Judge Dredd (rev LA1, prototype)| 1993 |
Description:
Notes:
Notes:
Release type:
Developer: Midway
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 3
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Midway
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 3
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Judge Dredd (rev LA1, prototype) VGMuseum Game Endings
Judge Dredd (rev LA1, prototype) on CAESAR
Judge Dredd (rev LA1, prototype) high score and replay at MARP
Judge Dredd (rev LA1, prototype) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Judge Dredd (rev LA1, prototype) VGMuseum Game Endings
Judge Dredd (rev LA1, prototype) on CAESAR
Judge Dredd (rev LA1, prototype) high score and replay at MARP
Judge Dredd (rev LA1, prototype) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Judge Dredd Arcade (c) 11/1997 Acclaim.
- TECHNICAL -
Main CPU : SPU (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz)
Screen orientation : Horizontal
Video resolution : 640 x 480 pixels
Screen refresh : 60.00 Hz
Palette Colors : 65536
Players : 2
Control : 8-way joystick
Buttons : 6
- TRIVIA -
The game was NOT based on the film at all - in fact it was begun long before programmers/designers knew about the film. During it's lifetime it went through three name changes (two being completely non-dredd related) before finally changing back into a Dredd based game!
- UPDATES -
REV. B :
* Build date : "12 :22 :24 Nov 26 1997"
REV. C :
* Build date : "12 :08 :44 Dec 17 1997"
- STAFF -
*Team Gremlin*
Lead Programmer: Jim Tebbutt
Lead 3D Artists: Syd Franklin, Dave Lewis
Character Models & Graphics: Matt Sandford, Nick Tipping, Mick Hurst
Front End Programmer: Alex 'Ferret' Ferrier
Additional Programming: Phil Rankin, Jake Habgood, Paul Hiley
Motion Capture Engineers: Mike Sheehan, Tony Wills, Rob Millington
Product Support: Rob Millington, Simon Short
Capture Artists: Alex Kelly, Brian Aiken
Sound FX: Raymond Usher Allan Walker
In-Game Music: Stuart Ross
Software Manager: Tim Heaton
Quality Assurance Manager: Carl Cavers
Creative Manager: Pat Phelan
Test Supervisor: Jon Watson
Lead Tester: Julia Sturman
Product Testers: Travis Ryan, Steven Woodward, Matt Tuckett, Eric Booker
Produced by: Steven Zaluo
*Video Cut Sequences*
Judge Dredd: Richard Waters
Royston Bean: Christopher Wilkinson
The Mayor: David Fredrickson
Chief Judge: Marc Finn
Control Judge: Tina Pelini
Bodyguard: Ade Carless
Litter Geek: Ricki Martin
Lighting Director: Marc Clayton
Camera Operator: Darren Mills
Music: Pat Phelan
Costume Stylist: Jon Musson
Make-Up Designer: Abigail Graves
Make-Up Assistant: Judith Crowe
Prop Construction: Nik Hull
Live Special Effects: Cyberteknix
Graphics & Storyboards: Les Spink
Production Assistance: Ade Carless, Keith Dando
Digital Speech Effects: Darren Mills
FMV written, directed & produced by: Allan Coltman
*Acclaim Team*
System Software: Mike Sundius
Custom Hardware: Jim Hunkins
Engineering Manager: Manoj Bhatnagar
Marketing Manager: Phil Alne
Hardware Engineer: David Rayes
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1233&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Judge Dredd Arcade (c) 11/1997 Acclaim.
- TECHNICAL -
Main CPU : SPU (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz)
Screen orientation : Horizontal
Video resolution : 640 x 480 pixels
Screen refresh : 60.00 Hz
Palette Colors : 65536
Players : 2
Control : 8-way joystick
Buttons : 6
- TRIVIA -
The game was NOT based on the film at all - in fact it was begun long before programmers/designers knew about the film. During it's lifetime it went through three name changes (two being completely non-dredd related) before finally changing back into a Dredd based game!
