Hatch Catch| 1995 |
Description:
Notes:
Notes:
Release type:
Developer: SemiCom
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: SemiCom
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Hatch Catch VGMuseum Game Endings
Hatch Catch on CAESAR
Hatch Catch high score and replay at MARP
Hatch Catch on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Hatch Catch VGMuseum Game Endings
Hatch Catch on CAESAR
Hatch Catch high score and replay at MARP
Hatch Catch on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Hatch Catch (c) 1995 SemiCom.
Shoot coloured blocks at the top of the screen. When 3 or more same colored blocks draw a line, they disappear. By terminating all blocks, the stage is clear.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 15 Mhz)
Sound CPU : Zilog Z80 (@ 3.42719 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.42719 Mhz), OKI6295 (@ 7.757 Khz)
Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Released in June 1995 in Korea.
- STAFF -
Excutive producer : Jeon Jae Youn
Game design : Han Seung Hoon
Main program : Baek Seung Ki
Program assist : Kim Jin Woo
Music compose / S.E : Jeon Seok Gee
Graphic design : Kim Eun Ae, Hong Young Joo, Whang O-Sik
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1092&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Hatch Catch (c) 1995 SemiCom.
Shoot coloured blocks at the top of the screen. When 3 or more same colored blocks draw a line, they disappear. By terminating all blocks, the stage is clear.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 15 Mhz)
Sound CPU : Zilog Z80 (@ 3.42719 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.42719 Mhz), OKI6295 (@ 7.757 Khz)
Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Released in June 1995 in Korea.
- STAFF -
Excutive producer : Jeon Jae Youn
Game design : Han Seung Hoon
Main program : Baek Seung Ki
Program assist : Kim Jin Woo
Music compose / S.E : Jeon Seok Gee
Graphic design : Kim Eun Ae, Hong Young Joo, Whang O-Sik
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1092&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 341C7F 00000063 FFFFFFFF Infinite Credits
00200000 120D87 00000000 FFFFFFFF Infinite Time
60000000 000000 00000000 00000000
00000009 12039D 00000001 00000009 Cycle Top Object Now! PL1 Assign this to an activation key for the best effect, then just press that key as many times as you want to cycle through the objects one by one.
00010011 12039D 00000000 00000007 Cycle Top Object Now! PL1 (2/2) Uses force range and an +1 cheat for ease of use
62000000 000000 00000000 00000000 Select Perm. Top Object PL1
00010000 12039D 00000000 FFFFFFFF Yellow Cylinder
00010000 12039D 00000001 FFFFFFFF Purple Cube
00010000 12039D 00000002 FFFFFFFF Orange Polygon
00010000 12039D 00000003 FFFFFFFF Blue Sphere
00010000 12039D 00000004 FFFFFFFF Red Polygon
00010000 12039D 00000005 FFFFFFFF Green Cube
00010000 12039D 00000006 FFFFFFFF Grey Sphere
00010000 12039D 00000007 FFFFFFFF Blue Polygon
00000009 12039F 00000001 00000009 Cycle Bottom Object Now! PL1 Assign this to an activation key for the best effect, then just press that key as many times as you want to cycle through the objects one by one.
00010011 12039F 00000000 00000007 Cycle Bottom Object Now! PL1 (2/2) Uses force range and an +1 cheat for ease of use
62000000 000000 00000000 00000000 Select Perm. Bottom Object PL1
00010000 12039F 00000000 FFFFFFFF Yellow Cylinder
00010000 12039F 00000001 FFFFFFFF Purple Cube
00010000 12039F 00000002 FFFFFFFF Orange Polygon
00010000 12039F 00000003 FFFFFFFF Blue Sphere
00010000 12039F 00000004 FFFFFFFF Red Polygon
00010000 12039F 00000005 FFFFFFFF Green Cube
00010000 12039F 00000006 FFFFFFFF Grey Sphere
00010000 12039F 00000007 FFFFFFFF Blue Polygon
60000000 000000 00000000 00000000
00000009 120455 00000001 00000009 Cycle Top Object Now! PL2 Assign this to an activation key for the best effect, then just press that key as many times as you want to cycle through the objects one by one.
00010011 120455 00000000 00000007 Cycle Top Object Now! PL2 (2/2) Uses force range and an +1 cheat for ease of use
62000000 000000 00000000 00000000 Select Perm. Top Object PL2
00010000 120455 00000000 FFFFFFFF Yellow Cylinder
00010000 120455 00000001 FFFFFFFF Purple Cube
00010000 120455 00000002 FFFFFFFF Orange Polygon
00010000 120455 00000003 FFFFFFFF Blue Sphere
00010000 120455 00000004 FFFFFFFF Red Polygon
00010000 120455 00000005 FFFFFFFF Green Cube
00010000 120455 00000006 FFFFFFFF Grey Sphere
00010000 120455 00000007 FFFFFFFF Blue Polygon
00000009 120457 00000001 00000009 Cycle Bottom Object Now! PL2 Assign this to an activation key for the best effect, then just press that key as many times as you want to cycle through the objects one by one.
