Lady Bug| 1981 |
Description:
Notes:
Notes:
Release type:
Developer: Universal
Controls/Input Device: Control(joy4way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Universal
Controls/Input Device: Control(joy4way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Lady Bug VGMuseum Game Endings
Lady Bug on CAESAR
Lady Bug high score and replay at MARP
Lady Bug on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Lady Bug VGMuseum Game Endings
Lady Bug on CAESAR
Lady Bug high score and replay at MARP
Lady Bug on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Lady Bug (c) 1981 Universal.
In Lady Bug you guide a lady bug through a Pac-Man style maze, eating dots, and avoiding enemy insects. You lose a life if you run into a skull or get eaten by an enemy insect. Collect letters to spell EXTRA for a bonus life (just like in Mr. Do!), and SPECIAL for an extra credit. The maze has rotating doors which are just enough to give the game a slightly different feel than the Pac-Man series.
- TECHNICAL -
A proper Lady Bug arcade machine will be in a dedicated cabinet (specifically one of the ultra-curvy early Universal ones, "Mr. Do!", and many others used this same cabinet). Most games from Universal had no specific side art, just a painted 'Universal' logo, and a couple of colored stripes. This makes it possible to actually convert one Universal title into another one, without any loss in value. The joystick is mounted in the center of the control panel. Finally, this game uses a standard resolution monitor mounted vertically.
Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Texas Instruments SN76496 (@ 4 Mhz)
Players : 2
Control : 4-way joystick
- TRIVIA -
Lady Bug was released in October 1981.
This game contains unused graphics for a large dinosaur.
Alessandro Laini holds the official record for this game with 4,102,830 points.
A bootleg was made in 1983 by TAI DLI on the "Galaxian" hardware.
A bootleg of this game is known as "Cocinella".
- SCORING -
Eating a flower : 10 points x score multiplier value.
Collecting a heart : 100 points x score multiplier value.
Collecting a yellow letter : 300 points x score multiplier value.
Collecting a red letter : 800 points x score multiplier value.
Bonus vegetable : 1,000 points for the cucumber on level one, increasing by 500 points per level, up to a maximum value of 9,500 for the horseradish on level 18 onwards.
- TIPS AND TRICKS -
* Avoid running into skulls at all costs. They represent poison and are deadly to both you and the enemy insects. Not only that, but if you die by touching a skull yourself, all other skulls in the maze are replaced by flowers. If an enemy insect is poisoned by a skull, the skull disappears and the poisoned enemy insect is returned to its base in the center of the maze.
* Use the swing doors to block off the enemy insects' pursuit. Quickly flip a door as you pass it when an enemy insect is behind you and as long as the enemy insect is not too close, its route will be blocked and it will then have to find an alternative route to you. If the enemy insect is too close it will go through the door behind you and there may be no escape.
* Try to collect bonus vegetables when there are still skulls available on the maze. If, after you collect a bonus vegetable, an enemy bug is poisoned by a skull and returned to its base, when it leaves the base another vegetable will appear. This is the key to high scores on later levels when the vegetables are worth anything up to 9,500 points each.
* Get the score multiplier up to x5 as soon as possible. All points on the maze except bonus vegetables will then be multiplied by 5. You should get the hearts before getting ANY letters. The exception is when one of the letters is only 2 spaces above the enemy insects' base, and waiting for it to turn red may prove fatal. Alternatively you can try to collect a letter in this position when the enemy insects are frozen, when you have a few seconds to wait around for it to change.
* Collect all unneeded letters when they are red with the multiplier on x5 for 4,000 points each. For example if you already have the "X" for EXTRA collect it again when it is on red x5.
* Clear the flowers around the enemy insects' base at the start of each level from stage 5 onwards. This is especially important past stage 10 when the enemy insects' speed is much increased. You do not move any faster, and will need to have a good knowledge of the maze layout to avoid them.
* Use the swing doors to force the enemy insects to go where you want them to. Example: stay to the upper right of the enemy insects' base, and let them come to you. When they are close, move the door so they have to pass your position, and when they are past you move the door again, so that they have to go the long way round to get to you again. Wait until all four enemy insects are out and then you can get the bonus vegetable when the way is clear. Watch out though, as some breeds of enemy bugs are particularly stupid (or smart) and will not follow the route you want, but will lurk near you to try and trap you.
