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Mahjong Kaguyahime [BET] (Japan 880521)

 
Arcade
Arcade
Platform:

Mahjong Kaguyahime [BET] (Japan 880521)

| 1988
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: MIKI SYOUJI
Controls/Input Device:
Number of Players: 1
Rating:
Creator:
More Creator:
More Coder/Software:
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Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Mahjong Kaguya-Hime (c) 1988 Miki Syouji.

A mahjong game where the more you bet, the more kinky Princess Kaguya gets!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC

Player : 2
Control : mahjong keyboard

- TRIVIA -

Mahjong Kaguya-Hime was released in May 1988 in Japan.

The title of this game translates from Japanese as 'Mahjong Princess Kaguya'.

- SERIES -

1. Mahjong Kaguya-Hime (1988)
2. Mahjong Kaguya-Hime Sono-ni (1989)
3. Mahjong Kaguya-Hime Sono-ni - Fukkoku-ban (1989)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1495&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00100000 F842 0000270F FFFFFFFF Infinite Credits
00100001 F842 00000000 FFFFFFFF Clear Credits Now!
00100000 F8E4 00000002 FFFFFFFF Infinite Thinking Time
00000101 F874 00000003 FFFFFFFF Select CPU Character
60000000 0000 00000000 00000000 --------------------------------------------------------------------------
60000000 0000 00000000 00000000 The winning hand cheat must be activated when there are 14 tiles in your
60000000 0000 00000000 00000000 hand, then press the RON key ('Z' by default). The tiles do not visually
60000000 0000 00000000 00000000 change until you make a move.
60000000 0000 00000000 00000000 --------------------------------------------------------------------------
00100000 FC0D 00003131 FFFFFFFF Always winning hand
00210000 FC0F 00323232 FFFFFFFF Always winning hand (2/5)
00210000 FC12 00353535 FFFFFFFF Always winning hand (3/5)
00210000 FC15 00363636 FFFFFFFF Always winning hand (4/5)
00210000 FC18 00373737 FFFFFFFF Always winning hand (5/5)
00100001 FC0D 00003131 FFFFFFFF Get winning hand Now!
00210001 FC0F 00323232 FFFFFFFF Get winning hand Now! (2/5)
00210001 FC12 00353535 FFFFFFFF Get winning hand Now! (3/5)
00210001 FC15 00363636 FFFFFFFF Get winning hand Now! (4/5)
00210001 FC18 00373737 FFFFFFFF Get winning hand Now! (5/5)

Credit Pugsy's MAME Cheat file
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