00010011 120457 00000000 00000007 Cycle Bottom Object Now! PL2 (2/2) Uses force range and an +1 cheat for ease of use
62000000 000000 00000000 00000000 Select Perm. Bottom Object PL2
00010000 120457 00000000 FFFFFFFF Yellow Cylinder
00010000 120457 00000001 FFFFFFFF Purple Cube
00010000 120457 00000002 FFFFFFFF Orange Polygon
00010000 120457 00000003 FFFFFFFF Blue Sphere
00010000 120457 00000004 FFFFFFFF Red Polygon
00010000 120457 00000005 FFFFFFFF Green Cube
00010000 120457 00000006 FFFFFFFF Grey Sphere
00010000 120457 00000007 FFFFFFFF Blue Polygon
Credit Pugsy's MAME Cheat file
00000000 341C7F 00000063 FFFFFFFF Infinite Credits
00200000 120D87 00000000 FFFFFFFF Infinite Time
60000000 000000 00000000 00000000
00000009 12039D 00000001 00000009 Cycle Top Object Now! PL1 Assign this to an activation key for the best effect, then just press that key as many times as you want to cycle through the objects one by one.
00010011 12039D 00000000 00000007 Cycle Top Object Now! PL1 (2/2) Uses force range and an +1 cheat for ease of use
62000000 000000 00000000 00000000 Select Perm. Top Object PL1
00010000 12039D 00000000 FFFFFFFF Yellow Cylinder
00010000 12039D 00000001 FFFFFFFF Purple Cube
00010000 12039D 00000002 FFFFFFFF Orange Polygon
00010000 12039D 00000003 FFFFFFFF Blue Sphere
00010000 12039D 00000004 FFFFFFFF Red Polygon
00010000 12039D 00000005 FFFFFFFF Green Cube
00010000 12039D 00000006 FFFFFFFF Grey Sphere
00010000 12039D 00000007 FFFFFFFF Blue Polygon
00000009 12039F 00000001 00000009 Cycle Bottom Object Now! PL1 Assign this to an activation key for the best effect, then just press that key as many times as you want to cycle through the objects one by one.
00010011 12039F 00000000 00000007 Cycle Bottom Object Now! PL1 (2/2) Uses force range and an +1 cheat for ease of use
62000000 000000 00000000 00000000 Select Perm. Bottom Object PL1
00010000 12039F 00000000 FFFFFFFF Yellow Cylinder
00010000 12039F 00000001 FFFFFFFF Purple Cube
00010000 12039F 00000002 FFFFFFFF Orange Polygon
00010000 12039F 00000003 FFFFFFFF Blue Sphere
00010000 12039F 00000004 FFFFFFFF Red Polygon
00010000 12039F 00000005 FFFFFFFF Green Cube
00010000 12039F 00000006 FFFFFFFF Grey Sphere
00010000 12039F 00000007 FFFFFFFF Blue Polygon
60000000 000000 00000000 00000000
00000009 120455 00000001 00000009 Cycle Top Object Now! PL2 Assign this to an activation key for the best effect, then just press that key as many times as you want to cycle through the objects one by one.
00010011 120455 00000000 00000007 Cycle Top Object Now! PL2 (2/2) Uses force range and an +1 cheat for ease of use
62000000 000000 00000000 00000000 Select Perm. Top Object PL2
00010000 120455 00000000 FFFFFFFF Yellow Cylinder
00010000 120455 00000001 FFFFFFFF Purple Cube
00010000 120455 00000002 FFFFFFFF Orange Polygon
00010000 120455 00000003 FFFFFFFF Blue Sphere
00010000 120455 00000004 FFFFFFFF Red Polygon
00010000 120455 00000005 FFFFFFFF Green Cube
00010000 120455 00000006 FFFFFFFF Grey Sphere
00010000 120455 00000007 FFFFFFFF Blue Polygon
00000009 120457 00000001 00000009 Cycle Bottom Object Now! PL2 Assign this to an activation key for the best effect, then just press that key as many times as you want to cycle through the objects one by one.
00010011 120457 00000000 00000007 Cycle Bottom Object Now! PL2 (2/2) Uses force range and an +1 cheat for ease of use
62000000 000000 00000000 00000000 Select Perm. Bottom Object PL2
00010000 120457 00000000 FFFFFFFF Yellow Cylinder
00010000 120457 00000001 FFFFFFFF Purple Cube
00010000 120457 00000002 FFFFFFFF Orange Polygon
00010000 120457 00000003 FFFFFFFF Blue Sphere
00010000 120457 00000004 FFFFFFFF Red Polygon
00010000 120457 00000005 FFFFFFFF Green Cube
00010000 120457 00000006 FFFFFFFF Grey Sphere
00010000 120457 00000007 FFFFFFFF Blue Polygon
Credit Pugsy's MAME Cheat file