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Return of the Jedi

 
Arcade
Arcade
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Return of the Jedi

| 1984
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Developer: Atari
Controls/Input Device: Control(stick), Buttons(3)
Number of Players: 1
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SoundMix: Stereo
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Return of The Jedi (c) 1984 Atari.

Return of the Jedi is a scrolling shoot-em-up based on the legendary Star Wars trilogy (specifically, the third film, 'Episode VI: Return of the Jedi') and - unlike its vector-based prequel - is rendered in an isometric forced-perspective viewpoint, similar to that pioneered in Sega's 1982 classic, "Zaxxon".

The ultimate aim of the game is to reach and destroy the Death Star and escape alive. Success is achieved by surviving an 'attack wave', which consists of four different scenes. Play switches between Endor and space-based scenes, with each one putting the player in control of a different vehicle from the movie.

The scenes are based on three distinct locations taken from the original movie. They are: The forest moon of Endor, Attack on the Death Star, and Space battle.

* SCENE 1: Speeder Bike chase on Endor as Princess Leia. The goal is to reach the Ewok village alive.

* SCENE 2: Scout Walker chase on Endor as Chewbacca. The goal is to reach the shield generator.

* SCENE 3: Millennium Falcon attack on Death Star as Lando. The goal is to reach and destroy the Death Star power reactor.

* SCENE 4: Millennium Falcon escape from exploding Death Star. The goal is to escape the exploding Death Star.

* SPLIT SCENE: Play switches between scenes 2 and 3.

The scenes loop for as long as the player has lives remaining; although to increase variety, the order in which they appear is randomised as play progresses. Each successive wave increases in difficulty.

- TECHNICAL -

This particular game was available as both a dedicated upright cabinet and a full scale sit-in cockpit. The cockpit cabinet was rather less widespread than the upright version. The marquee on the more common upright cab featured a 'Return of the Jedi' logo with red letters on a background of stars; with the Millennium Falcon and the Death Star clearly visible. The sideart only covered the top half of the machine. It was a montage of shots that was dominated by a picture of Princess Leia on a speeder bike and a large image of Darth Vader's head.

Game ID : 136030

Main CPU : MOS Technology M6502 (@ 2.5 Mhz), MOS Technology 6502 (@ 1.512 Mhz)
Sound Chips : (4x) POKEY (@ 1.512 Mhz), Texas Instruments TMS5220 (@ 672 Khz)

Control : stick
Buttons : 3

- TRIVIA -

Return of The Jedi was released in September 1984. 800 Units were produced. the selling price was $2095.

Return of the Jedi was the second arcade game based on the 'Star Wars' movie franchise despite it being the THIRD film of the trilogy. This Atari title was actually released a full year before 'The Empire Strikes Back'. The films were released in the order; "Star Wars", "The Empire Strikes Back" and "Return of the Jedi"; whereas the games were released as "Star Wars", "Return of the Jedi", and "The Empire Strikes Back".

This game is known in Japan as 'Jedi no Fukushuu' (translates from Japanese as 'Revenge of the Jedi').

Return of The Jedi was one of the first games to use a special graphics dithering method to make the graphics look visibly smoother.

This was one of the first Atari titles to modify all game options via a setup menu, rather than by using dip switches. Eighteen years later, the industry still hasn't fully converted over to being 'jumperless'.

All scenes are controlled with a flight yoke that is similar in design to the one used on the vector "Star Wars" game. This is usually the first thing to fail on any given machine. These can be rebuilt fairly easily though, but you may have to do a little bit of hacking to get them to work.

- TIPS AND TRICKS -

* Hints :
1) Do not allow enemies to tail you too long. This is how they can destroy you.
2) Lead enemies to the top of the screen, then drop back quickly so you can destroy them.
3) The player must try to be the first through the EWOK traps in the forest of ENDOR.
4) By staying in the center of the screen, the player has more maneuverability.

- SERIES -

1. Star Wars [Cockpit model] (1983)
1. Star Wars [Upright model] (1983)
2. Return of The Jedi (1984)
3. The Empire Strikes Back (1985)

- STAFF -

Designer / Programmer : Dennis Harper
Graphic designer : Susan G. McBride
Audio designer : Synthia Petroka
Software support : Mike Mahar

- PORTS -

* Computers :
Atari ST (1987)
Amstrad CPC (1987)
Commodore Amiga (1988)
Commodore C64 (1988)
Sinclair ZX Spectrum (1989)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2213&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 0013 0000009A FFFFFFFF Infinite Lives
20800000 A976 00000060 FFFFFFFF Invincibility
20810000 A9FD 00000060 FFFFFFFF Invincibility (2/6) Stop bullets up your bum...part 1 I can't remember why I put that in
20810000 A9F0 00000060 FFFFFFFF Invincibility (3/6) EWOK log thingie + other things I think
20810000 A8EA 0000004C FFFFFFFF Invincibility (4/6) Rest of it is for background collisions...though I've left the hollow log thing alone I hope
20810000 A8EB 00000011 FFFFFFFF Invincibility (5/6)
20810000 A8EC 000000A8 FFFFFFFF Invincibility (6/6)

Credit Pugsy's MAME Cheat file
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