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Intrepid (set 1)

 
Arcade
Arcade
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Intrepid (set 1)

| 1983
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Notes:
Release type:
Developer: Nova Games Ltd.
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
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More Creator:
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System/ConversionClass:
SoundMix: Mono
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Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Final Star Force

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Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Intrepid (c) 1983 Nova Games.

Intrepid is a game in which the player must use a 4-way joystick to take up control of a secret agent Intrepid whose objective is to enter an embassy, find and retrieve a secret plan, then escape as fast as he can. There are eight items that Spy 001 must find by looking around the rooms these doors lead to which are all worth 300 points when collected: a key (which unlocks the locked door on the fourth floor), a combination (which is needed to open the locked safe), an ID card (which allows Spy 001 to bypass the embassy's security systems without electrocution), a disguise (this allows Spy 001 to bypass the sentry, without getting recognized), an umbrella (which allows Spy 001 to jump off the embassy roof without falling to his death), a wrench (which is to sabotage the elevator, and trap the guards at the bottom of its shaft), a map (which shows the locations of the remaining items) and a pair of running shoes (which allow Spy 001 to move faster).

If Spy 001 should fall down the elevator shaft, get caught by the guards, or get recognized by the sentry at the safe, he'll lose a life. If he should jump off the roof before he's opened the safe (but after he's sabotaged the elevator), it is physically impossible for him to reenter the embassy. Should this happen, the bonus timer shall immediately decrease to 0 and cost him a life. Once Spy 001 accomplishes his mission, he'll proceed to his next mission which has more guards.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Released in November 1983 in Canada.

The guards in this game are dressed in red, which is the color of the uniforms traditionally worn by the Royal Canadian Mounted Police.

The melody that can be heard playing when you lose a game life is from 'The Imperial March (Darth Vader's Theme)' from the "Star Wars" movie franchise.

The song that plays when you successfully reach the vault and retrieve the secret plans is the beginning of the Canadian national anthem, 'O Canada'.

When you jump off the roof, the song that is heard playing as you parachute to the ground with the umbrella is 'La Donna E Mobile' from the Giuseppe Verdi opera "Rigoletto".

Mauro Peruzi holds the official record for this game with 109130 points.

- SCORING -

Time bonus : 50 points per guard who spots you.
Collecting an object : 300 points.
Collecting secret plans : points remaining on counter.
Leaving the embassy : points remaining on counter.

- TIPS AND TRICKS -

* Always enter the rooms in the order 4, 3, 2, 1, 5. This way you get the jetshoes first as they are always on the 4th floor, and the guards are furthest away from you.

* Never exit a room until all the guards have entered. This way you won't bump into one outside, where they are harder to avoid.

* Always leave the embassy by jumping off the roof with the umbrella, as you get more points as it's a quicker route out.

* When the guards have all entered the room, wait until they get close to you, before running for the exit. They can only turn at 90 degrees and you can outrun them.

- SERIES -

1. Intrepid (1983)
2. Zarya Vostoka (1984)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1193&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 8101 00000009 FFFFFFFF Infinite Lives
00000000 808E 00000099 FFFFFFFF Infinite Bonus
60000000 0000 00000000 00000000 See the Dip Switch Menu to enable Invincibility.

Credit Pugsy's MAME Cheat file
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