Mr. Do's Wild Ride| 1984 |
Description:
Notes:
Notes:
Release type:
Developer: Universal
Controls/Input Device: Control(joy4way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Universal
Controls/Input Device: Control(joy4way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Mr. Do's Wild Ride VGMuseum Game Endings
Mr. Do's Wild Ride on CAESAR
Mr. Do's Wild Ride high score and replay at MARP
Mr. Do's Wild Ride on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Mr. Do's Wild Ride VGMuseum Game Endings
Mr. Do's Wild Ride on CAESAR
Mr. Do's Wild Ride high score and replay at MARP
Mr. Do's Wild Ride on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Mr. Do's Wild Ride (c) 1984 Universal.
Mr Do's third arcade outing is another platform game, following on from the superb "Mr. Do's Castle", released a year earlier. The synonymous Mr. Do! cherries are present and correct, but are not used in the same way as in other games in the series. In both "Mr Do!" and "Mr. Do's Castle", collecting all of the cherries available was a way of completing a level. In Wild Ride, however, collecting them merely changes the 'prize' awarded upon reaching the level's goal. This can be one or two letters from EXTRA, or other items which simply award bonus points. When Mr. Do reaches his goal, he waves a flag while the bonus counter is added to his score.
The gameplay is similar to that of Nintendo's legendary "Donkey Kong", with Mr. Do starting each level at the bottom of the screen, trying to make his way to the exit at the very top. Mr. Do doesn't have either his Powerball or mallet in this game, but holding the ACTION button makes him run faster along the track. The trade-off of this is that his bonus points deplete much quicker. When all of the EXTRA letters are collected, the player is awarded with an extra life.
Each of the game's six levels is set on a roller coaster, with each having its own theme, traps and pitfalls. Wild Ride doesn't feature the intermission screens that appear in previous Mr.Do games.
The levels are :
Level 1, Roller Coaster.
Level 2, Pirate Ship.
Level 3, Three Elevators.
Level 4, Castle on Screen.
Level 5, Multiple Columns.
Level 6, Six Rings.
After level six the levels are repeated.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3.9 Mhz), (2x) Zilog Z80 (@4mhz)
Sound Chips : (4x) Texas Instruments SN76496 (@ 4 Mhz)
Players : 2
Control : 4-way joystick
Buttons : 2
- TRIVIA -
Mr. Do's Wild Ride was released in January 1984.
The title 'Mr. Do's Wild Ride' may be an homage to 'Mr. Toad's Wild Ride', an attraction at Disneyland.
Ocean Software, who were based in the city of Manchester, England, released a home computer version of the game. They obviously decided, however, that the "Mr. Do!" name was no longer commercially strong enough to guarantee strong sales, and instead re-tooled the game as 'Kong Strikes Back' - dropping Nintendo's ubiquitous giant ape into the game and arming the player with bombs - which act in the same way as Mr. Do's powerball.
- SCORING -
Sundae : 100 points.
Cocktail : 200 points.
Umbrella : 300 points.
Sword : 400 points.
Money bag : 500 points.
Trophy : 600 points.
EXTRA letter : 500 points.
Diamond : 10000 points.
Climbing a ladder above a roller coaster :
1 coaster : 100 points
2 coasters : 300 points
3 coasters : 500 points
- SERIES -
1. Mr. Do! (1982)
2. Mr. Do's Castle (1983)
3. Mr. Do's Wild Ride (1984)
4. Do! Run Run (1984)
5. Neo Mr. Do! (1996)
- PORTS -
* Computers :
MSX [JP] (1985)
Amstrad CPC [EU] (1985) "Kong Strikes Back"
Commodore 64 [EU] (1985) "Kong Strikes Back"
Sinclair ZX Spectrum [EU] (1985) "Kong Strikes Back"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1687&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Mr. Do's Wild Ride (c) 1984 Universal.
Mr Do's third arcade outing is another platform game, following on from the superb "Mr. Do's Castle", released a year earlier. The synonymous Mr. Do! cherries are present and correct, but are not used in the same way as in other games in the series. In both "Mr Do!" and "Mr. Do's Castle", collecting all of the cherries available was a way of completing a level. In Wild Ride, however, collecting them merely changes the 'prize' awarded upon reaching the level's goal. This can be one or two letters from EXTRA, or other items which simply award bonus points. When Mr. Do reaches his goal, he waves a flag while the bonus counter is added to his score.
