Guzzler| 1983 |
Description:
Notes:
Notes:
Release type:
Developer: Tehkan
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Tehkan
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Guzzler VGMuseum Game Endings
Guzzler on CAESAR
Guzzler high score and replay at MARP
Guzzler on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Guzzler VGMuseum Game Endings
Guzzler on CAESAR
Guzzler high score and replay at MARP
Guzzler on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Guzzler (c) 1983 Tehkan.
Each level is a maze of varying openness. Monsters spawn from colorful fires that must be extinguished to complete the level. The character can attack with three blasts of liquid before becoming empty. With each blast of liquid, the character moves faster and gets closer to being an empty outline with pink shoes. When empty the character is a shell of a sprite, but can move more quickly. Liquid is replenished by drinking (guzzling) from puddles. Occasionally, an alcoholic beverage will appear in the center of the screen. If the player picks up this beverage, liquid supply fills to maximum and the fires temporarily freeze.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)
Players : 2
Control : 4-way joystick
Buttons : 1
- TRIVIA -
Guzzler was released in April 1983.
Licensed to Centuri for US distribution.
This game is very unique in that it depicts the hero of the story as a drunkard who's the shame of the family (look at some of the cut scenes) yet is able to put out fires (by puking? no less). It wasn't until the early 1990's when the fighting games would include a fighter who drinks as part of his repertoire.
Massimo Gaspari holds the official record for this game with 3,049,590 points.
- SCORING -
1 Fireball : 200 points
2 Fireballs : 400 points
3 Fireballs : 800 points
1 Fire : 1,000 points
1 Fire and 1 Fireball : 2,000 points
1 Fire and 2 Fireballs : 4,000 points
Bonus at end of round.
Above scores double when 'GUZZLER' letters on bottom are lit. See 'Tips and Tricks' for how to do this.
There's also 10 points given for every few seconds survived.
- TIPS AND TRICKS -
If you want to double your scores at the end of the round (and your bonus as well) be sure to light the 'GUZZLER' letters on the bottom of the screen. The way you do this is to hit one of the fireballs (or a fire that becomes like a fireball) in each row when the letter is highlighted (red border around the letter).
- PORTS -
* Consoles :
Sega SG-1000 [JP] (1983) Guzzler
* Computers :
MSX
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1059&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Guzzler (c) 1983 Tehkan.
Each level is a maze of varying openness. Monsters spawn from colorful fires that must be extinguished to complete the level. The character can attack with three blasts of liquid before becoming empty. With each blast of liquid, the character moves faster and gets closer to being an empty outline with pink shoes. When empty the character is a shell of a sprite, but can move more quickly. Liquid is replenished by drinking (guzzling) from puddles. Occasionally, an alcoholic beverage will appear in the center of the screen. If the player picks up this beverage, liquid supply fills to maximum and the fires temporarily freeze.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)
Players : 2
Control : 4-way joystick
Buttons : 1
- TRIVIA -
Guzzler was released in April 1983.
Licensed to Centuri for US distribution.
This game is very unique in that it depicts the hero of the story as a drunkard who's the shame of the family (look at some of the cut scenes) yet is able to put out fires (by puking? no less). It wasn't until the early 1990's when the fighting games would include a fighter who drinks as part of his repertoire.
Massimo Gaspari holds the official record for this game with 3,049,590 points.
- SCORING -
1 Fireball : 200 points
2 Fireballs : 400 points
3 Fireballs : 800 points
1 Fire : 1,000 points
1 Fire and 1 Fireball : 2,000 points
1 Fire and 2 Fireballs : 4,000 points
Bonus at end of round.
Above scores double when 'GUZZLER' letters on bottom are lit. See 'Tips and Tricks' for how to do this.
There's also 10 points given for every few seconds survived.
- TIPS AND TRICKS -
If you want to double your scores at the end of the round (and your bonus as well) be sure to light the 'GUZZLER' letters on the bottom of the screen. The way you do this is to hit one of the fireballs (or a fire that becomes like a fireball) in each row when the letter is highlighted (red border around the letter).
- PORTS -
* Consoles :
Sega SG-1000 [JP] (1983) Guzzler
* Computers :
MSX
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1059&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00200018 C013 00060909 FFFFFFFF Maximum Bonus Time Turn this OFF at the end of each round
00000000 836C 00000001 FFFFFFFF Infinite Water
20800000 3389 00000000 FFFFFFFF Invincibility
20810000 33E9 000000E9 FFFFFFFF Invincibility (2/2) 1st = Normal Enemy, 2nd = Large Fire
20800500 2542 00000062 FFFFFFFF Select Starting Round
60000000 0000 00000000 00000000
00000000 801E 00000006 FFFFFFFF Infinite Lives PL1
00000000 801F 00000006 FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file
00200018 C013 00060909 FFFFFFFF Maximum Bonus Time Turn this OFF at the end of each round
00000000 836C 00000001 FFFFFFFF Infinite Water
20800000 3389 00000000 FFFFFFFF Invincibility
20810000 33E9 000000E9 FFFFFFFF Invincibility (2/2) 1st = Normal Enemy, 2nd = Large Fire
20800500 2542 00000062 FFFFFFFF Select Starting Round
60000000 0000 00000000 00000000
00000000 801E 00000006 FFFFFFFF Infinite Lives PL1
00000000 801F 00000006 FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file