Journey| 1983 |
Description:
Notes:
Notes:
Release type:
Developer: Bally Midway
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Bally Midway
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Journey VGMuseum Game Endings
Journey on CAESAR
Journey high score and replay at MARP
Journey on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Journey VGMuseum Game Endings
Journey on CAESAR
Journey high score and replay at MARP
Journey on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Journey (c) 1983 Bally Midway.
The Play mode begins when either the 1-PLAYER or the 2-PLAYER START button is pressed. The Play mode ends when all of your performers have been eliminated. When this happens, GAME OVER is written across the center of the monitor screen.
ON THE SCREEN : The game is made up of groups of 5 sequences for each rack. When play begins, all the performers run onto the screen and jump aboard their transport ship, the Scarab. The Scarab then lifts off and heads for a point in space that is at the center of a grouping of five planets. (The song that is played in the background during this scene is 'Lights'.) Each group member's instrument is on a different planet.
At the beginning of each sequence, when a 2-PLAYER game has been selected, the game tells which player is up.
Also indicated in each sequence of each rack is the number of players (1 or 2), a running total of the player score(s), and the highest game score to date.
PLAY BEGINS : From this point, the player has approximately 10 seconds to decide which planet he wants to take the Scarab to (which performerâs instrument he wants to retrieve). The Scarab is guided to the planet of your choice by using the control stick to direct its movement.
OBSTACLES : On each planet there are various obstacles that must be overcome in order for that particular performer to retrieve his instrument and make his way back to the Scarab.
1st PLANET - Microphone : Steve Perry must pass between the turnstiles without touching them, get his microphone, and shoot his way back to the Scarab. The background song for this scene is 'Don't Stop Believing'.
2nd PLANET - Bass : Here, Ross Valory must leap onto the elevating pedestals, timing his assent to grab his bass as it passes by him at the top of the screen, and shoot his way back to the Scarab. The song played in the background here is 'Keep On Running'.
3rd PLANET - Keyboard : Here, Jonathan Cain must leap the moving conveyor belt ridges without being touched to reach his keyboard and then must shoot his way back to the Scarab. The background song here is 'Stone in Love'.
4th PLANET - Guitar : With his jet pack, Neal Schon must traverse the dangerous passages in this cavern to finally retrieve his guitar and then fight his way back to the Scarab. 'Chain Reaction' plays in the background here.
5th PLANET - Drums : Steve Smith must jump from drum-head to drum-head, landing on all of them at least once in order to reach his drums. He then must shoot his way back to the Scarab. 'Wheel in the Sky' is the background song here.
ALL INSTRUMENTS RETRIEVED : All the performers now move to a stage and give a performance of 'Separate Ways (Worlds Apart)', their latest hit blockbuster at the time of this game's release. They will play as long as Herbie, the bouncer (controlled by the player), can keep the excited fans from overrunning the stage. When this happens, play starts all over again in the next rack which will be more difficult to complete. The performers all have to retrieve their instruments again.
SEQUENCES : Play ends in any particular sequence when one of 3 things happens.
a. The performer has a mishap and, except for Steve Perry, falls to the bottom of the screen. (A sample of 'Who's Crying Now' will play in the background.)
b. The performer retrieves his instrument and shoots his way back to the Scarab.
c. The excited fans storm the stage (play advances to the next rack of 5 sequences).
PERFORMERS : When on each of the 5 planets, the performer's movements are controlled by the control stick on the games control panel. They can basically move in any direction.
MISHAP : Play will begin again (if you have reserve performers left) in space, all performers are in the Scarab, and the player has approximately 10 seconds to pick the next planet he wants to try.
NOTE : You cannot pick a planet where the performer has already retrieved his instrument. These planets are indicated to the player by a wavey white ring around them.
If there are no more reserve performers left, GAME OVER is written across the screen.
SCARAB VEHICLE : The Scarab can move in any direction on the screen. Its movements are controlled by the control stick on the games control panel.
FIRE CONTROL BUTTONS : These control the rate of fire of your performer in; either left, right, up, or down directions (certain performers can only fire in certain directions). There are 2-fire control buttons on the Upright models to allow both left and right handed persons to play the game easily.
CONTROL STICK : By using the control stick you can position the Scarab/performer/bouncer at any location you desire on the screen.
BONUS PERFORMERS : These can be awarded to the player as he reaches or passes certain preselected point values. This feature is adjustable by the game's owner/operator.
GAME ENDS : When your last performer is eliminated. GAME OVER is written across the monitor screen.
- TECHNICAL -
Bally Midway MCR 2 hardware
Upright model
Game No. 358
Main CPU : Zilog Z80 (@ 2.496 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
Journey was released in March 1983.
Used digitized faces of the band members, photographed with a camera designed by Ralph Baer, father of the home video game console. The machine contained a tape loop of the song 'Separate Ways (Worlds Apart)' in the concert scene at the end of each level. Rushed through the 1982 Christmas holidays by the Marvin Glass & Associates because Bally/Midway wanted the game to coincide with the release of the band's Frontiers album. They took all the images of the band backstage at a Salt Lake City concert. There was talk of using the game as part of the road show, but that fell through.
