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Invinco / Head On 2

 
Arcade
Arcade
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Invinco / Head On 2

| 1979
Genre:
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Notes:
Release type:
Developer: Sega
Controls/Input Device: Control(joy4way), Buttons(2)
Number of Players: 1
Rating:
Creator:
More Creator:
More Coder/Software:
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Manufacturer:
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License from/Copyright:
Graphics/Artwork:
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SoundFX:
System/ConversionClass:
SoundMix: Mono
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Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Invinco & Head On 2 (c) 1980 Sega.

Head On 2 is a 2-D maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.

Invinco is a game inspired by "Space Invaders" with some innovation on the aliens : One row blinks in and out of view, another row's aliens roll so as to make themselves harder or easier to hit, and a 3rd row of aliens each take (at least) 3 hits to kill. A 4th row has aliens that turn into bombs, blowing up everything around them to make your job somewhat easier.

- TECHNICAL -

Game ID : 271-286

Main CPU : Zilog Z80 (@ 1.93356 Mhz)
Sound Chips : Discrete circuitry

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Released in March 1980.

- SCORING -

For Head On 2 :
Dots : 5 points X number of cars on field.
Diamonds : 25 points X number of cars on field.

For Invinco :
Bottom Blue Aliens : 100 points
White aliens : 200 points
Yellow aliens : 300 points
Light Blue Aliens : 400 points
Top Blue Aliens : 800 points
UFOs : 1,000 - 2,000 points

- TIPS AND TRICKS -

For Head On 2 :

* Always be aware of where the Jam Car(s) is/are located. They can only make one lane change at a time but that lane change may be into your lane.

* The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. In the earlier levels, this will be fine since you will only be dealing with one car. In the multiple Jam Car levels, this can be a very bad thing. Decelerate (take your finger off the accelerate button) to go across multiple lanes.

* The Jam Car(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze. Also, the color of the Jam Car is red while yours is white.

* Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time. Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Car or Cars will still be in the maze.

* Don't let the speed of the Jam Car(s) throw you. Just plan to be out of your lane and in the lane change area before them. If both cars enter at the same time, you run a big risk of a collision.

For Invinco :

* Time your shots when aiming at certain targets. The white aliens turn invisible on you, so try to hit them when they're visible on the screen. Also, there's a period of time that the top aliens are invulnerable to your shots while they change to another form; wait a second or so before shooting them again so you don't waste shots and time.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1199&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
60000000 0000 00000000 00000000 Invinco
60000000 0000 00000000 00000000 ---------
00000000 E3DA 00000009 FFFFFFFF Infinite Lives PL1
00000000 E411 00000009 FFFFFFFF Infinite Lives PL2
60000000 0000 00000000 00000000
60000000 0000 00000000 00000000 Head On
60000000 0000 00000000 00000000 ---------
00000000 E3D9 00000006 FFFFFFFF Infinite Lives PL1
00000000 E3DA 00000006 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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