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Dragonninja (Japan)

 
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Arcade
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Dragonninja (Japan)

| 1988
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Notes:
Release type:
Developer: Data East Corporation
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
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System/ConversionClass:
SoundMix: Mono
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Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
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Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Dragonninja (c) 1988 Data East.

Dragonninja is a sideways scrolling platform beat-em-up for one or two players in which the US president, President Ronnie (based on ex-U.S. president, Ronald Reagan), has been abducted by the nefarious DragonNinja clan.

Players take on the role of two government agents - 'Blade' and 'Striker' - who must fight their way through 7 enemy-packed levels to defeat the DragonNinja and save the President.

Each stage must be completed with a set time limit and initially the agents can only punch, kick and jump, although they can execute powerful spinning kicks and have the ability to charge themselves up with "inner energy" - by holding the punch button - to throw a powerful, long-range flaming punch that hits all opponents in front of the player.

Players will also come across weapon power-ups in the form of knives and Nunchuks. Player health can be replenished by picking up the drinks cans (resembling Coco-Cola cans) that also occasionally appear. Clocks can also be picked up to extend the stage's time limit.

At the end of each stage, players must defeat powerful end-of-level bosses, the first of which is Karnov, who was the star of his own 1987 video game of the same name.

For the game's 7th and final stage, players must re-fight all of the bosses from the previous stages, before finally confronting the Dragon Ninja himself. Defeating the Dragon Ninja frees the U.S. president and the game is over.

- TECHNICAL -

Main CPU : Motorola 68000
Sound CPU : MOS Technology M6502
Sound Chips : YM2203, YM3812, OKI6295

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Dragonninja was released in April 1988 in Japan.

This game is known in US as "Bad Dudes vs. Dragonninja".

'Bad Dudes' acquired something of a cult status, due in no small part to its tongue-in-cheek humour; such as the game's introduction by a Secret Service agent informing the player that 'President Ronnie has been kidnapped by the Ninjas. Are you a bad enough dude to rescue Ronnie?' After saving the President, Reagan appears in the Oval Office and delivers the line : 'Hey Dudes Thanks, for rescuing me, let's go for a burger...'.

The game includes a cameo appearance by "Karnov" (a hero in his own Data East game), who oddly enough, appears as an enemy boss rather than the good guy this time around!

The trucks on the second stage say 'Kikuchi Co., Ltd'. Kikuchi Co is a real company established on November 1953 in Japan. It manufactures and sells automobile body frame components and it is affiliated to Honda.

Polystar / Datam released a limited-edition soundtrack album for this game (Deco History Scene I : Data East Game Music Scene One - H25X-20008) on September 25, 1988.

- STAFF -

Planner : Makoto Kikuchi
Programmers : Tomotaka Osada, Masaaki Tamura, Nobusuke Sasaki, Naomi Susa, Kenji Takahashi
Graphic designers : Dot Man, Mix Man, Monsieur Micky, Torba-RR, OK Youichi, Kansaiman, Milky Kikuchi
Sound : Azusa Hara (AZUSA), Hiroaki Yoshida (MARO)

- PORTS -

Here is a list of ports released in Japan. For non-Japanese ports, please see the non-Japanese version entry; "Bad Dudes vs. Dragonninja [Model 1US34]".

* Consoles :
Nintendo Famicom [JP] (July 14, 1989) "Dragon Ninja"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=704&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FFA8C6 00000099 FFFFFFFF Infinite Time
00000001 FF95C0 00000001 FFFFFFFF Kill BOSS with One Hit Now!
60000000 000000 00000000 00000000
00000000 FFA39A 00000003 FFFFFFFF Infinite Lives PL1
00000000 FFA380 00000014 FFFFFFFF Infinite Energy PL1
00000000 FFA386 00000010 FFFFFFFF Invincibility PL1
00000000 FFA365 00000000 FFFFFFFF Always have No Weapon PL1
00000000 FFA365 00000002 FFFFFFFF Always have Nunchaku PL1
00000000 FFA365 00000004 FFFFFFFF Always have Knife PL1
00000001 FFA365 00000000 FFFFFFFF Get No Weapon Now! PL1
00000001 FFA365 00000002 FFFFFFFF Get Nunchaku Now! PL1
00000001 FFA365 00000004 FFFFFFFF Get Knife Now! PL1
60000000 000000 00000000 00000000
00000000 FFA25A 00000003 FFFFFFFF Infinite Lives PL2
00000000 FFA240 00000014 FFFFFFFF Infinite Energy PL2
00000000 FFA246 00000010 FFFFFFFF Invincibility PL2
00000000 FFA225 00000000 FFFFFFFF Always have No Weapon PL2
00000000 FFA225 00000002 FFFFFFFF Always have Nunchaku PL2
00000000 FFA225 00000004 FFFFFFFF Always have Knife PL2
00000001 FFA225 00000000 FFFFFFFF Get No Weapon Now! PL2
00000001 FFA225 00000002 FFFFFFFF Get Nunchaku Now! PL2
00000001 FFA225 00000004 FFFFFFFF Get Knife Now! PL2

Credit Pugsy's MAME Cheat file
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