Maniac Square (unprotected)| 1996 |
Description:
Notes:
Notes:
Release type:
Developer: Gaelco
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Gaelco
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Maniac Square (unprotected) VGMuseum Game Endings
Maniac Square (unprotected) on CAESAR
Maniac Square (unprotected) high score and replay at MARP
Maniac Square (unprotected) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Maniac Square (unprotected) VGMuseum Game Endings
Maniac Square (unprotected) on CAESAR
Maniac Square (unprotected) high score and replay at MARP
Maniac Square (unprotected) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Maniac Square (c) 1992 Gaelco.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 13 Mhz)
Sound Chips : GAELCO (@ 13 Mhz)
Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 59.10 Hz
Palette colors : 65520
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
Releases in April 1992.
The final version (that is very different) was released in 1996, 4 years after the prototype (see Updates section for more info).
Default highscore table (RANKING) :
NALME SCORE
1 PAB 200
2 TOM 180
3 RIC 160
4 JPC 140
5 EVM 120
6 JQB 100
7 GIF 80
8 ARJ 60
9 GOJ 40
- UPDATES -
Differences between the Prototype version (Game ID : 922804/2) and the final release :
* The Prototype uses a OKI6295 @ 8 Khz instead of the GAELCO @ 13 Mhz.
* The Prototype has a very different soundtrack, which creates a different atmosphere when playing the game (Prototype has guitar music, Final release has folk songs, such as Barnacle Bill).
* In the Prototype version there is a digital scoreboard that was not there in the final version.
* In the final release, there are no special blocks and helps.
* In the final release, when only one player plays, the playing area is centered in the screen.
* In the final release, when there is only one player playing the game, the screen has only one playing field.
* The final release is an endurance game, while the Prototype is ala Tetris from Atari, a levels game.
- STAFF -
Programmers : Tomas Cepeda, Pablo Martinez, Raul Izquierdo
Graphic designer : Gerardo Oporto
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1556&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Maniac Square (c) 1992 Gaelco.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 13 Mhz)
Sound Chips : GAELCO (@ 13 Mhz)
Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 59.10 Hz
Palette colors : 65520
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
Releases in April 1992.
The final version (that is very different) was released in 1996, 4 years after the prototype (see Updates section for more info).
Default highscore table (RANKING) :
NALME SCORE
1 PAB 200
2 TOM 180
3 RIC 160
4 JPC 140
5 EVM 120
6 JQB 100
7 GIF 80
8 ARJ 60
9 GOJ 40
- UPDATES -
Differences between the Prototype version (Game ID : 922804/2) and the final release :
* The Prototype uses a OKI6295 @ 8 Khz instead of the GAELCO @ 13 Mhz.
* The Prototype has a very different soundtrack, which creates a different atmosphere when playing the game (Prototype has guitar music, Final release has folk songs, such as Barnacle Bill).
* In the Prototype version there is a digital scoreboard that was not there in the final version.
* In the final release, there are no special blocks and helps.
* In the final release, when only one player plays, the playing area is centered in the screen.
* In the final release, when there is only one player playing the game, the screen has only one playing field.
* The final release is an endurance game, while the Prototype is ala Tetris from Atari, a levels game.
- STAFF -
Programmers : Tomas Cepeda, Pablo Martinez, Raul Izquierdo
Graphic designer : Gerardo Oporto
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1556&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FE7FF7 0000003C FFFFFFFF Infinite Time [SOLO GAME]
Credit Pugsy's MAME Cheat file
00000000 FE7FF7 0000003C FFFFFFFF Infinite Time [SOLO GAME]
Credit Pugsy's MAME Cheat file