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Jump Shot

 
Arcade
Arcade
Platform:

Jump Shot

| 1985
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Bally Midway
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
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Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Bally Midway's Jump Shot (c) 1985 Bally Midway.

An early one-on-one basketball game. Score more points than your opponent to win.

- TECHNICAL -

[Game No. 0E18]

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Like "Shoot The Bull", Jump Shot was a 'kit game' designed to drop into a "Pac-Man" cabinet.

- STAFF -

Lead Programmer : Gary Oglesby
Artist / Animator : Brian Colin

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=176&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 4CE1 00000009 FFFFFFFF Infinite Credits
00000000 4CD7 00000059 FFFFFFFF Infinite Game Time
00010000 4CD6 00000009 FFFFFFFF Infinite Game Time (2/2)
00000001 4CD7 00000000 FFFFFFFF Finish this Half Now!
00010001 4CD6 00000000 FFFFFFFF Finish this Half Now! (2/2)
00000000 4CDA 00000009 FFFFFFFF Infinite Shot Time
00010000 4CD9 00000009 FFFFFFFF Infinite Shot Time (2/2)
00000001 4CDA 00000000 FFFFFFFF Shot Time = 0 Now!
00010001 4CD9 00000000 FFFFFFFF Shot Time = 0 Now! (2/2)
60000000 0000 00000000 00000000
00000101 4C60 00000009 FFFFFFFF Select 00X Away Score
00000101 4C5F 00000009 FFFFFFFF Select 0X0 Away Score
00000101 4C5E 00000009 FFFFFFFF Select X00 Away Score
00000000 4C60 00000009 FFFFFFFF Away Score always = 99
00010000 4C5F 00000009 FFFFFFFF Away Score always = 99 (2/2)
00000000 4C60 00000000 FFFFFFFF Away Score always = 0
00010000 4C5F 00000000 FFFFFFFF Away Score always = 0 (2/2)
60000000 0000 00000000 00000000
00000101 4C44 00000009 FFFFFFFF Select 00X Home Score
00000101 4C43 00000009 FFFFFFFF Select 0X0 Home Score
00000101 4C42 00000009 FFFFFFFF Select X00 Home Score
00000000 4C44 00000009 FFFFFFFF Home Score always = 99
00010000 4C43 00000009 FFFFFFFF Home Score always = 99 (2/2)
00000000 4C44 00000000 FFFFFFFF Home Score always = 0
00010000 4C43 00000000 FFFFFFFF Home Score always = 0 (2/2)

Credit Pugsy's MAME Cheat file
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