Dead Or Alive ++ (JAPAN)| 1998 |
Description:
Notes:
Notes:
Release type:
Developer: Tecmo
Controls/Input Device: Control(joy8way), Buttons(6)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Tecmo
Controls/Input Device: Control(joy8way), Buttons(6)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: none
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: none
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Dead Or Alive ++ (JAPAN) VGMuseum Game Endings
Dead Or Alive ++ (JAPAN) on CAESAR
Dead Or Alive ++ (JAPAN) high score and replay at MARP
Dead Or Alive ++ (JAPAN) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Dead Or Alive ++ (JAPAN) VGMuseum Game Endings
Dead Or Alive ++ (JAPAN) on CAESAR
Dead Or Alive ++ (JAPAN) high score and replay at MARP
Dead Or Alive ++ (JAPAN) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Dead or Alive ++ (c) 1998 Tecmo, Limited.
An update of the 1996 original, this game run on the ZN-1 architecture, hardware based the Sony Playstation.
Upon its initial release, the now-respected series drew attention and notoriety as much for the gravity-defying 'bouncing breasts' of its female protagonists as for its solid, inventive gameplay.
- TECHNICAL -
Main CPU : SPU (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 6
- TRIVIA -
Dead or Alive ++ was released in October 1998.
Presented by Team Ninja (see 'Staff' section for more information).
This game runs on Sony Playstation-based hardware while the original Dead or Alive runs on the more powerful Sega Model 2 hardware. Consequently, this game uses 3-D arenas surrounded by 2D backdrops while the original Dead or Alive uses a fully 3-D environment rendered in real time. However, this game compensates with smoother, rounder character models and better lighting effects.
- TIPS AND TRICKS -
* Play as Raidou : complete a game playing as Kasumi in Tournament Mode and defeating Raidou at stage 8, then in the name entry screen input the word 'SIAWASE?'. Raidou appears now in the character select screen.
- SERIES -
1. Dead or Alive (1996, Arcade)
2. Dead or Alive ++ (1998, Arcade)
3. Dead or Alive 2 (1999, Arcade)
4. Dead or Alive 2 Millennium (2000, Arcade)
5. Dead or Alive 3 (2001, XBOX)
6. Dead or Alive 4 (2005, XBOX 360)
7. Dead or Alive - Dimensions (2011, 3DS)
8. Dead or Alive 5 (2012, PS3, XBOX 360)
9. Dead or Alive 5 Ultimate Arcade (2013)
- STAFF -
Main programmer : Hiroaki Ozawa (D)
Planning director : Katsunori Ehara
Programmers : Nuehina, T. Sawatari, Mitsuo, Yume Maboroshi, Shigeaki Ohta (VAL), Kazubou, Takashi Watanabe, Tetsuya Imamura
Planners : Motohiro Shiga, Asamin, Y. Sasaki, Mizuki Takeda
Motion manager : Makoto 50 Isomine
Motion director : Hiro Matsui
Motion designers : C. Sasaki, Tohru Mishima, Sane Kondo, Masanori Sato, Akira Izumi, Gelira Saitoh, Naruse Yuki, Hiraoka Tomoo, Leo, Shigefumi Ishizuka, Masaki Koshikawa, Ryuji Ikeda, Taro Matsushita
Animation data : Noriaki Kazama, S. Sameshima
CG director : Hideyuki Kato
Character modeler : Yasushi Nakakura
Character designers : Kubotan, Yoshiki Horiuchi, Jumbo Matumura, D. Ota, Hideaki Takahasi, Naofumi Sasaya, Buu Nakamura
Stage designers : H. Niimi, N. Sakauchi
Movie staff : Great Egawa, Yusuke Iida
Sound effect : K. Inaba
Music composer : S. Okuda, M. Hosoi
Artwork designer : N. Yamada
Characters voice (Aoni Pro) : Sakura Tange, Mami Koyama, Yumi Touma, Wakana Yamazaki, Miyako Endo, Bin Shimada, Hideyuki Hori, Toshio Furukawa, Hisao Egawa, Takeshi Aono, Daisuke Gouri, Kouji Yada
Technical director : Gussan Kawaguchi, Y. Koga
Chief director : Tomonobu Itagaki
Executive producer : Max Naka
- PORTS -
* Consoles :
Sony PlayStation (1998, "Dead or Alive")
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=607&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Dead or Alive ++ (c) 1998 Tecmo, Limited.
An update of the 1996 original, this game run on the ZN-1 architecture, hardware based the Sony Playstation.
Upon its initial release, the now-respected series drew attention and notoriety as much for the gravity-defying 'bouncing breasts' of its female protagonists as for its solid, inventive gameplay.
- TECHNICAL -
Main CPU : SPU (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 6
- TRIVIA -
Dead or Alive ++ was released in October 1998.
Presented by Team Ninja (see 'Staff' section for more information).
This game runs on Sony Playstation-based hardware while the original Dead or Alive runs on the more powerful Sega Model 2 hardware. Consequently, this game uses 3-D arenas surrounded by 2D backdrops while the original Dead or Alive uses a fully 3-D environment rendered in real time. However, this game compensates with smoother, rounder character models and better lighting effects.