* Try to group all four enemy insects close together to increase your chances of getting the bonus vegetable.
* If you quickly flip the same revolving door several times in succession you will notice you move part way through it. You can now walk through this door without spinning it. Useful if you want to wait somewhere and make a getaway without moving the door.
- PORTS -
* Consoles :
[US] Atari 2600: release cancelled
[US] Colecovision (1982) "Lady Bug [Model 2433]"
[US] Mattel Intellivision (1983) "Lady Bug [Model 2483]"
* Computers :
[US] Tandy Color Computer (1982) "Doodle Bug"
[EU] BBC B (1983) "Bumble-Bee"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1343&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Lady Bug (c) 1981 Universal.
In Lady Bug you guide a lady bug through a Pac-Man style maze, eating dots, and avoiding enemy insects. You lose a life if you run into a skull or get eaten by an enemy insect. Collect letters to spell EXTRA for a bonus life (just like in Mr. Do!), and SPECIAL for an extra credit. The maze has rotating doors which are just enough to give the game a slightly different feel than the Pac-Man series.
- TECHNICAL -
A proper Lady Bug arcade machine will be in a dedicated cabinet (specifically one of the ultra-curvy early Universal ones, "Mr. Do!", and many others used this same cabinet). Most games from Universal had no specific side art, just a painted 'Universal' logo, and a couple of colored stripes. This makes it possible to actually convert one Universal title into another one, without any loss in value. The joystick is mounted in the center of the control panel. Finally, this game uses a standard resolution monitor mounted vertically.
Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Texas Instruments SN76496 (@ 4 Mhz)
Players : 2
Control : 4-way joystick
- TRIVIA -
Lady Bug was released in October 1981.
This game contains unused graphics for a large dinosaur.
Alessandro Laini holds the official record for this game with 4,102,830 points.
A bootleg was made in 1983 by TAI DLI on the "Galaxian" hardware.
A bootleg of this game is known as "Cocinella".
- SCORING -
Eating a flower : 10 points x score multiplier value.
Collecting a heart : 100 points x score multiplier value.
Collecting a yellow letter : 300 points x score multiplier value.
Collecting a red letter : 800 points x score multiplier value.
Bonus vegetable : 1,000 points for the cucumber on level one, increasing by 500 points per level, up to a maximum value of 9,500 for the horseradish on level 18 onwards.
- TIPS AND TRICKS -
* Avoid running into skulls at all costs. They represent poison and are deadly to both you and the enemy insects. Not only that, but if you die by touching a skull yourself, all other skulls in the maze are replaced by flowers. If an enemy insect is poisoned by a skull, the skull disappears and the poisoned enemy insect is returned to its base in the center of the maze.
* Use the swing doors to block off the enemy insects' pursuit. Quickly flip a door as you pass it when an enemy insect is behind you and as long as the enemy insect is not too close, its route will be blocked and it will then have to find an alternative route to you. If the enemy insect is too close it will go through the door behind you and there may be no escape.
* Try to collect bonus vegetables when there are still skulls available on the maze. If, after you collect a bonus vegetable, an enemy bug is poisoned by a skull and returned to its base, when it leaves the base another vegetable will appear. This is the key to high scores on later levels when the vegetables are worth anything up to 9,500 points each.
* Get the score multiplier up to x5 as soon as possible. All points on the maze except bonus vegetables will then be multiplied by 5. You should get the hearts before getting ANY letters. The exception is when one of the letters is only 2 spaces above the enemy insects' base, and waiting for it to turn red may prove fatal. Alternatively you can try to collect a letter in this position when the enemy insects are frozen, when you have a few seconds to wait around for it to change.
* Collect all unneeded letters when they are red with the multiplier on x5 for 4,000 points each. For example if you already have the "X" for EXTRA collect it again when it is on red x5.
* Clear the flowers around the enemy insects' base at the start of each level from stage 5 onwards. This is especially important past stage 10 when the enemy insects' speed is much increased. You do not move any faster, and will need to have a good knowledge of the maze layout to avoid them.