The story about the idea of players being able to take photos of their own face being dropped due to their taking pictures of certain body parts did not occur with this game, but with an earlier prototype called Clone. That game was dropped but when Baer heard about Journey, he saw a new opportunity to use his digitizing camera technology.
The background music includes the Journey songs : 'Chain Reaction', 'Don't Stop Believin', 'Lights', 'Keep On Running', 'Stone In Love' and 'Wheel In The Sky'. A mishap on a planet will result in the playing of a small sample of 'Who's Crying Now'.
Outside of this game, the Scarab vehicle appears in the front cover of the band's 'Escape' album, released in 1981.
The giant head that appears in the attract mode's title sequence (and the Scarab flies into at the beginning of the game) is from the front cover of the band's 'Frontiers' album, released in 1983 (the same year this game was released).
The logo on the marquee is the same logo as on the front of the 'Frontiers' album. This logo is identical to that of the Magnavox Odyssey2 video game console released in 1978.
The side art is also the same image as the front cover of the 'Frontiers' album, with logo and giant head together.
Joe Maurizi holds the official record for this game with 10,000,125 points.
- TIPS AND TRICKS -
* Secret screen : on Journey's attract screen (the one with the giant head), press all the buttons (Blast, 1P Start, 2P Start) and the joystick to the Left and you'll get a screen with the programmer's names and tiny digitized pictures.
- STAFF -
Designed and programmed by : Elaine Ditton, Richard Ditton (founders of Incredible Technologies).
Graphics by : Scott Morrison
Sounds : Elaine Ditton, Steve Meyer
Hardware : Cary Mednick, Robert Ploussard, Ashok Charles
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1227&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Journey (c) 1983 Bally Midway.
The Play mode begins when either the 1-PLAYER or the 2-PLAYER START button is pressed. The Play mode ends when all of your performers have been eliminated. When this happens, GAME OVER is written across the center of the monitor screen.
ON THE SCREEN : The game is made up of groups of 5 sequences for each rack. When play begins, all the performers run onto the screen and jump aboard their transport ship, the Scarab. The Scarab then lifts off and heads for a point in space that is at the center of a grouping of five planets. (The song that is played in the background during this scene is 'Lights'.) Each group member's instrument is on a different planet.
At the beginning of each sequence, when a 2-PLAYER game has been selected, the game tells which player is up.
Also indicated in each sequence of each rack is the number of players (1 or 2), a running total of the player score(s), and the highest game score to date.
PLAY BEGINS : From this point, the player has approximately 10 seconds to decide which planet he wants to take the Scarab to (which performerâs instrument he wants to retrieve). The Scarab is guided to the planet of your choice by using the control stick to direct its movement.
OBSTACLES : On each planet there are various obstacles that must be overcome in order for that particular performer to retrieve his instrument and make his way back to the Scarab.
1st PLANET - Microphone : Steve Perry must pass between the turnstiles without touching them, get his microphone, and shoot his way back to the Scarab. The background song for this scene is 'Don't Stop Believing'.
2nd PLANET - Bass : Here, Ross Valory must leap onto the elevating pedestals, timing his assent to grab his bass as it passes by him at the top of the screen, and shoot his way back to the Scarab. The song played in the background here is 'Keep On Running'.
3rd PLANET - Keyboard : Here, Jonathan Cain must leap the moving conveyor belt ridges without being touched to reach his keyboard and then must shoot his way back to the Scarab. The background song here is 'Stone in Love'.
4th PLANET - Guitar : With his jet pack, Neal Schon must traverse the dangerous passages in this cavern to finally retrieve his guitar and then fight his way back to the Scarab. 'Chain Reaction' plays in the background here.
5th PLANET - Drums : Steve Smith must jump from drum-head to drum-head, landing on all of them at least once in order to reach his drums. He then must shoot his way back to the Scarab. 'Wheel in the Sky' is the background song here.
ALL INSTRUMENTS RETRIEVED : All the performers now move to a stage and give a performance of 'Separate Ways (Worlds Apart)', their latest hit blockbuster at the time of this game's release. They will play as long as Herbie, the bouncer (controlled by the player), can keep the excited fans from overrunning the stage. When this happens, play starts all over again in the next rack which will be more difficult to complete. The performers all have to retrieve their instruments again.
SEQUENCES : Play ends in any particular sequence when one of 3 things happens.
a. The performer has a mishap and, except for Steve Perry, falls to the bottom of the screen. (A sample of 'Who's Crying Now' will play in the background.)
b. The performer retrieves his instrument and shoots his way back to the Scarab.
c. The excited fans storm the stage (play advances to the next rack of 5 sequences).
PERFORMERS : When on each of the 5 planets, the performer's movements are controlled by the control stick on the games control panel. They can basically move in any direction.
MISHAP : Play will begin again (if you have reserve performers left) in space, all performers are in the Scarab, and the player has approximately 10 seconds to pick the next planet he wants to try.
NOTE : You cannot pick a planet where the performer has already retrieved his instrument. These planets are indicated to the player by a wavey white ring around them.
