Dr. Micro| 1983 |
Description:
Notes:
Notes:
Release type:
Developer: Sanritsu
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Sanritsu
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Dr. Micro VGMuseum Game Endings
Dr. Micro on CAESAR
Dr. Micro high score and replay at MARP
Dr. Micro on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Dr. Micro VGMuseum Game Endings
Dr. Micro on CAESAR
Dr. Micro high score and replay at MARP
Dr. Micro on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Dr. Micro (c) 1983 Sanritsu.
An early platform game in which the player must defeat a mad scientist, avoiding and destroying his evil creations in the process.
The game consists of 3 single-screen levels :
On the first the player must move from the left to the right of the screen, dropping down onto constantly moving metal pillars and shooting the enemies.
On the second level, the player must steer a floating ball around the screen, killing as many enemies as possible. Once enough enemies have been killed, an exit will open which the player must enter. The floating ball gradually diminishes and the player will have to drop to the bottom of the screen several times to get a replacement ball.
The final screen takes place on the scientist's production line; with machinery that must be carefully negotiated. Two large robots bar the route to the scientist and must be destroyed before the scientist can be reached.
- TECHNICAL -
Main CPU: Zilog Z80 (@ 3.072 Mhz)
Sound Chips: (3x) Texas Instruments SN76496 (@ 4.608 Mhz), OKI MSM5205 (@ 384 Khz)
Screen orientation: Vertical
Video resolution: 224 x 256 pixels
Screen refresh: 60.00 Hz
Palette colors: 32
Players: 2
Control: 4-way joystick
Buttons: 1
- TRIVIA -
The gradually deprecating platforms in this game (in the form of beach-balls) may be the first occurrence of this mechanism in the platform game genre. Numerous other examples would follow, including such examples as the perishable missiles in Contra 3 (SNES) which the player would cling to mid-level for want of sterner grounding.
While much of the content herein resembles the original Donkey Kong series, little else can be detracted from Dr. Micro in terms of originality.
The 'Evil Doctor' nemesis may also have established its video gaming roots here- subsequent incarnations are most obvious in the RockMan / MegaMan series.
Even the title's font seems to resemble Capcom's fine platform / shooter.
It is also fair to say that Dr. Micro pioneers unusually detailed features for itâs time- the lifeboat beneath our hero's feet, for example, follows him meticulously throughout the first screen.
The music that plays in the background is the song 'Chitty Chitty Bang Bang', originally from the Metro Goldwyn Mayer musical of the same name. You're pretty much going to sing the song at some point if you play the game.
- STAFF -
Developed by: Sanritsu
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=685&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Dr. Micro (c) 1983 Sanritsu.
An early platform game in which the player must defeat a mad scientist, avoiding and destroying his evil creations in the process.
The game consists of 3 single-screen levels :
On the first the player must move from the left to the right of the screen, dropping down onto constantly moving metal pillars and shooting the enemies.
On the second level, the player must steer a floating ball around the screen, killing as many enemies as possible. Once enough enemies have been killed, an exit will open which the player must enter. The floating ball gradually diminishes and the player will have to drop to the bottom of the screen several times to get a replacement ball.
The final screen takes place on the scientist's production line; with machinery that must be carefully negotiated. Two large robots bar the route to the scientist and must be destroyed before the scientist can be reached.
- TECHNICAL -
Main CPU: Zilog Z80 (@ 3.072 Mhz)
Sound Chips: (3x) Texas Instruments SN76496 (@ 4.608 Mhz), OKI MSM5205 (@ 384 Khz)
Screen orientation: Vertical
Video resolution: 224 x 256 pixels
Screen refresh: 60.00 Hz
Palette colors: 32
Players: 2
Control: 4-way joystick
Buttons: 1
- TRIVIA -
The gradually deprecating platforms in this game (in the form of beach-balls) may be the first occurrence of this mechanism in the platform game genre. Numerous other examples would follow, including such examples as the perishable missiles in Contra 3 (SNES) which the player would cling to mid-level for want of sterner grounding.
While much of the content herein resembles the original Donkey Kong series, little else can be detracted from Dr. Micro in terms of originality.
The 'Evil Doctor' nemesis may also have established its video gaming roots here- subsequent incarnations are most obvious in the RockMan / MegaMan series.
Even the title's font seems to resemble Capcom's fine platform / shooter.
It is also fair to say that Dr. Micro pioneers unusually detailed features for itâs time- the lifeboat beneath our hero's feet, for example, follows him meticulously throughout the first screen.