* Use the swing doors to force the enemy insects to go where you want them to. Example: stay to the upper right of the enemy insects' base, and let them come to you. When they are close, move the door so they have to pass your position, and when they are past you move the door again, so that they have to go the long way round to get to you again. Wait until all four enemy insects are out and then you can get the bonus vegetable when the way is clear. Watch out though, as some breeds of enemy bugs are particularly stupid (or smart) and will not follow the route you want, but will lurk near you to try and trap you.
* Try to group all four enemy insects close together to increase your chances of getting the bonus vegetable.
* If you quickly flip the same revolving door several times in succession you will notice you move part way through it. You can now walk through this door without spinning it. Useful if you want to wait somewhere and make a getaway without moving the door.
- PORTS -
* Consoles :
[US] Atari 2600: release cancelled
[US] Colecovision (1982) "Lady Bug [Model 2433]"
[US] Mattel Intellivision (1983) "Lady Bug [Model 2483]"
* Computers :
[US] Tandy Color Computer (1982) "Doodle Bug"
[EU] BBC B (1983) "Bumble-Bee"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1343&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
20800000 07D5 000000C3 FFFFFFFF Invincibility
20910000 087A 0000087C FFFFFFFF Invincibility (2/2) 1st = Enemy, 2nd = Bone
62000000 0000 00000000 00000000 Select Bonus Type Red Scores 800*multiplier, Yellow Scores 300*multiplier, Blue Scores 100*multiplier
00010000 6199 00000010 FFFFFFFF Red (SPECIAL)
00010000 6199 00000070 FFFFFFFF Yellow (EXTRA)
00010000 6199 000000C0 FFFFFFFF Blue (SCORE ONLY)
00000001 60A9 00000001 FFFFFFFF Get one object to end level!
60000000 0000 00000000 00000000 The cheats that follow don't update the display
60000000 0000 00000000 00000000
00000000 6066 00000006 FFFFFFFF Infinite Lives PL1
00000000 609F 00000003 FFFFFFFF Multiplier always x5 PL1
60000000 0000 00000000 00000000 Get the missing letter when bonuses are yellow to complete 'EXTRA'
00000001 609E 000000F0 FFFFFFFF Get EXTR- Now! PL1
00000001 609E 000000E8 FFFFFFFF Get EXT-A Now! PL1
00000001 609E 000000E4 FFFFFFFF Get EX-RA Now! PL1
00000001 609E 000000E2 FFFFFFFF Get E-TRA Now! PL1
00000001 609E 000000E1 FFFFFFFF Get -XTRA Now! PL1
60000000 0000 00000000 00000000 Get the missing letter when bonuses are red to complete 'SPECIAL'
00000001 609D 000000C0 FFFFFFFF Get SPECIA- Now! PL1
00000001 609D 000000A0 FFFFFFFF Get SPECI-L Now! PL1
00000001 609D 00000090 FFFFFFFF Get SPEC-AL Now! PL1
00000001 609D 00000088 FFFFFFFF Get SPE-IAL Now! PL1
00000001 609D 00000084 FFFFFFFF Get SP-CIAL Now! PL1
00000001 609D 00000082 FFFFFFFF Get S-ECIAL Now! PL1
00000001 609D 00000081 FFFFFFFF Get -PECIAL Now! PL1
60000000 0000 00000000 00000000
00000000 6067 00000002 FFFFFFFF Infinite Lives PL2
00000000 60A2 00000003 FFFFFFFF Multiplier always x5 PL2
60000000 0000 00000000 00000000 Get the missing letter when bonuses are yellow to complete 'EXTRA'
00000001 60A1 000000F0 FFFFFFFF Get EXTR- Now! PL2
00000001 60A1 000000E8 FFFFFFFF Get EXT-A Now! PL2
00000001 60A1 000000E4 FFFFFFFF Get EX-RA Now! PL2
00000001 60A1 000000E2 FFFFFFFF Get E-TRA Now! PL2
00000001 60A1 000000E1 FFFFFFFF Get -XTRA Now! PL2
60000000 0000 00000000 00000000 Get the missing letter when bonuses are red to complete 'SPECIAL'
00000001 60A0 000000C0 FFFFFFFF Get SPECIA- Now! PL2
00000001 60A0 000000A0 FFFFFFFF Get SPECI-L Now! PL2
00000001 60A0 00000090 FFFFFFFF Get SPEC-AL Now! PL2
00000001 60A0 00000088 FFFFFFFF Get SPE-IAL Now! PL2
00000001 60A0 00000084 FFFFFFFF Get SP-CIAL Now! PL2
00000001 60A0 00000082 FFFFFFFF Get S-ECIAL Now! PL2
00000001 60A0 00000081 FFFFFFFF Get -PECIAL Now! PL2
Credit Pugsy's MAME Cheat file
20800000 07D5 000000C3 FFFFFFFF Invincibility
20910000 087A 0000087C FFFFFFFF Invincibility (2/2) 1st = Enemy, 2nd = Bone
62000000 0000 00000000 00000000 Select Bonus Type Red Scores 800*multiplier, Yellow Scores 300*multiplier, Blue Scores 100*multiplier
00010000 6199 00000010 FFFFFFFF Red (SPECIAL)
00010000 6199 00000070 FFFFFFFF Yellow (EXTRA)
00010000 6199 000000C0 FFFFFFFF Blue (SCORE ONLY)
00000001 60A9 00000001 FFFFFFFF Get one object to end level!
