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Depthcharge

 
Arcade
Arcade
Platform:

Depthcharge

| 1977
Genre:
Style:
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Description:


Notes:
Release type:
Developer: Gremlin
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 1
Rating:
Creator:
More Creator:
More Coder/Software:
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Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Depthcharge (c) 1977 Gremlin.

Depthcharge is a 2-Dimensional shooter. You control your destroyer on the surface of the water while submarines patrol underneath. Your job is to drop depth charges to eliminate these submarines. The submarines aren't defenseless as they launch mines straight up toward your ship.

Depthcharge was one of the early video games. Action was simple. This game also had the ability to retain the highest score (without the initials of course). Although the game is simple in concept, just trying to get enough points was enough to keep you working at it. Good luck on your submarine hunting mission.

- TECHNICAL -

Prom stickers : 50-55

Main CPU : Intel 8080 (@ 1.93356 Mhz)
Sound Chips : Samples

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 1
Buttons : 4 (LEFT, RIGHT, FIRE LEFT, FIRE RIGHT)

- TRIVIA -

Released during September 1977.

This game is also known as "Sub Hunter" (Taito).

Martin Bedard holds the official record for this game with 4,770 points on November 18, 2007.

- SCORING -

Scoring in this game is pretty simple :
* Submarines will have their score posted on their hull. The submarine scores are from 10 to 90 incrementing in 10's. For example, if you see 40 on the submarine, then that submarine is worth 40 points.
* Generally speaking, the lower in depth the submarine is, the higher the value for the submarine.
* You get 90 seconds on the timer to do as much damage as possible. If you score 500 points or greater, you will get an additional 45 seconds for overtime.
* After you are totally done, you get 30 points for each submarine killed. You do not lose points for losing your ship although it takes about 2 seconds to get a new one.

- TIPS AND TRICKS -

* When you start the game, your destroyer will be in the middle of the water. You will start seeing submarines entering the screen either from the left or right and at varying depths. You have a total of 6 depth charges that can be on the screen at any one time. This means if you fire all 6, then you have to
wait until one detonates on a submarine or the bottom of the sea before you get them back.

* Try to aim your shots to where the submarine will be at. This is, in a sense, ''leading'' the submarine. This is especially important if you are trying to get those submarines at the bottom of the sea.

* Always try to keep at least 2 depth charges in reserve. This is for those submarines that are close to the surface that like to throw mines you cannot avoid.

* Try to keep moving around in your destroyer. If you sit in one place, the submarines can put mines on either side of your ship and prevent you from escaping and adding a destroyer to their kills.

* Don't fire your depth charges too close together on one side. The reason is if a submarine is killed by one of them and the other one is too close, it will also detonate. If you were aiming at another submarine with the second one, then your shot is wasted.

* In addition to the mines themselves being dangerous, your ship can also be sunk by the effects of the mines. Don't sit too close when a mine detonates or you will be at the bottom of the sea.

* If you ''walk'' your shots you have a better chance of getting a good spread and taking out multiple submarines. Kind of like leaving a diagonal string of depth charges the submarines must pass through. Plus, you don't lose your other depth charges to the detonation of ones around them.

* Try to get the 500 required for extra time, it isn't too hard if you play smartly.

- PORTS -

* Computers :
Noval 760 (1977)
Commodore C64 (1983)
Apple II

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=622&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 E002 00000099 FFFFFFFF Infinite Time
00010000 8413 00000063 FFFFFFFF Infinite Time (2/2)
00000000 8012 000000CC FFFFFFFF Infinite Depth Charges
00000000 8468 00000000 FFFFFFFF Invincibility

Credit Pugsy's MAME Cheat file
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