If there are no more reserve performers left, GAME OVER is written across the screen.
SCARAB VEHICLE : The Scarab can move in any direction on the screen. Its movements are controlled by the control stick on the games control panel.
FIRE CONTROL BUTTONS : These control the rate of fire of your performer in; either left, right, up, or down directions (certain performers can only fire in certain directions). There are 2-fire control buttons on the Upright models to allow both left and right handed persons to play the game easily.
CONTROL STICK : By using the control stick you can position the Scarab/performer/bouncer at any location you desire on the screen.
BONUS PERFORMERS : These can be awarded to the player as he reaches or passes certain preselected point values. This feature is adjustable by the game's owner/operator.
GAME ENDS : When your last performer is eliminated. GAME OVER is written across the monitor screen.
- TECHNICAL -
Bally Midway MCR 2 hardware
Upright model
Game No. 358
Main CPU : Zilog Z80 (@ 2.496 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
Journey was released in March 1983.
Used digitized faces of the band members, photographed with a camera designed by Ralph Baer, father of the home video game console. The machine contained a tape loop of the song 'Separate Ways (Worlds Apart)' in the concert scene at the end of each level. Rushed through the 1982 Christmas holidays by the Marvin Glass & Associates because Bally/Midway wanted the game to coincide with the release of the band's Frontiers album. They took all the images of the band backstage at a Salt Lake City concert. There was talk of using the game as part of the road show, but that fell through.
The story about the idea of players being able to take photos of their own face being dropped due to their taking pictures of certain body parts did not occur with this game, but with an earlier prototype called Clone. That game was dropped but when Baer heard about Journey, he saw a new opportunity to use his digitizing camera technology.
The background music includes the Journey songs : 'Chain Reaction', 'Don't Stop Believin', 'Lights', 'Keep On Running', 'Stone In Love' and 'Wheel In The Sky'. A mishap on a planet will result in the playing of a small sample of 'Who's Crying Now'.
Outside of this game, the Scarab vehicle appears in the front cover of the band's 'Escape' album, released in 1981.
The giant head that appears in the attract mode's title sequence (and the Scarab flies into at the beginning of the game) is from the front cover of the band's 'Frontiers' album, released in 1983 (the same year this game was released).
The logo on the marquee is the same logo as on the front of the 'Frontiers' album. This logo is identical to that of the Magnavox Odyssey2 video game console released in 1978.
The side art is also the same image as the front cover of the 'Frontiers' album, with logo and giant head together.
Joe Maurizi holds the official record for this game with 10,000,125 points.
- TIPS AND TRICKS -
* Secret screen : on Journey's attract screen (the one with the giant head), press all the buttons (Blast, 1P Start, 2P Start) and the joystick to the Left and you'll get a screen with the programmer's names and tiny digitized pictures.
- STAFF -
Designed and programmed by : Elaine Ditton, Richard Ditton (founders of Incredible Technologies).
Graphics by : Scott Morrison
Sounds : Elaine Ditton, Steve Meyer
Hardware : Cary Mednick, Robert Ploussard, Ashok Charles
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1227&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 C213 00000006 FFFFFFFF Infinite Lives
20800000 1BEB 000000C9 FFFFFFFF Invincibility
20810000 305B 000000C3 FFFFFFFF Invincibility (2/6) 1st = Neal Schon Stage , 2nd = Steve Smith Stage
20810000 3D28 00000018 FFFFFFFF Invincibility (3/6) Ross Valory Stage
20810000 40A1 00000018 FFFFFFFF Invincibility (4/6) Jonathan Cain Stage (Going)
20810000 4723 000000C9 FFFFFFFF Invincibility (5/6) Jonathan Cain Stage (Return)
20810000 515A 000000C9 FFFFFFFF Invincibility (6/6) Steve Perry Stage
60000000 0000 00000000 00000000
20800000 9223 00000000 FFFFFFFF Skip RAM/ROM Check
20810000 92F7 000000C9 FFFFFFFF Skip RAM/ROM Check (2/2) 1st = RAM Check, 2nd = ROM Check
Credit Pugsy's MAME Cheat file
00000000 C213 00000006 FFFFFFFF Infinite Lives
20800000 1BEB 000000C9 FFFFFFFF Invincibility
20810000 305B 000000C3 FFFFFFFF Invincibility (2/6) 1st = Neal Schon Stage , 2nd = Steve Smith Stage
20810000 3D28 00000018 FFFFFFFF Invincibility (3/6) Ross Valory Stage
20810000 40A1 00000018 FFFFFFFF Invincibility (4/6) Jonathan Cain Stage (Going)
20810000 4723 000000C9 FFFFFFFF Invincibility (5/6) Jonathan Cain Stage (Return)
20810000 515A 000000C9 FFFFFFFF Invincibility (6/6) Steve Perry Stage
60000000 0000 00000000 00000000
20800000 9223 00000000 FFFFFFFF Skip RAM/ROM Check
20810000 92F7 000000C9 FFFFFFFF Skip RAM/ROM Check (2/2) 1st = RAM Check, 2nd = ROM Check
Credit Pugsy's MAME Cheat file