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Hyper Pacman

 
Arcade
Arcade
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Hyper Pacman

| 1995
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Notes:
Release type:
Developer: SemiCom
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
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License from/Copyright:
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SoundMix: Mono
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Game Awards Won:
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Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Hyper Pacman (c) 1995 SemiCom.

This is an updated version of Namco's seminal "Pac-Man", featuring forced-perspective 3-D graphics that allow the players to jump over the enemy ghosts; in a similar fashion to Namco's "Pac-Mania", released in 1987. There are secret items and food to be found on each level that increases the player's power and score. The power-ups themselves consist of a shield, helmet lasers, speed and jump shoes. Players will face a boss encounter every ten stages and the game ends after the 30th stage.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 57.50 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in September 1995.

- TIPS AND TRICKS -

If you eat only the small dots and not the power dots, you will gain access to a secret stage on each round (with extend, shield, helmet lasers, speed, and jump shoes). If you play with the second player, the ghost will chase you less than the first player and you will be closer to the fixed items on each stage.

- SERIES -

1. Hyper Pacman (1995)
2. Twinkle (1997)

- STAFF -

Executive Producer : Jeon Jae Yeon
Game Designer : Han Seung Hoon
Main Programmer : Kim Hyun Ho
System Programmer : Kim Jin Woo
Sound Programmer : Oh Gyeong Hun
Graphic Designer : Hong Young Joo
Sound Composer / S.E : Jeon Seok Gee
Special Thanks : Whang O Sik, Oh Hyun Sook, Jung Il Bong, Jung Ui Jin, Her Eun Ock, Kim Jang Gun

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1163&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 1055D4 00000000 FFFFFFFF Infinite Time Press F6 to give up in bonus stages
00010000 1055D5 00000002 FFFFFFFF Infinite Time (2/2)
00000001 1055CE 00000000 FFFFFFFF One pill to finish this level Now!
00010001 1055CF 00000001 FFFFFFFF One pill to finish this level Now! (2/2)
60000000 000000 00000000 00000000
00000000 104959 00000009 FFFFFFFF Infinite Lives PL1
00000000 10494D 000000C8 FFFFFFFF Infinite Red Pill Time PL1
00000000 10494F 00000003 FFFFFFFF Invincibility PL1
60000000 000000 00000000 00000000
00000000 104993 00000009 FFFFFFFF Infinite Lives PL2
00000000 104987 000000C8 FFFFFFFF Infinite Red Pill Time PL2
00000000 104989 00000003 FFFFFFFF Invincibility PL2

Credit Pugsy's MAME Cheat file
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