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Image Fight (Japan)

 
Arcade
Arcade
Platform: Irem M-72

Image Fight (Japan)

| 1988
Genre:
Style:
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Description:


Notes:
Release type:
Developer: Irem
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
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Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Image Fight (c) 1988 Irem.

Image Fight is a vertically scrolling shoot-em-up with an original premise. The game's first five stages are supposed to be a 'simulation' and serve as training to test the player's abilities. Player's will receive a penalty if their hit-ratio is too low.

Once players have proved themselves on the opening stages, they will progress to the game's last three stages, blasting off into space on a mission to destroy the alien vegetation surrounding the Moon's main computer. If the player fails in the mission, they must endure the dreaded 'Penalty Zone'. Features a high level of challenge, a wide variety of weapons and the ability to change speed.

If the player's ship is equipped with one or more red/blue extra guns, pushing both Action buttons simultaneously will sling the guns forward in a boomerang-like fashion. This is a powerful and destructive method and can be done an unlimited number of times.

- TECHNICAL -

Irem M-72 system hardware

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Image Fight was released in November 1988.

The OF-1 (the player's ship) appears as an unlockable ship in the Sony PlayStation 2 game "R*Type Final".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Image Fight : G.S.M Irem 1 - D28B0012) on January 21, 1989.

- TIPS AND TRICKS -

* Secret Invincibility :
1) Turn DIP 2-7 ON.
2) Reset the game with holding Player 2-Button 2 (Speed Change button).
3) You will be able to start a game with invincibility.

- SERIES -

1. Image Fight (1988, ARC)
2. Image Fight II - Operation Deepstriker [Model ICCD2002] (1991, PCE CD)

- STAFF -

Sound composer : Sclap

Staff from default highscore table: Abiko, Ayako, Nabe, Syu. S, Ohig, Momoko, Kosas, Akio, kanae, Tarao

- PORTS -

* Consoles :
Nintendo Famicom [JP] (March 16, 1990) "Image Fight [Model IF-14]"
Nintendo NES [US] (July 1990) "Image Fight [Model NES-F9-USA]"
NEC PC-Engine [JP] (July 27, 1990) "Image Fight [Model IC02003]"
Sony PlayStation [JP] (March 19, 1998) "Image Fight & X-Multiply [Model SLPS-01267]"
Sega Saturn [JP] (August 20, 1998) "Image Fight & X-Multiply [Model T-26110G]"

* Computers :
FM Towns [JP] (1990) Image Fight
Sharp X68000 [JP] (December 14, 1990) "Image Fight [Model IX68-02]"
PC [MS Windows, Online] [EU] (December 9, 2011) "IREM Arcade Hits" by DotEmu
Apple MacIntosh [Online] [US] (August 21, 2011) "Irem Arcade Hits" by DotEmu
PC [Desura] [US] (November 2, 2013) "IREM Arcade Hits" by Plug In Digital

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1181&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 A32BA 00000099 FFFFFFFF Infinite Credits
20800000 03F9C 00000000 FFFFFFFF Invincibility
20810000 03FD5 00000000 FFFFFFFF Invincibility (2/2) Pt 1 - most collisions, Pt 2 - other collisions
00000000 A33E1 00000000 00000080 Rapid Fire Turn it OFF on the name entry screen
00010000 A0051 00000000 FFFFFFFF Rapid Fire (2/2)
62000000 00000 00000000 00000000 Select Left Side Cannon
00010000 A0052 00000001 FFFFFFFF Blue
00010000 A0052 00000002 FFFFFFFF Red
62000000 00000 00000000 00000000 Select Right Side Cannon
00010000 A0054 00000001 FFFFFFFF Blue
00010000 A0054 00000002 FFFFFFFF Red
62000000 00000 00000000 00000000 Select Rear Cannon
00010000 A0056 00000001 FFFFFFFF Blue
00010000 A0056 00000002 FFFFFFFF Red
62000000 00000 00000000 00000000 Select Front Weapon Enable before starting a level for the best effect, otherwise you will need to die,pick up a weapon or finish the level before seeing any effect.
00010000 A0050 00000001 FFFFFFFF Blue/Red Front Laser
00010000 A0050 00000002 FFFFFFFF Yellow Directional Cannon
00010000 A0050 00000003 FFFFFFFF Green Directional Rings
00010000 A0050 00000004 FFFFFFFF Homing Missile
00010000 A0050 00000005 FFFFFFFF Blue Side Pulse
00010000 A0050 00000006 FFFFFFFF Multi Front Curve Pulse
00010000 A0050 00000007 FFFFFFFF Front Force field
00010000 A0050 00000008 FFFFFFFF Blue Front Homing Laser
00010000 A0050 00000009 FFFFFFFF Yellow Front Ball shot
60000000 00000 00000000 00000000
00000000 A32FA 00000009 FFFFFFFF Infinite Lives PL1
00000000 A331B 00000009 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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