GI Joe (World)| 1992 |
Description:
Notes:
Notes:
Release type:
Developer: Konami
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Konami
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
GI Joe (World) VGMuseum Game Endings
GI Joe (World) on CAESAR
GI Joe (World) high score and replay at MARP
GI Joe (World) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
GI Joe (World) VGMuseum Game Endings
GI Joe (World) on CAESAR
GI Joe (World) high score and replay at MARP
GI Joe (World) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
G.I. Joe - A Real American Hero (c) 1992 Konami.
Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them.
- TECHNICAL -
Game ID: GX069
Main CPU: Motorola 68000 (@ 16 Mhz)
Sound CPU: Zilog Z80 (@ 8 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.579545 Mhz), K054539 (@ 48 Khz)
Players: Up to 4 simultaneously.
Control per player: 8-way joystick
Buttons per player: 3
- TRIVIA -
G.I. Joe was released in May 1992.
This game is mainly based in the 1980's comic books and animation series by Marvel which were based on the ever popular G.I. Joe toy line created for Hasbro Toys by Stan Weston in 1964. The G.I. Joe line were the first Action Figure toys, a term created to avoid the use of the term 'Dolls for boys'.
Players can choose from four G.I. Joe characters: Duke, Scarlett, Snake-Eyes and Roadblock. Enemies include Viper soldiers and various Cobra vehicles such as FANG II, HISS II, Razorback and Hurricane. The bosses consist of Tomax and Xamot, Metal-Head, The Baroness, Major Bludd and Destro. The final battle takes place between the G.I. Joe team and Cobra Commander.
Soundtrack Releases:
Konami All-Stars 1993 ~ Music Station of Dreams (KICA-9016~8) (December 24, 1992)
- STAFF -
Director: Formula Jun
Game programmers: K. Tsutsui (Q16.Tsutsui), T. Yoshinobu, Masae Nakashima
Graphic designers: Sakura 28, M. Yamada, M. Yamashita
Sound designers: Tsutomu Ogura, Kenichiro Fukui
Hardware: Hashima, Y. Wajiki
Product designer: T. Nishimura
Special thanks: K. Kinugasa, Frank Pellegrini, Steve Kaufman
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=893&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
G.I. Joe - A Real American Hero (c) 1992 Konami.
Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them.
- TECHNICAL -
Game ID: GX069
Main CPU: Motorola 68000 (@ 16 Mhz)
Sound CPU: Zilog Z80 (@ 8 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.579545 Mhz), K054539 (@ 48 Khz)
Players: Up to 4 simultaneously.
Control per player: 8-way joystick
Buttons per player: 3
- TRIVIA -
G.I. Joe was released in May 1992.
This game is mainly based in the 1980's comic books and animation series by Marvel which were based on the ever popular G.I. Joe toy line created for Hasbro Toys by Stan Weston in 1964. The G.I. Joe line were the first Action Figure toys, a term created to avoid the use of the term 'Dolls for boys'.
Players can choose from four G.I. Joe characters: Duke, Scarlett, Snake-Eyes and Roadblock. Enemies include Viper soldiers and various Cobra vehicles such as FANG II, HISS II, Razorback and Hurricane. The bosses consist of Tomax and Xamot, Metal-Head, The Baroness, Major Bludd and Destro. The final battle takes place between the G.I. Joe team and Cobra Commander.
Soundtrack Releases:
Konami All-Stars 1993 ~ Music Station of Dreams (KICA-9016~8) (December 24, 1992)
- STAFF -
Director: Formula Jun
Game programmers: K. Tsutsui (Q16.Tsutsui), T. Yoshinobu, Masae Nakashima
Graphic designers: Sakura 28, M. Yamada, M. Yamashita
Sound designers: Tsutomu Ogura, Kenichiro Fukui
Hardware: Hashima, Y. Wajiki
Product designer: T. Nishimura
Special thanks: K. Kinugasa, Frank Pellegrini, Steve Kaufman
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=893&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 180063 00000063 FFFFFFFF Infinite Credits
60000000 000000 00000000 00000000
00000000 180CFD 00000009 FFFFFFFF Infinite Lives PL1
00000000 180C2F 00000003 FFFFFFFF Infinite Energy PL1
00000000 180CF7 00000009 FFFFFFFF Infinite Rockets PL1
00000000 180CF3 00000002 FFFFFFFF Invincibility PL1
60000000 000000 00000000 00000000
00000000 180DFD 00000009 FFFFFFFF Infinite Lives PL2
00000000 180D2F 00000003 FFFFFFFF Infinite Energy PL2
00000000 180DF7 00000009 FFFFFFFF Infinite Rockets PL2
00000000 180DF3 00000002 FFFFFFFF Invincibility PL2
60000000 000000 00000000 00000000
00000000 180EFD 00000009 FFFFFFFF Infinite Lives PL3
00000000 180E2F 00000003 FFFFFFFF Infinite Energy PL3
00000000 180EF7 00000009 FFFFFFFF Infinite Rockets PL3
00000000 180EF3 00000002 FFFFFFFF Invincibility PL3
60000000 000000 00000000 00000000
00000000 180FFD 00000009 FFFFFFFF Infinite Lives PL4
00000000 180F2F 00000003 FFFFFFFF Infinite Energy PL4
00000000 180FF7 00000009 FFFFFFFF Infinite Rockets PL4
00000000 180FF3 00000002 FFFFFFFF Invincibility PL4
Credit Pugsy's MAME Cheat file
00000000 180063 00000063 FFFFFFFF Infinite Credits
60000000 000000 00000000 00000000
00000000 180CFD 00000009 FFFFFFFF Infinite Lives PL1
00000000 180C2F 00000003 FFFFFFFF Infinite Energy PL1
00000000 180CF7 00000009 FFFFFFFF Infinite Rockets PL1
00000000 180CF3 00000002 FFFFFFFF Invincibility PL1
60000000 000000 00000000 00000000
00000000 180DFD 00000009 FFFFFFFF Infinite Lives PL2
00000000 180D2F 00000003 FFFFFFFF Infinite Energy PL2
00000000 180DF7 00000009 FFFFFFFF Infinite Rockets PL2
00000000 180DF3 00000002 FFFFFFFF Invincibility PL2
60000000 000000 00000000 00000000
00000000 180EFD 00000009 FFFFFFFF Infinite Lives PL3
00000000 180E2F 00000003 FFFFFFFF Infinite Energy PL3
00000000 180EF7 00000009 FFFFFFFF Infinite Rockets PL3
00000000 180EF3 00000002 FFFFFFFF Invincibility PL3
60000000 000000 00000000 00000000
00000000 180FFD 00000009 FFFFFFFF Infinite Lives PL4
00000000 180F2F 00000003 FFFFFFFF Infinite Energy PL4
00000000 180FF7 00000009 FFFFFFFF Infinite Rockets PL4
00000000 180FF3 00000002 FFFFFFFF Invincibility PL4
Credit Pugsy's MAME Cheat file