- TIPS AND TRICKS -
* Play as Raidou : complete a game playing as Kasumi in Tournament Mode and defeating Raidou at stage 8, then in the name entry screen input the word 'SIAWASE?'. Raidou appears now in the character select screen.
- SERIES -
1. Dead or Alive (1996, Arcade)
2. Dead or Alive ++ (1998, Arcade)
3. Dead or Alive 2 (1999, Arcade)
4. Dead or Alive 2 Millennium (2000, Arcade)
5. Dead or Alive 3 (2001, XBOX)
6. Dead or Alive 4 (2005, XBOX 360)
7. Dead or Alive - Dimensions (2011, 3DS)
8. Dead or Alive 5 (2012, PS3, XBOX 360)
9. Dead or Alive 5 Ultimate Arcade (2013)
- STAFF -
Main programmer : Hiroaki Ozawa (D)
Planning director : Katsunori Ehara
Programmers : Nuehina, T. Sawatari, Mitsuo, Yume Maboroshi, Shigeaki Ohta (VAL), Kazubou, Takashi Watanabe, Tetsuya Imamura
Planners : Motohiro Shiga, Asamin, Y. Sasaki, Mizuki Takeda
Motion manager : Makoto 50 Isomine
Motion director : Hiro Matsui
Motion designers : C. Sasaki, Tohru Mishima, Sane Kondo, Masanori Sato, Akira Izumi, Gelira Saitoh, Naruse Yuki, Hiraoka Tomoo, Leo, Shigefumi Ishizuka, Masaki Koshikawa, Ryuji Ikeda, Taro Matsushita
Animation data : Noriaki Kazama, S. Sameshima
CG director : Hideyuki Kato
Character modeler : Yasushi Nakakura
Character designers : Kubotan, Yoshiki Horiuchi, Jumbo Matumura, D. Ota, Hideaki Takahasi, Naofumi Sasaya, Buu Nakamura
Stage designers : H. Niimi, N. Sakauchi
Movie staff : Great Egawa, Yusuke Iida
Sound effect : K. Inaba
Music composer : S. Okuda, M. Hosoi
Artwork designer : N. Yamada
Characters voice (Aoni Pro) : Sakura Tange, Mami Koyama, Yumi Touma, Wakana Yamazaki, Miyako Endo, Bin Shimada, Hideyuki Hori, Toshio Furukawa, Hisao Egawa, Takeshi Aono, Daisuke Gouri, Kouji Yada
Technical director : Gussan Kawaguchi, Y. Koga
Chief director : Tomonobu Itagaki
Executive producer : Max Naka
- PORTS -
* Consoles :
Sony PlayStation (1998, "Dead or Alive")
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=607&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 8CAA8 00000063 FFFFFFFF Infinite Credits
00001301 8CE9A 00000007 FFFFFFFF Select Starting Stage Enable on the character selection screen
00000001 95500 00000001 FFFFFFFF Enable RAIDOU character selection Enable on the title screen. Note the cheat effect is stored in doapp.nv so the cheat will work on subsequent loads
00000001 95500 00000000 FFFFFFFF Disable RAIDOU character selection Enable on the title screen. Note the cheat effect is stored in doapp.nv so the cheat will work on subsequent loads
00000000 8CA99 00000063 FFFFFFFF Infinite Time
00000001 8CA99 00000000 FFFFFFFF Finish this Round Now!
60000000 00000 00000000 00000000
00000000 96360 000000F0 FFFFFFFF Infinite Energy PL1
00000001 96360 00000000 FFFFFFFF Drain All Energy Now! PL1
00000000 963C0 000000F0 FFFFFFFF Infinite Energy PL2
00000001 963C0 00000000 FFFFFFFF Drain All Energy Now! PL2
Credit Pugsy's MAME Cheat file
00000000 8CAA8 00000063 FFFFFFFF Infinite Credits
00001301 8CE9A 00000007 FFFFFFFF Select Starting Stage Enable on the character selection screen
00000001 95500 00000001 FFFFFFFF Enable RAIDOU character selection Enable on the title screen. Note the cheat effect is stored in doapp.nv so the cheat will work on subsequent loads
00000001 95500 00000000 FFFFFFFF Disable RAIDOU character selection Enable on the title screen. Note the cheat effect is stored in doapp.nv so the cheat will work on subsequent loads
00000000 8CA99 00000063 FFFFFFFF Infinite Time
00000001 8CA99 00000000 FFFFFFFF Finish this Round Now!
60000000 00000 00000000 00000000
00000000 96360 000000F0 FFFFFFFF Infinite Energy PL1
00000001 96360 00000000 FFFFFFFF Drain All Energy Now! PL1
00000000 963C0 000000F0 FFFFFFFF Infinite Energy PL2
00000001 963C0 00000000 FFFFFFFF Drain All Energy Now! PL2
Credit Pugsy's MAME Cheat file