Games-db / Arcade /

Indiana Jones and the Temple of Doom (set 1)

 
Arcade
Arcade
Platform:

Indiana Jones and the Temple of Doom (set 1)

| 1985
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Atari Games
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 1
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


Recommended Games (Star Force):

Catacomb

Vega

Espial

Night Star (DECO Cassette)

Nova 2001

Star Jacker

Stunt Air

Zodiack

Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder

Pollux

Strike Gunner S.T.G

Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Indiana Jones and the Temple of Doom (c) 1985 Atari Games Corp.

The player takes on the role of action movie hero, Indiana Jones, in a game that takes place over 3 different zones; the mines, a minecart chase and the temple. The first level features a number of platforms, ladders and slides and Indy must free kidnapped children by finding their cages and whipping them open.

The player must also keep an eye out for rattlesnakes and Thuggee guards. The second zone is a recreation of the infamous minecart chase in the movie and the player must guide Indy's cart to the bottom of the mine; keeping ahead of enemy carts and voiding traps and track-side enemies. The final area takes place in the temple itself and Indy must make his way to the altar and retrieve the Sankara stone. Indy must avoid guards and also flaming hearts thrown by the game's enemy boss, Mola Ram.

The player can choose to start the game on any one of 3 difficulty levels : easy, medium and hard. These are selected at the beginning of the game by entering the corresponding door. Once all 3 Sankara stones have been collected, Indy must work his way through a final mine and minecart section, before making his escape on the rope bridge and facing Mola Ram once and for all. Playing the easy level will not include this level the first time Indy acquires all three stones. Instead, a message will appear stating that Indy escaped on the rope bridge. The player is then returned to the game, starting again on a more difficult mines level.

- TECHNICAL -

Game ID : 136036

Runs on the "Atari System 1" hardware.

Players: 2
Control: 8-way joystick
Buttons: 1

- TRIVIA -

Indiana Jones and the Temple of Doom was released in August 1985.

1139 dedicated units were produced in the USA. Selling price was $1945.
And 1696 conversion kits were produced. Selling price: $595.

Theme music and sound effects are from the movie of the same name. This is the first Atari System I game to use speech capability to talk to players.

Official world records for this game (for each difficulty and number of starting lives) are :
Hard (7 lives) : Cliff Reese with 1,993,530 points
Hard (3 lives) : Cliff Reese with 1,410,930 points
Med. (3 lives) : Cliff Reese with 945,070 points
Easy (3 lives) : Cliff Reese with 800,000 points

- TIPS AND TRICKS -

At the difficulty select screen, whip all the hanging skeletons and both snakes to receive a 5,000 point 'Completion Bonus'. Whipping all the gas cannisters in the mines stage gives a 'Pyro Bonus' and whipping every bone pile and snake in the altar stage also gives a bonus. On levels which feature pits of molten lava, whipping enemy guards until they fall in the lava will earn additional bonus points.

- STAFF -

Directed by : Peter Lipson
Produced by : Mike Hally
Location Supv. : Rob Rove
Voice Coach : Earl Vickers
Music / Audio effects : Hal Canon, Dennis Harper
Costumes & special effects : Susan G. McBride, Alan Murphy, Will Noble
Set designer : Dave Ralston

- PORTS -

* Consoles :
Nintendo Famicom (1988)

* Computers :
Atari ST (1985)
Amstrad CPC (1987)
Apple II
Commodore C64 (1987)
Commodore Amiga
Sinclair ZX Spectrum (1987)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1185&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 401FF5 00000019 FFFFFFFF Infinite Credits
20800000 01BC86 00000060 FFFFFFFF Invincibility (Walking Levels) No protection against falling off platforms or into lava or against the conveyor belt crushers
20810000 014F76 00000060 FFFFFFFF Invincibility (Walking Levels) (2/6) Pt 1 Thugee Guards, Pt 2 Snakes/Spikes/Gas
20810000 01E7F4 00000060 FFFFFFFF Invincibility (Walking Levels) (3/6) Fireball
20810000 01E35A 00000060 FFFFFFFF Invincibility (Walking Levels) (4/6) Mola
20810000 013B58 00000060 FFFFFFFF Invincibility (Walking Levels) (5/6) Rope Bridge Thugee Guards
20810000 01B396 00000060 FFFFFFFF Invincibility (Walking Levels) (6/6) Voodoo
60000000 000000 00000000 00000000
00000000 40062F 00000006 FFFFFFFF Infinite Lives PL1
00000000 400CD5 00000000 FFFFFFFF All Children Rescued PL1 You MUST rescue at least one kid for the game to re-read the value though
00000000 400633 00000006 FFFFFFFF Infinite Lives PL2
00000000 400CD9 00000000 FFFFFFFF All Children Rescued PL2 You MUST rescue at least one kid for the game to re-read the value though

Credit Pugsy's MAME Cheat file
Advert

Submit Data
You are a game nerd?
You are interested in
sharing your knowledge?
Submit your data here:
email

Top contributors