Golgo 13 (GLG1/VER.A)| 1999 |
Description:
Notes:
Notes:
Release type:
Developer: Raizing/Namco
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Raizing/Namco
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: none
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: none
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Golgo 13 (GLG1/VER.A) VGMuseum Game Endings
Golgo 13 (GLG1/VER.A) on CAESAR
Golgo 13 (GLG1/VER.A) high score and replay at MARP
Golgo 13 (GLG1/VER.A) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Golgo 13 (GLG1/VER.A) VGMuseum Game Endings
Golgo 13 (GLG1/VER.A) on CAESAR
Golgo 13 (GLG1/VER.A) high score and replay at MARP
Golgo 13 (GLG1/VER.A) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Golgo 13 (c) 1999 Namco.
A lightgun game in which the player, armed with a semi-automatic sniper rifle takes on the role of the world's most lethal and highly paid assassin, Duke Togo: Codename Golgo 13. Unlike other lightgun games Golgo 13 is very story driven and combines both 3-D and 2-D graphic elements.
The player starts their career with a 100 percent accuracy rating and takes on various assignments. Each assignment begins with a 2D comic book storyline and although in Japanese they should still give the player some idea of the background story. The objective of the chosen assignment is then displayed together with the time limit, target zone, and available ammunition.
At the end of each assignment the player is treated to on screen display of their performance. For each assignment successfully completed a large sum of cash is added to the playerâs total, plus an extra sum is awarded for hitting the target zone. If however the player fails to complete the objective or the timer reaches zero, the playerâs accuracy rating is reduced and the player is then moved on to choose the next assignment. The game is over when the playerâs accuracy rating reaches zero.
At the start of the playerâs career, 5 different assignments are available to choose from and can be completed in any order. Once all 5 assignments have been undertaken a new round of assignments becomes available. In total there are 4 rounds each consisting of 5 assignments, with each round becoming progressively harder. The last round includes a special stage which can only be selected after all the assignments have been completed. Upon completion of the special stage the credits roll and the game ends. The player is then once again returned to the start of the game.
- TECHNICAL -
Namco System 12 hardware
Game ID : GLG
Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Hitachi H8 3002
Additional Sound Chip : Namco C352 sample playback
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
- TRIVIA -
Released in February 2000 in Japan (even if the titlescreen says 1999).
Developed by Eighting/Raizing.
The game and character is based on the Anime and graphic novels of the same name, created by Takao Saito.
- SERIES -
1. Golgo 13 (1999)
2. Golgo 13 2 - Kiseki no Dandou (2000)
3. Golgo 13 3 - Juusei no Chinkonka (2001)
- STAFF -
* Namco Production Staff :
Directorial staff : Koji Kawashima (KMD)
Senior Directorial staff : Jyun-ichiro Koyama
* Hardware :
Chief Engineer : Hiroki Nakahata
Mechanical Engineer : Mitsuru Yokoyama, Toru Obara, Takeshi Kaneko
Electrical Engineer : Koichi Asano, Makoto Itoh
Industrial & Graphic Designer : Toru Yano, Hiroyuki Takanabe
* Adviser :
Program : Kyota, Tetsuya Funatsu
Sound : Hiroyuki Kawada, TO(2000)
Hardware : Fumihiko Hasegawa
Management : Tohru Takahashi
* Software :
* Eighting/Raizing Staff :
Translator staff : Casey Utsunomiya, Jason Arney (Namco America Inc.)
Copyright Negotiator : Manabu Sugiyama
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=986&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Golgo 13 (c) 1999 Namco.
A lightgun game in which the player, armed with a semi-automatic sniper rifle takes on the role of the world's most lethal and highly paid assassin, Duke Togo: Codename Golgo 13. Unlike other lightgun games Golgo 13 is very story driven and combines both 3-D and 2-D graphic elements.
The player starts their career with a 100 percent accuracy rating and takes on various assignments. Each assignment begins with a 2D comic book storyline and although in Japanese they should still give the player some idea of the background story. The objective of the chosen assignment is then displayed together with the time limit, target zone, and available ammunition.
At the end of each assignment the player is treated to on screen display of their performance. For each assignment successfully completed a large sum of cash is added to the playerâs total, plus an extra sum is awarded for hitting the target zone. If however the player fails to complete the objective or the timer reaches zero, the playerâs accuracy rating is reduced and the player is then moved on to choose the next assignment. The game is over when the playerâs accuracy rating reaches zero.
At the start of the playerâs career, 5 different assignments are available to choose from and can be completed in any order. Once all 5 assignments have been undertaken a new round of assignments becomes available. In total there are 4 rounds each consisting of 5 assignments, with each round becoming progressively harder. The last round includes a special stage which can only be selected after all the assignments have been completed. Upon completion of the special stage the credits roll and the game ends. The player is then once again returned to the start of the game.
- TECHNICAL -
Namco System 12 hardware
Game ID : GLG
Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Hitachi H8 3002
Additional Sound Chip : Namco C352 sample playback
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
- TRIVIA -
Released in February 2000 in Japan (even if the titlescreen says 1999).
Developed by Eighting/Raizing.
The game and character is based on the Anime and graphic novels of the same name, created by Takao Saito.
