Mazer Blazer| 1983 |
Description:
Notes:
Notes:
Release type:
Developer: Stern
Controls/Input Device: Control(lightgun), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Stern
Controls/Input Device: Control(lightgun), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: none
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: none
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Mazer Blazer VGMuseum Game Endings
Mazer Blazer on CAESAR
Mazer Blazer high score and replay at MARP
Mazer Blazer on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Mazer Blazer VGMuseum Game Endings
Mazer Blazer on CAESAR
Mazer Blazer high score and replay at MARP
Mazer Blazer on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Mazer Blazer (c) 1983 Stern Electronics.
The object of the game is to prevent the attacking aliens from working through the maze and entering your ship. Each time an alien enters your ship, you lose a life.
There are 14 different types of aliens in Mazer Blazer. Each level will have 1 or 2 different types of aliens that present the player with constantly changing levels of difficulty. The screen is divided into 4 colors. The colors determine the point value of the object (see Scoring section for more details).
Shoot the aliens using the rapid fire Mazer Blaster. The farther from the ship you shoot the aliens, the higher the poin value awarded.
The walls of the maze are in 2 different colors; grey and orange. Orange walls are indestructible, while the grey walls can be shot away either by the nasties on the screen or your Mazer Blaster. Shooting the grey walls leaves gaps in the maze ans makes it easier for the aliens to reach their ship, and lowers your wall bonus.
After each level is a Timed Bonus Rack. There are 8 aliens per bonus rack.. Shoot the aliens as fast as possible for a maximum bonus. The aliens seen in the bonus rack will be the alien encountered in the next maze level.
In every maze is the freeze target (located at the lower center of the screen). The freeze target, when hit, momentarily stops the movement of the aliens on the screen.
- TECHNICAL -
Main CPU : (3x) Z80 (@ 4 Mhz)
Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256
Players : 2
Control : lightgun
Buttons : 1
- TRIVIA -
Licensed to Atari for US distribution.
Default highscore table (MAZER BLAZER MASTERS) :
TODAYS
WHP 10,000
JMH 9,000
LBR 8,000
APH 7,000
VAV 6,000
MAS 5,000
JON 4,000
WHO 3,000
HP? 2,000
JIM 1,000
- SCORING -
The screen is divided into 4 colors. The colors determine the point value of the object:
Blue = 400 points.
Green = 300 points.
Red = 200 points.
Black = 100 points.
The Wall Bonus (indicated at the top of the screen) starts out at 2000 points for the first level and increases by 1000 points per level to a maximum of 13000 points. Each time a section of the maze is destroyed, your wall bonus decreases by 200 points.
Timed Bonus Rack Alien: 500 points.
- TIPS AND TRICKS -
Description of the Aliens (in their order of appearance):
Tongue - Seeks the ship.
Disc - Seeks the ship.
Robot - Seeks the ship.
Hopper - Hops over walls.
Eyeball - Randomly blinks, making themselves almost invisible.
Jack - Seeks the ship.
Ram - Seeks the ship.
Snake - Seeks the ship.
Looper - Small target which is constantly spinning.
Drill - Drills into ground and comes up in a different part of the maze.
Shield - Opens and closes. When the shield is closed, it can"t be hit.
Bridger - Builds bridges that it and other aliens go under. When under bridges, aliens can't be shot.
Special nuisance aliens:
Jaws - Appear randomly in different levels. The jaws eat walls and decreases your wall bonus.
Gunners - Appear randomly in different levels. The gunners shoot walls and decreases your wall bonus.
- STAFF -
Designed by : Brian Pocklacki, Joseph Joos
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1589&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Mazer Blazer (c) 1983 Stern Electronics.
The object of the game is to prevent the attacking aliens from working through the maze and entering your ship. Each time an alien enters your ship, you lose a life.
There are 14 different types of aliens in Mazer Blazer. Each level will have 1 or 2 different types of aliens that present the player with constantly changing levels of difficulty. The screen is divided into 4 colors. The colors determine the point value of the object (see Scoring section for more details).
Shoot the aliens using the rapid fire Mazer Blaster. The farther from the ship you shoot the aliens, the higher the poin value awarded.
The walls of the maze are in 2 different colors; grey and orange. Orange walls are indestructible, while the grey walls can be shot away either by the nasties on the screen or your Mazer Blaster. Shooting the grey walls leaves gaps in the maze ans makes it easier for the aliens to reach their ship, and lowers your wall bonus.
After each level is a Timed Bonus Rack. There are 8 aliens per bonus rack.. Shoot the aliens as fast as possible for a maximum bonus. The aliens seen in the bonus rack will be the alien encountered in the next maze level.
In every maze is the freeze target (located at the lower center of the screen). The freeze target, when hit, momentarily stops the movement of the aliens on the screen.
- TECHNICAL -
Main CPU : (3x) Z80 (@ 4 Mhz)
Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256
Players : 2
Control : lightgun
Buttons : 1
- TRIVIA -
Licensed to Atari for US distribution.
Default highscore table (MAZER BLAZER MASTERS) :
TODAYS
WHP 10,000
JMH 9,000
LBR 8,000
APH 7,000
VAV 6,000
MAS 5,000
JON 4,000
WHO 3,000
HP? 2,000
JIM 1,000
- SCORING -
The screen is divided into 4 colors. The colors determine the point value of the object:
Blue = 400 points.
Green = 300 points.
Red = 200 points.
Black = 100 points.
The Wall Bonus (indicated at the top of the screen) starts out at 2000 points for the first level and increases by 1000 points per level to a maximum of 13000 points. Each time a section of the maze is destroyed, your wall bonus decreases by 200 points.
Timed Bonus Rack Alien: 500 points.
- TIPS AND TRICKS -
Description of the Aliens (in their order of appearance):
Tongue - Seeks the ship.
Disc - Seeks the ship.
Robot - Seeks the ship.
Hopper - Hops over walls.
Eyeball - Randomly blinks, making themselves almost invisible.
Jack - Seeks the ship.
Ram - Seeks the ship.
Snake - Seeks the ship.
Looper - Small target which is constantly spinning.
Drill - Drills into ground and comes up in a different part of the maze.
Shield - Opens and closes. When the shield is closed, it can"t be hit.
Bridger - Builds bridges that it and other aliens go under. When under bridges, aliens can't be shot.
Special nuisance aliens:
Jaws - Appear randomly in different levels. The jaws eat walls and decreases your wall bonus.
Gunners - Appear randomly in different levels. The gunners shoot walls and decreases your wall bonus.
- STAFF -
Designed by : Brian Pocklacki, Joseph Joos
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1589&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
60000000 0000 00000000 00000000 ------------------------------ REASON 01
60000000 0000 00000000 00000000 There are no cheats for this
60000000 0000 00000000 00000000 game as it didn't work the
60000000 0000 00000000 00000000 last time it was tested. If
60000000 0000 00000000 00000000 the game now works please
60000000 0000 00000000 00000000 request cheats for it on the
60000000 0000 00000000 00000000 cheat forums.
60000000 0000 00000000 00000000 ------------------------------ REASON 01
Credit Pugsy's MAME Cheat file
60000000 0000 00000000 00000000 ------------------------------ REASON 01
60000000 0000 00000000 00000000 There are no cheats for this
60000000 0000 00000000 00000000 game as it didn't work the
60000000 0000 00000000 00000000 last time it was tested. If
60000000 0000 00000000 00000000 the game now works please
60000000 0000 00000000 00000000 request cheats for it on the
60000000 0000 00000000 00000000 cheat forums.
60000000 0000 00000000 00000000 ------------------------------ REASON 01
Credit Pugsy's MAME Cheat file