Kid no Hore Hore Daisakusen| 1987 |
Description:
Notes:
Notes:
Release type:
Developer: Nichibutsu
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Nichibutsu
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Kid no Hore Hore Daisakusen VGMuseum Game Endings
Kid no Hore Hore Daisakusen on CAESAR
Kid no Hore Hore Daisakusen high score and replay at MARP
Kid no Hore Hore Daisakusen on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Kid no Hore Hore Daisakusen VGMuseum Game Endings
Kid no Hore Hore Daisakusen on CAESAR
Kid no Hore Hore Daisakusen high score and replay at MARP
Kid no Hore Hore Daisakusen on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
ãããã®ãã¬ãã¬å¤§ä½æ¦ (c) 1987 Nichibutsu.
(Kid no Hore Hore Daisakusen)
- TECHNICAL -
The board consists of two PCB's connected with two ribbon cables.
* PCB 1 :
Main CPU : Motorola 68000 (@ 8 Mhz)
ROMS: 1 - 8
* PCB 2 :
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM3526 (@ 4 Mhz), (2x) DAC
ROMS : 9 - 16
Players: Up to 2
Control: 8-way joystick
Buttons: 3
- TRIVIA -
Kid no Hore Hore Daisakusen was released in April 1987 in the Japanese arcades.
The title of this game translates from Japanese as 'Dig Dig Kid's Great Operation'
An Italian bootleg / hack of this game is known as "Booby Kids".
- STAFF -
Sound composers : Kenji Yoshida, Hiroshi Funaba
- PORTS -
* Consoles :
Nintendo Famicom (1987) "Booby Kids [Model NBF-BB]"
Nintendo Game Boy ("Booby Boys")
NEC PC-Engine (1990, "Cratermaze")
NEC PC-Engine ("Doraemon Meikyuu Daisakusen") - featuring Doraemon characters.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1274&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
ãããã®ãã¬ãã¬å¤§ä½æ¦ (c) 1987 Nichibutsu.
(Kid no Hore Hore Daisakusen)
- TECHNICAL -
The board consists of two PCB's connected with two ribbon cables.
* PCB 1 :
Main CPU : Motorola 68000 (@ 8 Mhz)
ROMS: 1 - 8
* PCB 2 :
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM3526 (@ 4 Mhz), (2x) DAC
ROMS : 9 - 16
Players: Up to 2
Control: 8-way joystick
Buttons: 3
- TRIVIA -
Kid no Hore Hore Daisakusen was released in April 1987 in the Japanese arcades.
The title of this game translates from Japanese as 'Dig Dig Kid's Great Operation'
An Italian bootleg / hack of this game is known as "Booby Kids".
- STAFF -
Sound composers : Kenji Yoshida, Hiroshi Funaba
- PORTS -
* Consoles :
Nintendo Famicom (1987) "Booby Kids [Model NBF-BB]"
Nintendo Game Boy ("Booby Boys")
NEC PC-Engine (1990, "Cratermaze")
NEC PC-Engine ("Doraemon Meikyuu Daisakusen") - featuring Doraemon characters.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1274&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000301 402B4 0000001F FFFFFFFF Select Starting Round Enable on the "Push Start Button" screen after you've inserted a credit
60000000 00000 00000000 00000000
00000000 40AF9 00000059 FFFFFFFF Infinite Time PL1
00010000 40AF8 00000009 FFFFFFFF Infinite Time PL1 (2/2)
00000000 402B0 0000009A FFFFFFFF Infinite Lives PL1
00000000 40AF5 00000002 FFFFFFFF Invincibility PL1
60000000 00000 00000000 00000000
00000000 40B15 00000059 FFFFFFFF Infinite Time PL2
00010000 40B14 00000009 FFFFFFFF Infinite Time PL2 (2/2)
00000000 402B1 0000009A FFFFFFFF Infinite Lives PL2
00000000 40B11 00000002 FFFFFFFF Invincibility PL2
Credit Pugsy's MAME Cheat file
00000301 402B4 0000001F FFFFFFFF Select Starting Round Enable on the "Push Start Button" screen after you've inserted a credit
60000000 00000 00000000 00000000
00000000 40AF9 00000059 FFFFFFFF Infinite Time PL1
00010000 40AF8 00000009 FFFFFFFF Infinite Time PL1 (2/2)
00000000 402B0 0000009A FFFFFFFF Infinite Lives PL1
00000000 40AF5 00000002 FFFFFFFF Invincibility PL1
60000000 00000 00000000 00000000
00000000 40B15 00000059 FFFFFFFF Infinite Time PL2
00010000 40B14 00000009 FFFFFFFF Infinite Time PL2 (2/2)
00000000 402B1 0000009A FFFFFFFF Infinite Lives PL2
00000000 40B11 00000002 FFFFFFFF Invincibility PL2
Credit Pugsy's MAME Cheat file