 (@ 2.5 Mhz), MOS Technology 6502 (@ 1.25 Mhz)
Sound Chips : (4x) POKEY (@ 1.25 Mhz)
Screen orientation : Horizontal
Vector display (1024x768)
Players : 2
Control : dial
Buttons : 2
=> [A] FIRE/JUMP, [B] SHIELD
- TRIVIA -
Major Havoc was released in November 1983.
New Features :
* High-Tech Game Cabinet : A new video arcade game cabinet design delivers high visibility and increased player attraction.
* Roller Control : The backlit roller control provides left-to-right and right-to-left directional movement.
* Multi-Layer Printed-Circuit Board : This state-of-the art design printed-circuit board (PCB) provides low system noise with high system reliability.
* Game Within a Game : Action occurs in the lower right corner of the TACTICAL SCAN. Breakout can be played for a few seconds before the actual Major Havoc game play starts. Earn a bonus life here!
* Dual FIRE/JUMP Button : This dual-action button allows Major Havoc to jump in the maze sequence and to fire at enemy robots in the space wave.
* Add-A-Coin : This feature permits you to start a new Major Havoc game at the level where you last saw the TACTICAL SCAN in your previous game play.
* Secret Warp Code : The code feature rewards you for short game times as it advances to deep levels in game play. Use the roller control to dial in secret code numbers during the TACTICAL-SCAN wave.
Gameplay innovation at its finest. A game that would have done greater numbers had anyone cared in 1984. Only 300 dedicated machines were manufactured. Original price was $2,095. If Owen had done Major Havoc in a raster version, which was suggested, it would have sold 10 times as many. But unfortunately... the operators were getting very angry at vector games for failing all the time.
Mark Cerny came in the middle of the design, adding one of the space waves (the flying fish) and the last four base ship mazes. He also added some objects to the mazes (such as the gun and floating boots) and helped clean up old items that never got shipped.
The original name for the game was "Tollian Web", from the Star Trek episode The Tholian Web - an episode that also provided the inspiration for the unreleased "Ms. Gorf". Later titles included "Alpha One" and "Major Rex Havoc" (which was dropped when Atari discovered an underground comic with a similar name).
Ettore Ciaffi holds the official record for this game with 1,940,078 points.
A hack of this game is called "Major Havoc Return to Vax".
A Major Havoc unit appears in the 1983 movie 'WarGames'.
- UPDATES -
Rev. 3 : Eliminates the finger bug in Rev. 2.
- SCORING -
Space Enemies :
Fishoids : 100 points when blue (turns them red), 1,000 points for destroying when red.
Flyboids : 500 points
Mazoids : 500 points
Space Maze Lines : 2,500 points
Maze Enemies :
Pyroids : 1,000 points
Perkoids : 1,000 points
Other :
Reactoid : 5,000 points
Oxoid (Purple) : 100 points
Oxoid (Yellow) : 1,000 points for first, 1,200 points for second, 1,400 points for third, etc.
Key : 1,000 points
Oxygen bonus for exiting maze is 100 points times the number of oxygen counts left.
In space, faster completion of each wave awards more bonus points at end of wave.
Breakout bricks :
Blue : 1 point
Green : 4 points
Red : 8 points
Clearing all of the bricks in the breakout game awards an extra life.
- TIPS AND TRICKS -
* Warp Codes : It's possible to warp to higher levels in Major Havoc from the start of the game by using certain codes. This is useful to not only be able to get through the game more quickly, but each warp also gives a fairly hefty bonus for carrying it out. This is done by playing the mini-Breakout game at the bottom right-hand corner of the screen when the game starts. The game will have a phrase such as, 'Enter Red Warp 00' at the bottom of the screen. What you do is use the controls to 'dial in' the first digit of the appropriate code given below, then press the Fire button to serve the ball and repeat as necessary. The codes are :
Red code - 23, 250,000 points, Level 4.
Yellow code - 46, 600,000 points, Level 9.
Green code - 824, 700,000 points, Level 10.
Aqua code - 315, 950,000 points, Level 13.
Note that you can only enter the codes in the order they're given - it's not possible to enter, say, the red warp code followed directly by the aqua warp code.
- STAFF -
Designed & programmed by : Owen Rubin, Mark Cerny
- PORTS -
* Consoles :
Microsoft XBOX [US] (November 16, 2004) "Atari Anthology [Model 26084]"
Sony PlayStation 2 [US] (November 22, 2004) "Atari Anthology [Model SLUS-21076]"
Microsoft XBOX [EU] (November 26, 2004) "Atari Anthology"
Sony PlayStation 2 [EU] (February 18, 2005) "Atari Anthology [Model SLES-53061]"
Nintendo DS [US] (March 8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]"
* Computers :
PC [MS Windows, CD-ROM] [US] (November 11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"
PC [MS Windows, CD-ROM] [EU] (June 10, 2005) "Atari - 80 Classic Games in One! [Replay]"
* Others :
Apple Store [US] (2012) "Atari Greatest Hits"
Google Play [US] (2012) "Atari Greatest Hits"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1543&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 088D 000000FE FFFFFFFF Infinite Oxygen
00000000 088A 00000099 FFFFFFFF Infinite Reactor Time
00000000 08AE 00000080 FFFFFFFF Infinite Shields
60000000 0000 00000000 00000000
00000000 088F 0000000A FFFFFFFF Infinite Lives PL1
00000000 0890 0000000A FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file
00000000 088D 000000FE FFFFFFFF Infinite Oxygen
00000000 088A 00000099 FFFFFFFF Infinite Reactor Time
00000000 08AE 00000080 FFFFFFFF Infinite Shields
60000000 0000 00000000 00000000
00000000 088F 0000000A FFFFFFFF Infinite Lives PL1
00000000 0890 0000000A FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file