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Dribbling

 
Arcade
Arcade
Platform:

Dribbling

| 1983
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Model Racing
Controls/Input Device: Control(doublejoy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
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Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: none
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Dribbling (c) 1983 Model Racing.

An early overhead-view soccer game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 216 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : Double 8-way joysticks
Buttons : 2

- TRIVIA -

European Patent Number: EP0071690

Also licensed to Olympia and Zaccaria.

- STAFF -

Designed by: Lanfranco Chinea

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=710&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 2143 00000099 FFFFFFFF Infinite Time
60000000 0000 00000000 00000000
00000000 2166 00000000 FFFFFFFF Score always = 0 PL1 Score won't be correctly displayed until the player scores a goal
00000000 2166 00000010 FFFFFFFF Score always = 10 PL1 Score won't be correctly displayed until the player scores a goal
00000001 2166 00000000 FFFFFFFF Score = 0 Now! PL1 Score won't be correctly displayed until the player scores a goal
00000001 2166 00000010 FFFFFFFF Score = 10 Now! PL1 Score won't be correctly displayed until the player scores a goal
00000F01 2166 00000099 FFFFFFFF Select Score PL1 Score won't be correctly displayed until the player scores a goal
60000000 0000 00000000 00000000
00000000 2167 00000000 FFFFFFFF Score always = 0 PL2 Score won't be correctly displayed until the player scores a goal
00000000 2167 00000010 FFFFFFFF Score always = 10 PL2 Score won't be correctly displayed until the player scores a goal
00000001 2167 00000000 FFFFFFFF Score = 0 Now! PL2 Score won't be correctly displayed until the player scores a goal
00000001 2167 00000010 FFFFFFFF Score = 10 Now! PL2 Score won't be correctly displayed until the player scores a goal
00000F01 2167 00000099 FFFFFFFF Select Score PL2 Score won't be correctly displayed until the player scores a goal

Credit Pugsy's MAME Cheat file
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