Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II| 1993 |
Description:
Notes:
Notes:
Release type:
Developer: Banpresto
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Banpresto
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II VGMuseum Game Endings
Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II on CAESAR
Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II high score and replay at MARP
Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II VGMuseum Game Endings
Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II on CAESAR
Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II high score and replay at MARP
Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Super Spacefortress Macross II (c) 1993 Banpresto.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz)
Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 57.00 Hz
Palette colors : 1024
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Releases in September 1993.
This game is known in Japan as "Chou-zikuu Yousai Macross II" (translates from Japanese as 'Super Space Fortress Macross II').
The OVA series Macross II was created shortly after Japan's economic collapse in the early 90s. The amount of truly new material dropped off sharply, and sequels to old favorites that already had a built-in following were in vogue. It was made without the input of the original creators, Shoji Kawamori and Studio Nue, and the resulting series was fairly dire.
The plug was going to be pulled after four episodes, but it sold well amongst anime fans in America (who were starved for Macross of ANY kind at the time), so the US anime company, US Renditions financed the creation of two more episodes. Macross II became the first work of anime to be financed by an American anime company. Fortunately, USR and their notoriously low-quality works are long-gone, the rights to most of their titles having gone to Manga Video, including Macross II. Macross II was officially declared an alternate timeline by Studio Nue, who then made Macross Plus as an official sequel to Macross. Hopefully this knowledge will not affect your game enjoyment ^_^!
Default highscore table (TODAY'S GAMEST) :
BEGINNER COURSE 159000 GAMEST
MEDIUM COURSE 259000 GAMEST
EXPERT COURSE 309000 GAMEST
- UPDATES -
A special version of the game was sent to the GAMEST magazine for review. This version has an extra Pause feature when holding down a button, useful for capturing screenshots.
- SERIES -
1. Super Spacefortress Macross (1992)
2. Super Spacefortress Macross II (1993)
3. Macross Plus (1996)
- STAFF -
Software : Ore~, Tommy
Sound : Hide-Kaz, Abraham, Manabu Namiki (Taro), Mr. Takami
Graphic designers : Gaku, Mingmei, Midori, Kate<3Seki, Zangi Eisaku, Ikezu Kenzi
Planner : Mor, Mug
Superviser : Yukichan
Producers : Toshifumi Kawashima
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2758&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Super Spacefortress Macross II (c) 1993 Banpresto.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz)
Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 57.00 Hz
Palette colors : 1024
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Releases in September 1993.
This game is known in Japan as "Chou-zikuu Yousai Macross II" (translates from Japanese as 'Super Space Fortress Macross II').
The OVA series Macross II was created shortly after Japan's economic collapse in the early 90s. The amount of truly new material dropped off sharply, and sequels to old favorites that already had a built-in following were in vogue. It was made without the input of the original creators, Shoji Kawamori and Studio Nue, and the resulting series was fairly dire.
The plug was going to be pulled after four episodes, but it sold well amongst anime fans in America (who were starved for Macross of ANY kind at the time), so the US anime company, US Renditions financed the creation of two more episodes. Macross II became the first work of anime to be financed by an American anime company. Fortunately, USR and their notoriously low-quality works are long-gone, the rights to most of their titles having gone to Manga Video, including Macross II. Macross II was officially declared an alternate timeline by Studio Nue, who then made Macross Plus as an official sequel to Macross. Hopefully this knowledge will not affect your game enjoyment ^_^!
Default highscore table (TODAY'S GAMEST) :
BEGINNER COURSE 159000 GAMEST
MEDIUM COURSE 259000 GAMEST
EXPERT COURSE 309000 GAMEST
- UPDATES -
A special version of the game was sent to the GAMEST magazine for review. This version has an extra Pause feature when holding down a button, useful for capturing screenshots.
- SERIES -
1. Super Spacefortress Macross (1992)
2. Super Spacefortress Macross II (1993)
3. Macross Plus (1996)
- STAFF -
Software : Ore~, Tommy
Sound : Hide-Kaz, Abraham, Manabu Namiki (Taro), Mr. Takami
Graphic designers : Gaku, Mingmei, Midori, Kate<3Seki, Zangi Eisaku, Ikezu Kenzi
Planner : Mor, Mug
Superviser : Yukichan
Producers : Toshifumi Kawashima
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2758&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 1F900D 00000009 FFFFFFFF Infinite Credits
00000000 1F9027 00000078 FFFFFFFF Infinite Time
00000301 1F9021 00000008 FFFFFFFF Select next Stage
60000000 000000 00000000 00000000
00000000 1F5F2F 00000008 FFFFFFFF Infinite Bombs PL1
00000000 1F5F2D 00000002 FFFFFFFF Invincibility PL1
00000000 1F5E2F 00000008 FFFFFFFF Infinite Bombs PL2
00000000 1F5E2D 00000002 FFFFFFFF Invincibility PL2
Credit Pugsy's MAME Cheat file
00000000 1F900D 00000009 FFFFFFFF Infinite Credits
00000000 1F9027 00000078 FFFFFFFF Infinite Time
00000301 1F9021 00000008 FFFFFFFF Select next Stage
60000000 000000 00000000 00000000
00000000 1F5F2F 00000008 FFFFFFFF Infinite Bombs PL1
00000000 1F5F2D 00000002 FFFFFFFF Invincibility PL1
00000000 1F5E2F 00000008 FFFFFFFF Infinite Bombs PL2
00000000 1F5E2D 00000002 FFFFFFFF Invincibility PL2
Credit Pugsy's MAME Cheat file