The gameplay is similar to that of Nintendo's legendary "Donkey Kong", with Mr. Do starting each level at the bottom of the screen, trying to make his way to the exit at the very top. Mr. Do doesn't have either his Powerball or mallet in this game, but holding the ACTION button makes him run faster along the track. The trade-off of this is that his bonus points deplete much quicker. When all of the EXTRA letters are collected, the player is awarded with an extra life.
Each of the game's six levels is set on a roller coaster, with each having its own theme, traps and pitfalls. Wild Ride doesn't feature the intermission screens that appear in previous Mr.Do games.
The levels are :
Level 1, Roller Coaster.
Level 2, Pirate Ship.
Level 3, Three Elevators.
Level 4, Castle on Screen.
Level 5, Multiple Columns.
Level 6, Six Rings.
After level six the levels are repeated.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3.9 Mhz), (2x) Zilog Z80 (@4mhz)
Sound Chips : (4x) Texas Instruments SN76496 (@ 4 Mhz)
Players : 2
Control : 4-way joystick
Buttons : 2
- TRIVIA -
Mr. Do's Wild Ride was released in January 1984.
The title 'Mr. Do's Wild Ride' may be an homage to 'Mr. Toad's Wild Ride', an attraction at Disneyland.
Ocean Software, who were based in the city of Manchester, England, released a home computer version of the game. They obviously decided, however, that the "Mr. Do!" name was no longer commercially strong enough to guarantee strong sales, and instead re-tooled the game as 'Kong Strikes Back' - dropping Nintendo's ubiquitous giant ape into the game and arming the player with bombs - which act in the same way as Mr. Do's powerball.
- SCORING -
Sundae : 100 points.
Cocktail : 200 points.
Umbrella : 300 points.
Sword : 400 points.
Money bag : 500 points.
Trophy : 600 points.
EXTRA letter : 500 points.
Diamond : 10000 points.
Climbing a ladder above a roller coaster :
1 coaster : 100 points
2 coasters : 300 points
3 coasters : 500 points
- SERIES -
1. Mr. Do! (1982)
2. Mr. Do's Castle (1983)
3. Mr. Do's Wild Ride (1984)
4. Do! Run Run (1984)
5. Neo Mr. Do! (1996)
- PORTS -
* Computers :
MSX [JP] (1985)
Amstrad CPC [EU] (1985) "Kong Strikes Back"
Commodore 64 [EU] (1985) "Kong Strikes Back"
Sinclair ZX Spectrum [EU] (1985) "Kong Strikes Back"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1687&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 2012 00000009 FFFFFFFF Infinite Credits
00000000 226E 00000099 FFFFFFFF Infinite Time (F6) This cheat is buggy
00010000 226F 00000099 FFFFFFFF Infinite Time (2/2)
00000000 2103 00000007 FFFFFFFF Infinite Lives
20800000 7A64 000000C9 FFFFFFFF Invincibility
20810000 86CA 000000C9 FFFFFFFF Invincibility (2/8) 1st = Jetcoaster, 2nd = Rolling Iron Ball
20810000 8E70 00000018 FFFFFFFF Invincibility (3/8) Horse
20810000 9002 00000000 FFFFFFFF Invincibility (4/8) Iron Ball
20810000 91F4 000000C9 FFFFFFFF Invincibility (5/8) Small Iron Ball
20810000 932B 000000C9 FFFFFFFF Invincibility (6/8) Falling Box
20810000 9579 000000C9 FFFFFFFF Invincibility (7/8) Spring Iron Ball
20810000 96A6 000000C9 FFFFFFFF Invincibility (8/8) Pirate Ship
Credit Pugsy's MAME Cheat file
00000000 2012 00000009 FFFFFFFF Infinite Credits
00000000 226E 00000099 FFFFFFFF Infinite Time (F6) This cheat is buggy
00010000 226F 00000099 FFFFFFFF Infinite Time (2/2)
00000000 2103 00000007 FFFFFFFF Infinite Lives
20800000 7A64 000000C9 FFFFFFFF Invincibility
20810000 86CA 000000C9 FFFFFFFF Invincibility (2/8) 1st = Jetcoaster, 2nd = Rolling Iron Ball
20810000 8E70 00000018 FFFFFFFF Invincibility (3/8) Horse
20810000 9002 00000000 FFFFFFFF Invincibility (4/8) Iron Ball
20810000 91F4 000000C9 FFFFFFFF Invincibility (5/8) Small Iron Ball
20810000 932B 000000C9 FFFFFFFF Invincibility (6/8) Falling Box
20810000 9579 000000C9 FFFFFFFF Invincibility (7/8) Spring Iron Ball
20810000 96A6 000000C9 FFFFFFFF Invincibility (8/8) Pirate Ship
Credit Pugsy's MAME Cheat file