60000000 0000 00000000 00000000 The cheats that follow don't update the display
60000000 0000 00000000 00000000
00000000 6066 00000006 FFFFFFFF Infinite Lives PL1
00000000 609F 00000003 FFFFFFFF Multiplier always x5 PL1
60000000 0000 00000000 00000000 Get the missing letter when bonuses are yellow to complete 'EXTRA'
00000001 609E 000000F0 FFFFFFFF Get EXTR- Now! PL1
00000001 609E 000000E8 FFFFFFFF Get EXT-A Now! PL1
00000001 609E 000000E4 FFFFFFFF Get EX-RA Now! PL1
00000001 609E 000000E2 FFFFFFFF Get E-TRA Now! PL1
00000001 609E 000000E1 FFFFFFFF Get -XTRA Now! PL1
60000000 0000 00000000 00000000 Get the missing letter when bonuses are red to complete 'SPECIAL'
00000001 609D 000000C0 FFFFFFFF Get SPECIA- Now! PL1
00000001 609D 000000A0 FFFFFFFF Get SPECI-L Now! PL1
00000001 609D 00000090 FFFFFFFF Get SPEC-AL Now! PL1
00000001 609D 00000088 FFFFFFFF Get SPE-IAL Now! PL1
00000001 609D 00000084 FFFFFFFF Get SP-CIAL Now! PL1
00000001 609D 00000082 FFFFFFFF Get S-ECIAL Now! PL1
00000001 609D 00000081 FFFFFFFF Get -PECIAL Now! PL1
60000000 0000 00000000 00000000
00000000 6067 00000002 FFFFFFFF Infinite Lives PL2
00000000 60A2 00000003 FFFFFFFF Multiplier always x5 PL2
60000000 0000 00000000 00000000 Get the missing letter when bonuses are yellow to complete 'EXTRA'
00000001 60A1 000000F0 FFFFFFFF Get EXTR- Now! PL2
00000001 60A1 000000E8 FFFFFFFF Get EXT-A Now! PL2
00000001 60A1 000000E4 FFFFFFFF Get EX-RA Now! PL2
00000001 60A1 000000E2 FFFFFFFF Get E-TRA Now! PL2
00000001 60A1 000000E1 FFFFFFFF Get -XTRA Now! PL2
60000000 0000 00000000 00000000 Get the missing letter when bonuses are red to complete 'SPECIAL'
00000001 60A0 000000C0 FFFFFFFF Get SPECIA- Now! PL2
00000001 60A0 000000A0 FFFFFFFF Get SPECI-L Now! PL2
00000001 60A0 00000090 FFFFFFFF Get SPEC-AL Now! PL2
00000001 60A0 00000088 FFFFFFFF Get SPE-IAL Now! PL2
00000001 60A0 00000084 FFFFFFFF Get SP-CIAL Now! PL2
00000001 60A0 00000082 FFFFFFFF Get S-ECIAL Now! PL2
00000001 60A0 00000081 FFFFFFFF Get -PECIAL Now! PL2
Credit Pugsy's MAME Cheat file