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Hard Head

 
Arcade
Arcade
Platform:

Hard Head

| 1988
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Notes:
Release type:
Developer: SunA
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
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License from/Copyright:
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SoundMix: Stereo
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Game Awards Nominations:
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Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Hard Head (c) 1988 SunA.

Players control the character Hard Head, who can use a bubble gun to entrap enemies, then jump on their heads to defeat them. Often compared to Nintendo's Super Mario Bros., the game met with some favorable reviews on release and its offbeat sense of humor has been noted. Enemies include monsters and ducks. Hard Head can use his head to break bricks, some of which contain power-ups. Levels are completed by finding a soccer ball and kicking it through a goal to finish the stage. There are 16 levels in total. A two-player simultaneous mode is also available, allowing another player to control the second Hard Head twin.

SunA subsequently released a sequel to the game, Hard Head 2, which featured the same characters but different gameplay.

- TECHNICAL -

Game ID : KRB-14

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), AY8910 (@ 1.5 Mhz), Custom (@ 1.5 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released on September 14, 1988.

Classical music is extensively used as the soundtrack for this game.

Edited extracts from Tchaikovsky's Swan Lake Op. 20 (1st movement), Mozart's 40th symphony K. 550 (1st movement) and Chopin's Fantaisie Impromptu Op. 66 can repeatedly be heard through the game.

A bootleg of this game is known as "Popper (Unknown)".

- SERIES -

1. Hard Head (1988)
2. Hard Head 2 (1991)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1087&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 C040 00000099 FFFFFFFF Infinite Credits
00000000 C025 0000005A FFFFFFFF Infinite Time
00010000 C026 00000009 FFFFFFFF Infinite Time (2/2)
20800000 4BB8 000000C9 FFFFFFFF Invincibility against bosses See the Dip Switch Menu to enable an alternate Invincibility cheat.
00001301 C108 0000000F FFFFFFFF Select starting stage You should enable this cheat on the Press START button screen, ie. after credits have been inserted!
00000303 C108 0000000F FFFFFFFF Select next stage
60000000 0000 00000000 00000000
00000000 C104 00000005 FFFFFFFF Infinite Lives PL1
00000000 C135 00000004 FFFFFFFF Infinite Energy PL1
00000000 C136 00000003 FFFFFFFF Normal Invincibility PL1 See the Dip Switch Menu to enable an alternate Invincibility cheat.
60000000 0000 00000000 00000000
00000000 C184 00000005 FFFFFFFF Infinite Lives PL2
00000000 C1B5 00000004 FFFFFFFF Infinite Energy PL2
00000000 C1B6 00000003 FFFFFFFF Normal Invincibility PL2 See the Dip Switch Menu to enable an alternate Invincibility cheat.

Credit Pugsy's MAME Cheat file
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