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Invinco

 
Arcade
Arcade
Platform:

Invinco

| 1979
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Sega
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 1
Rating:
Creator:
More Creator:
More Coder/Software:
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Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Invinco VGMuseum Game Endings
Invinco on CAESAR
Invinco high score and replay at MARP
Invinco on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Invinco (c) 1979 Sega.

Another game in spired by "Space Invaders", this one includes some innovation on the aliens : One row blinks in and out of view, another row's aliens roll so as to make themselves harder or easier to hit, and a 3rd row of aliens each take (at least) 3 hits to kill. A 4th row has aliens that turn into bombs, blowing up everything around them to make your job somewhat easier.

- TECHNICAL -

Game ID : 310-318

Main CPU : Zilog Z80 (@ 1.93356 Mhz)
Sound Chips : Samples

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Released during November 1979.

- SCORING -

Bottom Blue aliens : 100 points
White aliens : 200 points
Yellow aliens : 300 points
Light Blue Aliens : 400 ponts
Top Blue Aliens : 800 points
UFOs : 1,000 - 2,000 points

- TIPS AND TRICKS -

Time your shots when aiming at certain targets. The white aliens turn invisible on you, so try to hit them when they're visible on the screen. Also, there's a period of time that the top aliens are invulnerable to your shots while they change to another form; wait a second or so before shooting them again so you don't waste shots and time.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1197&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 961E 00000050 FFFFFFFF Enemies Don't Shoot
00000000 E3BC 00000009 FFFFFFFF Infinite Lives PL1
00000000 E3F3 00000009 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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