Gumbo| 1994 |
Description:
Notes:
Notes:
Release type:
Developer: Min Corp.
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Min Corp.
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Gumbo VGMuseum Game Endings
Gumbo on CAESAR
Gumbo high score and replay at MARP
Gumbo on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Gumbo VGMuseum Game Endings
Gumbo on CAESAR
Gumbo high score and replay at MARP
Gumbo on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Gumbo (c) 1994 Min.
Gumbo is a "Columns"-style adult puzzle game featuring nude photographic and hand drawn images as a background to the playing field. Columns of three blocks fall from the sky and the player can move the block left or right and shift the order of the blocks column falls. The objective is to match three or more blocks of the same type in vertical, horizontal, or diagonal rows in order to clear them from the play area. As the player clears more blocks the columns begin to descend at a more rapid rate.
As time progresses entire rows of blocks are added to the bottom of the play area. Occasionally after clearing a set of blocks (and more often after setting off chains of removing blocks) the bottom row of blocks will be removed from the play area. If necessary, the player can use a help which will change all of the blocks in the currently falling column into 'P' blocks. When the column lands on the stack of blocks, whichever block it falls on will be cleared from the screen, along with all blocks that match that block. When the bottom row is removed from play a section is added to the progress bar at the bottom of the screen. When the progress bar is filled the stage is complete.
After clearing a stage, all of the remaining blocks are momentarily removed from the board and a bonus game begins. In the bonus game the background image is broken up and shuffled around in a sliding puzzle game. The progress bar at the bottom of the screen counts down the time left to return the tiles to their proper place and points are awarded for any extra time left after the game is completed. Once the bonus game is over the background image is changed, the blocks remaining from the previous stage are returned to the screen and the game continues.
If the blocks reach the top of the screen where the columns are dropped from then the game is over. Upon continuing all of the blocks are removed from play and the columns fall at the original speed.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 7.15909 Mhz)
Sound Chips : OKI6295 (@ 8.5 Khz)
Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 512
Players : 2
Control : 8-way joystick
Buttons : 2
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1035&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Gumbo (c) 1994 Min.
Gumbo is a "Columns"-style adult puzzle game featuring nude photographic and hand drawn images as a background to the playing field. Columns of three blocks fall from the sky and the player can move the block left or right and shift the order of the blocks column falls. The objective is to match three or more blocks of the same type in vertical, horizontal, or diagonal rows in order to clear them from the play area. As the player clears more blocks the columns begin to descend at a more rapid rate.
As time progresses entire rows of blocks are added to the bottom of the play area. Occasionally after clearing a set of blocks (and more often after setting off chains of removing blocks) the bottom row of blocks will be removed from the play area. If necessary, the player can use a help which will change all of the blocks in the currently falling column into 'P' blocks. When the column lands on the stack of blocks, whichever block it falls on will be cleared from the screen, along with all blocks that match that block. When the bottom row is removed from play a section is added to the progress bar at the bottom of the screen. When the progress bar is filled the stage is complete.
After clearing a stage, all of the remaining blocks are momentarily removed from the board and a bonus game begins. In the bonus game the background image is broken up and shuffled around in a sliding puzzle game. The progress bar at the bottom of the screen counts down the time left to return the tiles to their proper place and points are awarded for any extra time left after the game is completed. Once the bonus game is over the background image is changed, the blocks remaining from the previous stage are returned to the screen and the game continues.
If the blocks reach the top of the screen where the columns are dropped from then the game is over. Upon continuing all of the blocks are removed from play and the columns fall at the original speed.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 7.15909 Mhz)
Sound Chips : OKI6295 (@ 8.5 Khz)
Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 512
Players : 2
Control : 8-way joystick
Buttons : 2
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1035&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 80C39 00000002 FFFFFFFF Infinite Helps PL1
00000000 8110B 00000002 FFFFFFFF Infinite Helps PL2
Credit Pugsy's MAME Cheat file
00000000 80C39 00000002 FFFFFFFF Infinite Helps PL1
00000000 8110B 00000002 FFFFFFFF Infinite Helps PL2
Credit Pugsy's MAME Cheat file