Dunk Mania (DM1/VER.C)| 1995 |
Description:
Notes:
Notes:
Release type:
Developer: Namco
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Namco
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: none
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: none
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Dunk Mania (DM1/VER.C) VGMuseum Game Endings
Dunk Mania (DM1/VER.C) on CAESAR
Dunk Mania (DM1/VER.C) high score and replay at MARP
Dunk Mania (DM1/VER.C) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Dunk Mania (DM1/VER.C) VGMuseum Game Endings
Dunk Mania (DM1/VER.C) on CAESAR
Dunk Mania (DM1/VER.C) high score and replay at MARP
Dunk Mania (DM1/VER.C) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Dunk Mania (c) 1995 Namco.
A 2-on-2 basketball game.
- TECHNICAL -
Namco System 11 hardware
Game ID : DM
Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)
Players : 4
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Even if titlescreen says 1995, Dunk Mania was released in May 1996 in Japan, Europe and USA.
The name 'Dankumania' (a Japanese spelling of the English-read title Dunk Mania) is often mistranslated from Japanese back to English as 'Don Bear Near' (dan = Don, kuma = Bear, nia = Near), leading many people to think an unreleased game of that title was around.
- UPDATES -
* DM1/VER.C : Japan release, MAY 15 1996
* DM2/VER.C : World release, MAY 15 1996
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=721&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Dunk Mania (c) 1995 Namco.
A 2-on-2 basketball game.
- TECHNICAL -
Namco System 11 hardware
Game ID : DM
Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)
Players : 4
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Even if titlescreen says 1995, Dunk Mania was released in May 1996 in Japan, Europe and USA.
The name 'Dankumania' (a Japanese spelling of the English-read title Dunk Mania) is often mistranslated from Japanese back to English as 'Don Bear Near' (dan = Don, kuma = Bear, nia = Near), leading many people to think an unreleased game of that title was around.
- UPDATES -
* DM1/VER.C : Japan release, MAY 15 1996
* DM2/VER.C : World release, MAY 15 1996
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=721&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 1DD096 000000FF FFFFFFFF Infinite Time
00010000 1DD095 000000FF FFFFFFFF Infinite Time (2/3)
00010000 1DD094 000000FF FFFFFFFF Infinite Time (3/3)
00000001 1DD096 00000000 FFFFFFFF Finish this Period Now!
00010001 1DD095 00000000 FFFFFFFF Finish this Period Now! (2/3)
00010001 1DD094 00000001 FFFFFFFF Finish this Period Now! (3/3)
00300060 1DD098 00012875 FFFFFFFF Infinite Shot Time
00300001 1DD098 00000001 FFFFFFFF No Shot Time Left Now! For the best effect assign this cheat an activation key and use it whenever the other side has the ball!
60000000 000000 00000000 00000000
00000000 1DD4E8 00000000 FFFFFFFF Score always = 0 PL1
00000000 1DD4E8 0000007F FFFFFFFF Score always = 127 PL1
00000001 1DD4E8 00000000 FFFFFFFF Set score = 0 Now! PL1
00000001 1DD4E8 00000032 FFFFFFFF Set score = 50 Now! PL1
00000101 1DD4E8 0000007F FFFFFFFF Select Score Now! PL1
60000000 000000 00000000 00000000
00000000 1DD4F4 00000000 FFFFFFFF Score always = 0 PL2
00000000 1DD4F4 0000007F FFFFFFFF Score always = 127 PL2
00000001 1DD4F4 00000000 FFFFFFFF Set score = 0 Now! PL2
00000001 1DD4F4 00000032 FFFFFFFF Set score = 50 Now! PL2
00000101 1DD4F4 0000007F FFFFFFFF Select Score Now! PL2
Credit Pugsy's MAME Cheat file
00000000 1DD096 000000FF FFFFFFFF Infinite Time
00010000 1DD095 000000FF FFFFFFFF Infinite Time (2/3)
00010000 1DD094 000000FF FFFFFFFF Infinite Time (3/3)
00000001 1DD096 00000000 FFFFFFFF Finish this Period Now!
00010001 1DD095 00000000 FFFFFFFF Finish this Period Now! (2/3)
00010001 1DD094 00000001 FFFFFFFF Finish this Period Now! (3/3)
00300060 1DD098 00012875 FFFFFFFF Infinite Shot Time
00300001 1DD098 00000001 FFFFFFFF No Shot Time Left Now! For the best effect assign this cheat an activation key and use it whenever the other side has the ball!
60000000 000000 00000000 00000000
00000000 1DD4E8 00000000 FFFFFFFF Score always = 0 PL1
00000000 1DD4E8 0000007F FFFFFFFF Score always = 127 PL1
00000001 1DD4E8 00000000 FFFFFFFF Set score = 0 Now! PL1
00000001 1DD4E8 00000032 FFFFFFFF Set score = 50 Now! PL1
00000101 1DD4E8 0000007F FFFFFFFF Select Score Now! PL1
60000000 000000 00000000 00000000
00000000 1DD4F4 00000000 FFFFFFFF Score always = 0 PL2
00000000 1DD4F4 0000007F FFFFFFFF Score always = 127 PL2
00000001 1DD4F4 00000000 FFFFFFFF Set score = 0 Now! PL2
00000001 1DD4F4 00000032 FFFFFFFF Set score = 50 Now! PL2
00000101 1DD4F4 0000007F FFFFFFFF Select Score Now! PL2
Credit Pugsy's MAME Cheat file