Gridlee| 1983 |
Description:
Notes:
Notes:
Release type:
Developer: Videa
Controls/Input Device: Control(trackball), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Videa
Controls/Input Device: Control(trackball), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Gridlee VGMuseum Game Endings
Gridlee on CAESAR
Gridlee high score and replay at MARP
Gridlee on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Gridlee VGMuseum Game Endings
Gridlee on CAESAR
Gridlee high score and replay at MARP
Gridlee on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Gridlee (c) 1983 Videa.
A game where the player controls a bottle-shaped character named Gridlee who has to catch colored balls (or the crystal) for points & shoot the enemies while they are overhead. Shooting enemies also awards the player points, but more importantly, the only way to pass a level is to shoot every enemy. The player knows when the enemy is overhead by looking at his shadow on the grid. Each red ball is worth 100 points. The green ball appears after catching 3 red balls & isworth 500 points. The crystal appears after catching 3 red balls, a green ball and 3 more red balls. It is worth 1000 points and must be caught before it lands since it will not bounce, but instead disappear. The green balls bounce very high and can bounce far, making them hard to catch. The player has to avoid touching the bouncing enemies, the charged tiles that flash after enemies land on them, and the worm that moves horizontally across the tiles while charging them. There is a character named Igor that spits a sticky gum-like substance, which turns the tile it lands on pink and causes Gridlee to move slow when walking on that tile. Also, if there's one enemy left bouncing for a while as the player catches the
balls, the enemy eventually charges tile after tile, which makes it dangerous for the player as the walking space is limited.
- TECHNICAL -
Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound Chips : Custom (@ 1.25 Mhz), Samples
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048
Players : 2
Control : trackball
Buttons : 1
- TRIVIA -
Originally named 'Pogoz', this prototype was never released. The game was put out on field test and did poorly, so Gottlieb decided not to build it. Only one unit was built.
Videa was started in November of 1981 as a video game development company. Around that time were 'Gridle' was submitted and refused by Gottlieb, the assets of Videa (but not the corporate entity) were acquired by Pizza Time Theater. The new corporation, formed from the combination of the existing Pizza Time engineering department and the employees of and assets of Videa, was named 'Sente Technology'.
The former principles of Videa, Ed Rotberg, Roger Hector, and Howard Delmann, gave the developers of MAME permission to add the game and freely distribute it. The game code remains copyrighted and owned by the three men.
- SCORING -
Red ball : 100 points.
Green ball : 500 points.
Shinning ball : 1,000 points.
Yumperz : 200 points.
Fergies : 400 points.
Igor : 500 points.
- STAFF -
Programmed by : Ed Rotberg
Video graphics by : Roger Hector
Sound by : Howard Delman
Technician : Paul Brandt
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1018&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Gridlee (c) 1983 Videa.
A game where the player controls a bottle-shaped character named Gridlee who has to catch colored balls (or the crystal) for points & shoot the enemies while they are overhead. Shooting enemies also awards the player points, but more importantly, the only way to pass a level is to shoot every enemy. The player knows when the enemy is overhead by looking at his shadow on the grid. Each red ball is worth 100 points. The green ball appears after catching 3 red balls & isworth 500 points. The crystal appears after catching 3 red balls, a green ball and 3 more red balls. It is worth 1000 points and must be caught before it lands since it will not bounce, but instead disappear. The green balls bounce very high and can bounce far, making them hard to catch. The player has to avoid touching the bouncing enemies, the charged tiles that flash after enemies land on them, and the worm that moves horizontally across the tiles while charging them. There is a character named Igor that spits a sticky gum-like substance, which turns the tile it lands on pink and causes Gridlee to move slow when walking on that tile. Also, if there's one enemy left bouncing for a while as the player catches the
balls, the enemy eventually charges tile after tile, which makes it dangerous for the player as the walking space is limited.
- TECHNICAL -
Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound Chips : Custom (@ 1.25 Mhz), Samples
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048
Players : 2
Control : trackball
Buttons : 1
- TRIVIA -
Originally named 'Pogoz', this prototype was never released. The game was put out on field test and did poorly, so Gottlieb decided not to build it. Only one unit was built.
Videa was started in November of 1981 as a video game development company. Around that time were 'Gridle' was submitted and refused by Gottlieb, the assets of Videa (but not the corporate entity) were acquired by Pizza Time Theater. The new corporation, formed from the combination of the existing Pizza Time engineering department and the employees of and assets of Videa, was named 'Sente Technology'.
The former principles of Videa, Ed Rotberg, Roger Hector, and Howard Delmann, gave the developers of MAME permission to add the game and freely distribute it. The game code remains copyrighted and owned by the three men.
- SCORING -
Red ball : 100 points.
Green ball : 500 points.
Shinning ball : 1,000 points.
Yumperz : 200 points.
Fergies : 400 points.
Igor : 500 points.
- STAFF -
Programmed by : Ed Rotberg
Video graphics by : Roger Hector
Sound by : Howard Delman
Technician : Paul Brandt
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1018&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 042C 00000099 FFFFFFFF Infinite Credits
00000020 0438 00000006 FFFFFFFF Infinite Lives PL1
00000000 0467 00000006 FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file
00000000 042C 00000099 FFFFFFFF Infinite Credits
00000020 0438 00000006 FFFFFFFF Infinite Lives PL1
00000000 0467 00000006 FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file