The music that plays in the background is the song 'Chitty Chitty Bang Bang', originally from the Metro Goldwyn Mayer musical of the same name. You're pretty much going to sing the song at some point if you play the game.
- STAFF -
Developed by: Sanritsu
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=685&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 C186 0000000A FFFFFFFF Infinite Lives
20900000 2FE8 00002FEA FFFFFFFF Invincibility You can still die if you fall into the water on the Pipe Levels though
20810000 300F 00000000 FFFFFFFF Invincibility (02/12) Pt 1 Level 1 collisions, Pt 2 Level 1 boxing gloves
20810000 3293 000000C9 FFFFFFFF Invincibility (03/12) Level 1 vertical fire
20910000 0E2D 00000E2F FFFFFFFF Invincibility (04/12) Level 2 collisions
20810000 0E47 000000C9 FFFFFFFF Invincibility (05/12) Level 2 horizontal fire
20810000 0E04 000000C9 FFFFFFFF Invincibility (06/12) Level 2 vertical fire
20810000 6AD4 00000018 FFFFFFFF Invincibility (07/12) Level 3 objects
20810000 6B28 00000018 FFFFFFFF Invincibility (08/12) Level 3 crushers
20810000 6B6C 000000C9 FFFFFFFF Invincibility (09/12) Level 3 flames
20810000 6B54 000000C9 FFFFFFFF Invincibility (10/12) Level 3 rivets
20810000 77C7 00000000 FFFFFFFF Invincibility (11/12) Level 3 guard fire
20910000 6A81 00006A83 FFFFFFFF Invincibility (12/12) Level 3 guards
00300000 C174 09090909 FFFFFFFF Always have Maximum Bonus
60000000 0000 00000000 00000000
60000000 0000 00000000 00000000 Pipe Level Cheats
60000000 0000 00000000 00000000 -------------------
00000000 C1DD 00000002 FFFFFFFF Infinite Dinghies
60000000 0000 00000000 00000000
60000000 0000 00000000 00000000 Ball Level Cheats
60000000 0000 00000000 00000000 -------------------
20800000 0ED1 00000000 FFFFFFFF Maximum Ball Size Stops the ball you stand on one of the levels reducing in size when you fire.
00000000 C058 0000007F FFFFFFFF Exit Always Open
00000001 C058 0000007F FFFFFFFF Open Exit Now!
Credit Pugsy's MAME Cheat file
00000000 C186 0000000A FFFFFFFF Infinite Lives
20900000 2FE8 00002FEA FFFFFFFF Invincibility You can still die if you fall into the water on the Pipe Levels though
20810000 300F 00000000 FFFFFFFF Invincibility (02/12) Pt 1 Level 1 collisions, Pt 2 Level 1 boxing gloves
20810000 3293 000000C9 FFFFFFFF Invincibility (03/12) Level 1 vertical fire
20910000 0E2D 00000E2F FFFFFFFF Invincibility (04/12) Level 2 collisions
20810000 0E47 000000C9 FFFFFFFF Invincibility (05/12) Level 2 horizontal fire
20810000 0E04 000000C9 FFFFFFFF Invincibility (06/12) Level 2 vertical fire
20810000 6AD4 00000018 FFFFFFFF Invincibility (07/12) Level 3 objects
20810000 6B28 00000018 FFFFFFFF Invincibility (08/12) Level 3 crushers
20810000 6B6C 000000C9 FFFFFFFF Invincibility (09/12) Level 3 flames
20810000 6B54 000000C9 FFFFFFFF Invincibility (10/12) Level 3 rivets
20810000 77C7 00000000 FFFFFFFF Invincibility (11/12) Level 3 guard fire
20910000 6A81 00006A83 FFFFFFFF Invincibility (12/12) Level 3 guards
00300000 C174 09090909 FFFFFFFF Always have Maximum Bonus
60000000 0000 00000000 00000000
60000000 0000 00000000 00000000 Pipe Level Cheats
60000000 0000 00000000 00000000 -------------------
00000000 C1DD 00000002 FFFFFFFF Infinite Dinghies
60000000 0000 00000000 00000000
60000000 0000 00000000 00000000 Ball Level Cheats
60000000 0000 00000000 00000000 -------------------
20800000 0ED1 00000000 FFFFFFFF Maximum Ball Size Stops the ball you stand on one of the levels reducing in size when you fire.
00000000 C058 0000007F FFFFFFFF Exit Always Open
00000001 C058 0000007F FFFFFFFF Open Exit Now!
Credit Pugsy's MAME Cheat file