- UPDATES -
REV. B :
* Build date : "12 :22 :24 Nov 26 1997"
REV. C :
* Build date : "12 :08 :44 Dec 17 1997"
- STAFF -
*Team Gremlin*
Lead Programmer: Jim Tebbutt
Lead 3D Artists: Syd Franklin, Dave Lewis
Character Models & Graphics: Matt Sandford, Nick Tipping, Mick Hurst
Front End Programmer: Alex 'Ferret' Ferrier
Additional Programming: Phil Rankin, Jake Habgood, Paul Hiley
Motion Capture Engineers: Mike Sheehan, Tony Wills, Rob Millington
Product Support: Rob Millington, Simon Short
Capture Artists: Alex Kelly, Brian Aiken
Sound FX: Raymond Usher Allan Walker
In-Game Music: Stuart Ross
Software Manager: Tim Heaton
Quality Assurance Manager: Carl Cavers
Creative Manager: Pat Phelan
Test Supervisor: Jon Watson
Lead Tester: Julia Sturman
Product Testers: Travis Ryan, Steven Woodward, Matt Tuckett, Eric Booker
Produced by: Steven Zaluo
*Video Cut Sequences*
Judge Dredd: Richard Waters
Royston Bean: Christopher Wilkinson
The Mayor: David Fredrickson
Chief Judge: Marc Finn
Control Judge: Tina Pelini
Bodyguard: Ade Carless
Litter Geek: Ricki Martin
Lighting Director: Marc Clayton
Camera Operator: Darren Mills
Music: Pat Phelan
Costume Stylist: Jon Musson
Make-Up Designer: Abigail Graves
Make-Up Assistant: Judith Crowe
Prop Construction: Nik Hull
Live Special Effects: Cyberteknix
Graphics & Storyboards: Les Spink
Production Assistance: Ade Carless, Keith Dando
Digital Speech Effects: Darren Mills
FMV written, directed & produced by: Allan Coltman
*Acclaim Team*
System Software: Mike Sundius
Custom Hardware: Jim Hunkins
Engineering Manager: Manoj Bhatnagar
Marketing Manager: Phil Alne
Hardware Engineer: David Rayes
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1233&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 7E6CAE 0000007F FFFFFFFF Infinite Credits
60000000 000000 00000000 00000000
00000000 50ED5C 0000007F FFFFFFFF Infinite Lives PL1
00100000 50ED4E 000003E8 FFFFFFFF Infinite Energy PL1
00000000 50ED5D 00000010 FFFFFFFF Infinite Ammo PL1
00000000 50ED5F 0000007F FFFFFFFF Infinite Bombs PL1
60000000 000000 00000000 00000000
00000000 50EDA4 0000007F FFFFFFFF Infinite Lives PL2
00100000 50ED96 000003E8 FFFFFFFF Infinite Energy PL2
00000000 50EDA5 00000010 FFFFFFFF Infinite Ammo PL2
00000000 50EDA7 0000007F FFFFFFFF Infinite Bombs PL2
Credit Pugsy's MAME Cheat file
00000000 7E6CAE 0000007F FFFFFFFF Infinite Credits
60000000 000000 00000000 00000000
00000000 50ED5C 0000007F FFFFFFFF Infinite Lives PL1
00100000 50ED4E 000003E8 FFFFFFFF Infinite Energy PL1
00000000 50ED5D 00000010 FFFFFFFF Infinite Ammo PL1
00000000 50ED5F 0000007F FFFFFFFF Infinite Bombs PL1
60000000 000000 00000000 00000000
00000000 50EDA4 0000007F FFFFFFFF Infinite Lives PL2
00100000 50ED96 000003E8 FFFFFFFF Infinite Energy PL2
00000000 50EDA5 00000010 FFFFFFFF Infinite Ammo PL2
00000000 50EDA7 0000007F FFFFFFFF Infinite Bombs PL2
Credit Pugsy's MAME Cheat file