- SERIES -
1. Golgo 13 (1999)
2. Golgo 13 2 - Kiseki no Dandou (2000)
3. Golgo 13 3 - Juusei no Chinkonka (2001)
- STAFF -
* Namco Production Staff :
Directorial staff : Koji Kawashima (KMD)
Senior Directorial staff : Jyun-ichiro Koyama
* Hardware :
Chief Engineer : Hiroki Nakahata
Mechanical Engineer : Mitsuru Yokoyama, Toru Obara, Takeshi Kaneko
Electrical Engineer : Koichi Asano, Makoto Itoh
Industrial & Graphic Designer : Toru Yano, Hiroyuki Takanabe
* Adviser :
Program : Kyota, Tetsuya Funatsu
Sound : Hiroyuki Kawada, TO(2000)
Hardware : Fumihiko Hasegawa
Management : Tohru Takahashi
* Software :
* Eighting/Raizing Staff :
Translator staff : Casey Utsunomiya, Jason Arney (Namco America Inc.)
Copyright Negotiator : Manabu Sugiyama
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=986&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 3B9344 00000009 FFFFFFFF Infinite Credits
00100000 3B9D99 00000909 FFFFFFFF Infinite Time
00100001 3B9D99 00000000 FFFFFFFF Time Over Now!
00000000 3B9C68 00000005 FFFFFFFF Infinite Ammo
00000000 3B9C94 00000064 FFFFFFFF Infinite Reliability The game is over at 0%
62000000 000000 00000000 00000000 Select Story Set on story selection screen then turn it OFF after you've chosen a story
00010000 3B9CF4 00000001 FFFFFFFF Handoutai Crisis
00010000 3B9CF4 00000002 FFFFFFFF Coup detat Zenya
00010000 3B9CF4 00000003 FFFFFFFF Troling Boat
00010000 3B9CF4 00000004 FFFFFFFF Plastic Body
00010000 3B9CF4 00000005 FFFFFFFF Tukurareta Dandou
00010000 3B9CF4 00000006 FFFFFFFF Titujyo wo Mamoru Mono
00010000 3B9CF4 00000007 FFFFFFFF Dokubou to Iu Na no Missitsu
00010000 3B9CF4 00000008 FFFFFFFF Ansatsu no Teien
00010000 3B9CF4 00000009 FFFFFFFF Tijyou kara no Hijack
00010000 3B9CF4 0000000A FFFFFFFF Mafia no haku Kutsu
00010000 3B9CF4 0000000B FFFFFFFF Boudan no Siro
00010000 3B9CF4 0000000C FFFFFFFF Cut Image "G"
00010000 3B9CF4 0000000D FFFFFFFF Gousetsu Titai
00010000 3B9CF4 0000000E FFFFFFFF Fire Wall
00010000 3B9CF4 0000000F FFFFFFFF Pro Snipers
00010000 3B9CF4 00000010 FFFFFFFF Satsujin Kyoudan no Yoru
00010000 3B9CF4 00000011 FFFFFFFF Rope jyou no kiseki
00010000 3B9CF4 00000012 FFFFFFFF Omoide no Violin
00010000 3B9CF4 00000013 FFFFFFFF Special Stage (Final)
00010000 3B9CF4 00000014 FFFFFFFF Turf Magic
Credit Pugsy's MAME Cheat file
00000000 3B9344 00000009 FFFFFFFF Infinite Credits
00100000 3B9D99 00000909 FFFFFFFF Infinite Time
00100001 3B9D99 00000000 FFFFFFFF Time Over Now!
00000000 3B9C68 00000005 FFFFFFFF Infinite Ammo
00000000 3B9C94 00000064 FFFFFFFF Infinite Reliability The game is over at 0%
62000000 000000 00000000 00000000 Select Story Set on story selection screen then turn it OFF after you've chosen a story
00010000 3B9CF4 00000001 FFFFFFFF Handoutai Crisis
00010000 3B9CF4 00000002 FFFFFFFF Coup detat Zenya
00010000 3B9CF4 00000003 FFFFFFFF Troling Boat
00010000 3B9CF4 00000004 FFFFFFFF Plastic Body
00010000 3B9CF4 00000005 FFFFFFFF Tukurareta Dandou
00010000 3B9CF4 00000006 FFFFFFFF Titujyo wo Mamoru Mono
00010000 3B9CF4 00000007 FFFFFFFF Dokubou to Iu Na no Missitsu
00010000 3B9CF4 00000008 FFFFFFFF Ansatsu no Teien
00010000 3B9CF4 00000009 FFFFFFFF Tijyou kara no Hijack
00010000 3B9CF4 0000000A FFFFFFFF Mafia no haku Kutsu
00010000 3B9CF4 0000000B FFFFFFFF Boudan no Siro
00010000 3B9CF4 0000000C FFFFFFFF Cut Image "G"
00010000 3B9CF4 0000000D FFFFFFFF Gousetsu Titai
00010000 3B9CF4 0000000E FFFFFFFF Fire Wall
00010000 3B9CF4 0000000F FFFFFFFF Pro Snipers
00010000 3B9CF4 00000010 FFFFFFFF Satsujin Kyoudan no Yoru
00010000 3B9CF4 00000011 FFFFFFFF Rope jyou no kiseki
00010000 3B9CF4 00000012 FFFFFFFF Omoide no Violin
00010000 3B9CF4 00000013 FFFFFFFF Special Stage (Final)
00010000 3B9CF4 00000014 FFFFFFFF Turf Magic
Credit Pugsy's MAME Cheat file