Guevara (Japan)| 1987 |
Description:
Notes:
Notes:
Release type:
Developer: SNK
Controls/Input Device: Control(dial), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: SNK
Controls/Input Device: Control(dial), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Guevara (Japan) VGMuseum Game Endings
Guevara (Japan) on CAESAR
Guevara (Japan) high score and replay at MARP
Guevara (Japan) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Guevara (Japan) VGMuseum Game Endings
Guevara (Japan) on CAESAR
Guevara (Japan) high score and replay at MARP
Guevara (Japan) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Guevara (c) 1987 SNK.
The country is struggling against the cruel domination of the King. The rebel guerrilla leader and his comrades attempt to secretly land on shore. The King's military is waiting for them, however, and the players must fight their way inland to reach and attack the enemy fortress.
In this, the pseudo-sequel to SNK's own superb "Ikari Warriors" (released 2 years earlier), players must once again shoot their way through a number of vertically scrolling levels, all packed with hoards of enemy soldiers, gun emplacements and vehicles. Each level also contains a number of captured prisoners tied to wooden stakes, and these can be rescued for extra points.
The players' munitions are deletable, and additional ammo/grenades must be picked up along the way; a number of gun upgrades can also be found. At various points in the game, players can also enter unoccupied enemy tanks, which provide increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to leave the tank before the explosion takes place. Should the player be caught inside or near the tank when it explodes, a life is lost.
As with "Ikari Warriors", Guevara features full 360 degree gameplay with attacking troops appearing from all directions. The players' on-screen counterparts are able to rotate themselves accordingly.
- TECHNICAL -
Game ID : A7003 'GV'
Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM3526 (@ 4 Mhz), Y8950 (@ 4 Mhz)
Players : 2
Control : dial
Buttons : 2
- TRIVIA -
Released in March 1988 in Japan (even if the titlescreen says 1987).
This game is based on the Cuban revolutionary war against the Bautistas that occurred in the 1950's. The first player controls Che Guevara and the second player controls Fidel Castro, current Cuban dictator.
This game is known outside Japan as "Guerrilla War". The storyline was changed completely for the US version, because Fidel Castro of Cuba and the United States are bitter enemies and out of respect for the Cuban Missile Crisis.
- PORTS -
* Consoles :
Nintendo Famicom (1988)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1030&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Guevara (c) 1987 SNK.
The country is struggling against the cruel domination of the King. The rebel guerrilla leader and his comrades attempt to secretly land on shore. The King's military is waiting for them, however, and the players must fight their way inland to reach and attack the enemy fortress.
In this, the pseudo-sequel to SNK's own superb "Ikari Warriors" (released 2 years earlier), players must once again shoot their way through a number of vertically scrolling levels, all packed with hoards of enemy soldiers, gun emplacements and vehicles. Each level also contains a number of captured prisoners tied to wooden stakes, and these can be rescued for extra points.
The players' munitions are deletable, and additional ammo/grenades must be picked up along the way; a number of gun upgrades can also be found. At various points in the game, players can also enter unoccupied enemy tanks, which provide increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to leave the tank before the explosion takes place. Should the player be caught inside or near the tank when it explodes, a life is lost.
As with "Ikari Warriors", Guevara features full 360 degree gameplay with attacking troops appearing from all directions. The players' on-screen counterparts are able to rotate themselves accordingly.
- TECHNICAL -
Game ID : A7003 'GV'
Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM3526 (@ 4 Mhz), Y8950 (@ 4 Mhz)
Players : 2
Control : dial
Buttons : 2
- TRIVIA -
Released in March 1988 in Japan (even if the titlescreen says 1987).
This game is based on the Cuban revolutionary war against the Bautistas that occurred in the 1950's. The first player controls Che Guevara and the second player controls Fidel Castro, current Cuban dictator.
This game is known outside Japan as "Guerrilla War". The storyline was changed completely for the US version, because Fidel Castro of Cuba and the United States are bitter enemies and out of respect for the Cuban Missile Crisis.
- PORTS -
* Consoles :
Nintendo Famicom (1988)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1030&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 E3EC 0000000D FFFFFFFF Infinite Lives PL1
00000000 E40B 00000099 FFFFFFFF Infinite Grenades PL1
00000000 E40E 00000099 FFFFFFFF Infinite Special Ammo PL1
00000000 E405 00000013 FFFFFFFF Infinite Tank Fuel PL1
00000000 E404 00000080 FFFFFFFF Invincibility PL1 Sprite will Flicker
60000000 0000 00000000 00000000
00000000 E450 0000000D FFFFFFFF Infinite Lives PL2
00000000 E46F 00000099 FFFFFFFF Infinite Grenades PL2
00000000 E472 00000099 FFFFFFFF Infinite Special Ammo PL2
00000000 E469 00000013 FFFFFFFF Infinite Tank Fuel PL2
00000000 E468 00000080 FFFFFFFF Invincibility PL2 Sprite will Flicker
Credit Pugsy's MAME Cheat file
00000000 E3EC 0000000D FFFFFFFF Infinite Lives PL1
00000000 E40B 00000099 FFFFFFFF Infinite Grenades PL1
00000000 E40E 00000099 FFFFFFFF Infinite Special Ammo PL1
00000000 E405 00000013 FFFFFFFF Infinite Tank Fuel PL1
00000000 E404 00000080 FFFFFFFF Invincibility PL1 Sprite will Flicker
60000000 0000 00000000 00000000
00000000 E450 0000000D FFFFFFFF Infinite Lives PL2
00000000 E46F 00000099 FFFFFFFF Infinite Grenades PL2
00000000 E472 00000099 FFFFFFFF Infinite Special Ammo PL2
00000000 E469 00000013 FFFFFFFF Infinite Tank Fuel PL2
00000000 E468 00000080 FFFFFFFF Invincibility PL2 Sprite will Flicker
Credit Pugsy's MAME Cheat file