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Domino Man

 
Arcade
Arcade
Platform:

Domino Man

| 1982
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Bally Midway
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Domino Man (c) 1982 Bally Midway.

The player controls Domino Man, a bespectacled, moustachioed artist who must set up a chain of giant dominoes across the screen, to form a chain of dominoes which can then be toppled.

The dominoes must be placed on sites marked by black spots, achieved by simply running over each spot. Once all of the spots are covered with a domino, the chain is complete. The player will then have the choice of either knocking them all down to clear the level, or simply wait for a few seconds to continue to the next screen, in hope of completing the chain on THAT level, and so on. In this way, the player can set up several chains and knock them all down in one fell swoop, earning many bonus points in the process. Multiple chains are, of course, very difficult to achieve.

Domino Man's progress is hampered by a neighborhood bully who walks onto the screen and tries to knock over the first dominoes he comes across. The player must either try to complete and topple the chain of dominoes before the bully knocks them over, or hit the bully with a domino; causing the bully's trousers to fall down and disabling him for a few seconds. A killer bee also appears, and if it manages to sting the player, a life is lost. A bag lady and a boy pushing a shopping cart wander blindly around the levels, occasionally knocking over some of the dominoes. Domino Man can hit them, however, causing them to change direction.

Once a game is over, a poem is displayed on-screen to evaluate the player's performance on the game. For example :
Roses are red
Or so goes the verse,
You set up fifty-two
You could have done worse.

- TECHNICAL -

[Upright model] [No. 316]

The game uses the standard Midway-style cabinet for that era. In addition to pictures of dominoes around the monitor, the lower front portion of the cabinet (around the coin door) sports several large vacu-molded plastic dominoes.

Bally Midway MCR 2 hardware

Main CPU : Zilog Z80 (@ 2.496 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Domino Man was released in December 1982.

The main character in the game (as well as the bartender in "Tapper" and one of the lumberjacks in "Timber") is based on a Marvin Glass employee named Mike Ferris who had the same mustache and bald head and wore a red T-shirt all the time.

Donald Hayes holds the official record for this game with 1,040,866 points on August 1, 2003.

- STAFF -

Designed by : Marvin Glass
Programmed by : Richard Ditton, Elaine Ditton
Graphics by : Scott Morrison

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=660&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 C1B5 00000008 FFFFFFFF Infinite Lives
60000000 0000 00000000 00000000 [Use Freeze only if object ]
60000000 0000 00000000 00000000 [is on the screen. ]
00000000 F024 0000003C FFFFFFFF Freeze the Bee
00000000 F01C 000000D6 FFFFFFFF Freeze Big Man
20800000 12A0 000000C9 FFFFFFFF Invincibility - Player
20800000 0A6B 00000000 FFFFFFFF Invincibility - Domino
00000300 C1B4 00000018 FFFFFFFF Select Comment at Game Over
20A10000 3D00 00C1B43A FFFFFFFF Select Comment at Game Over (2/4) ld a,($C1B4)
20B10000 3D03 131028A7 FFFFFFFF Select Comment at Game Over (3/4) and a / jr z,$3D16 / inc de
20B10000 3D07 F9183D13 FFFFFFFF Select Comment at Game Over (4/4) inc de / dec a / jr 3D04
60000000 0000 00000000 00000000
20000300 6461 00000062 FFFFFFFF Select Starting Stage PL1
20A10000 396C 006460CD FFFFFFFF Select Starting Stage PL1 (2/6) call $6460
20810000 6460 0000003E FFFFFFFF Select Starting Stage PL1 (3/6) ld a,$xx [Selected value is stored]
20A10000 6462 00C1AC32 FFFFFFFF Select Starting Stage PL1 (4/6) ld ($C1AC),a
20A10000 6465 00C1B932 FFFFFFFF Select Starting Stage PL1 (5/6) ld ($C1B9),a
20B10000 6468 C9C0053A FFFFFFFF Select Starting Stage PL1 (6/6) ld a,($C005) / ret
20000300 646D 00000062 FFFFFFFF Select Starting Stage PL2
20A10000 3986 00646CCD FFFFFFFF Select Starting Stage PL2 (2/6) call $646C
20810000 646C 0000003E FFFFFFFF Select Starting Stage PL2 (3/6) ld a,$xx [Selected value is stored]
20A10000 646E 00C1D632 FFFFFFFF Select Starting Stage PL2 (4/6) ld ($C1D6),a
20A10000 6471 00C1E332 FFFFFFFF Select Starting Stage PL2 (5/6) ld ($C1E3),a
20B10000 6474 C9C0063A FFFFFFFF Select Starting Stage PL2 (6/6) ld a,($C006) / ret
60000000 0000 00000000 00000000
20800000 4EBC 000000C9 FFFFFFFF Skip RAM/ROM Check
20810000 4F9D 000000C9 FFFFFFFF Skip RAM/ROM Check (2/2) 1st = RAM Check, 2nd = ROM Check

Credit Pugsy's MAME Cheat file
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