Space Invaders II (Midway, cocktail)| 1980 |
Description:
Notes:
Notes:
Release type:
Developer: Midway
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Midway
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Space Invaders II (Midway, cocktail) VGMuseum Game Endings
Space Invaders II (Midway, cocktail) on CAESAR
Space Invaders II (Midway, cocktail) high score and replay at MARP
Space Invaders II (Midway, cocktail) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Space Invaders II (Midway, cocktail) VGMuseum Game Endings
Space Invaders II (Midway, cocktail) on CAESAR
Space Invaders II (Midway, cocktail) high score and replay at MARP
Space Invaders II (Midway, cocktail) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Space Invaders II (c) 1980 Midway.
Space Invaders II allowed for 2-player simultaneous competitive play (although both players could work together). Besides shooting the invaders, one of the goals was to destroy your opponent (either CPU or another player) and gain his ships!
- TECHNICAL -
This game was only available in a cocktail table cabinet. No upright or cabaret model were manufactured.
Game ID : 851
Main CPU : Intel 8080A (@ 1.9968 Mhz)
Sound Chips : (2x) SN76477 (@ 1.9968 Mhz)
Players : 2
Control : 2-way joystick
Buttons : 1 (FIRE)
- TRIVIA -
Space Invaders II was released in March 1980 exclusively in the USA.
This game was a Midway in-house project, done by Joel Kreger. His name can be found in one of the game ROMs using a hex editor. This game runs on modified SI Deluxe hardware, with two sound boards; one for each player. Player 2's sound was a bit higher in pitch than player 1's. The sounds of player 2 are also a bit different, with the enemy explosion and laser base destroyed sounds being different than player 1. The overlay contained many colors, running from red (player 1) to yellow (player 2), with various shades of blue and green in between.
The game used a 8080A processor. Replacing the CPU with a regular 8080 causes the game to play the 'THUMP THUMP' sound during the attract mode.
- TIPS AND TRICKS -
Occasionally, a mystery ship will fly by, dropping more invaders!! When 2 players are playing, TWO different mystery ships fly by. The points for shooting them range from 50 pts to 525 pts (!!!).
When playing with 2 players, player 2 has lost all of his or her ships, and still has invaders left on his or her side, they will move back and forth when they 'land' endlessly, until player 1 destroys them.
If 2 players are playing, player 2 has lost all of his or her ships, and player 1 clears player 2's board with ships left, player 2 will gain one of player 1's ships to return to the game!!
- SERIES -
1. Space Invaders (1978, ARC)
2. Space Invaders Deluxe (1979, ARC)
3. Space Invaders II (1980, ARC)
4. Return of the Invaders (1985, ARC)
5. Super Space Invaders '91 (1990, ARC)
6. Space Invaders DX (1994, ARC)
7. Space Invaders '95 - Attack of the Lunar Loonies (1995, ARC)
8. Space Invaders (1999, PS)
9. Space Invaders 25th Silver Anniversary (2003, ARC)
10. Space Invaders Revolution (2005, DS)
11. Space Invaders Evolution (2005, PSP)
12. Space Invaders Extreme (2008, DS/PSP)
13. Space Invaders Extreme 2 (2009, DS)
- STAFF -
Original game design & programming by : Tomohiro Nishikado
Game changes designed & programmed by : Joel Kreger
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2542&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Space Invaders II (c) 1980 Midway.
Space Invaders II allowed for 2-player simultaneous competitive play (although both players could work together). Besides shooting the invaders, one of the goals was to destroy your opponent (either CPU or another player) and gain his ships!
- TECHNICAL -
This game was only available in a cocktail table cabinet. No upright or cabaret model were manufactured.
Game ID : 851
Main CPU : Intel 8080A (@ 1.9968 Mhz)
Sound Chips : (2x) SN76477 (@ 1.9968 Mhz)
Players : 2
Control : 2-way joystick
Buttons : 1 (FIRE)
- TRIVIA -
Space Invaders II was released in March 1980 exclusively in the USA.
This game was a Midway in-house project, done by Joel Kreger. His name can be found in one of the game ROMs using a hex editor. This game runs on modified SI Deluxe hardware, with two sound boards; one for each player. Player 2's sound was a bit higher in pitch than player 1's. The sounds of player 2 are also a bit different, with the enemy explosion and laser base destroyed sounds being different than player 1. The overlay contained many colors, running from red (player 1) to yellow (player 2), with various shades of blue and green in between.
The game used a 8080A processor. Replacing the CPU with a regular 8080 causes the game to play the 'THUMP THUMP' sound during the attract mode.
- TIPS AND TRICKS -
Occasionally, a mystery ship will fly by, dropping more invaders!! When 2 players are playing, TWO different mystery ships fly by. The points for shooting them range from 50 pts to 525 pts (!!!).
When playing with 2 players, player 2 has lost all of his or her ships, and still has invaders left on his or her side, they will move back and forth when they 'land' endlessly, until player 1 destroys them.
If 2 players are playing, player 2 has lost all of his or her ships, and player 1 clears player 2's board with ships left, player 2 will gain one of player 1's ships to return to the game!!
- SERIES -
1. Space Invaders (1978, ARC)
2. Space Invaders Deluxe (1979, ARC)
3. Space Invaders II (1980, ARC)
4. Return of the Invaders (1985, ARC)
5. Super Space Invaders '91 (1990, ARC)
6. Space Invaders DX (1994, ARC)
7. Space Invaders '95 - Attack of the Lunar Loonies (1995, ARC)
8. Space Invaders (1999, PS)
9. Space Invaders 25th Silver Anniversary (2003, ARC)
10. Space Invaders Revolution (2005, DS)
11. Space Invaders Evolution (2005, PSP)
12. Space Invaders Extreme (2008, DS/PSP)
13. Space Invaders Extreme 2 (2009, DS)
- STAFF -
Original game design & programming by : Tomohiro Nishikado
Game changes designed & programmed by : Joel Kreger
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2542&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 2247 00000006 FFFFFFFF Infinite Lives PL1
00000000 2245 00000006 FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file
00000000 2247 00000006 FFFFFFFF Infinite Lives PL1
00000000 2245 00000006 FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file