DoDonPachi (International)| 1997 |
Description:
Notes:
Notes:
Release type:
Developer: Atlus/Cave
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Atlus/Cave
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
DoDonPachi (International) VGMuseum Game Endings
DoDonPachi (International) on CAESAR
DoDonPachi (International) high score and replay at MARP
DoDonPachi (International) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
DoDonPachi (International) VGMuseum Game Endings
DoDonPachi (International) on CAESAR
DoDonPachi (International) high score and replay at MARP
DoDonPachi (International) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
DoDonPachi (c) 1997 Atlus.
An excellent vertically scrolling shoot'em up.
- TECHNICAL -
Game ID : ATC03D2
Cave 1st Generation Hardware
Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM
Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Bomb
- TRIVIA -
Developed by Cave.
Released in February 1997.
Angry Chief Hornet (literally), 'DonPachi' is also Japanese onomatopoeia for the firing of guns...
A 'Campaign Version' was released. Reportedly only 100 units ever made and given out as prizes to high score contest winners.
Scitron / Gamest released a limited-edition soundtrack album for this game (DoDonPachi, ESP Ra.de. Soundtrack - SGCD-00002) on 06/11/1998.
Scitron Digital Content released a limited-edition soundtrack album for this game (Dodonpachi II / Dodonpachi Sound Trax - SCDC-00126) on 19/09/2001.
- TIPS AND TRICKS -
* Bee Medals : There are bee medals hidden in the whole game. If you shoot where a bee medal is hidden, it starts to blink. Then you will need to use your laser to free it, before you can collect the medal.
* Hits : There is a combo score system for hits within a specific time range. If it takes too long for your next hit, the chain breaks and counting restarts.
* Hidden 1up player : In stage 3 is your one and only chance to pick up a 1up item. It is hidden in the giant red spaceship you will pass later in the stage. To get it, open all 6 side-boxes with your laser, before you destroy the main tower in the center of the ship. You are not allowed to use your smartbomb for these actions. Otherwise the 1up item would not appear in the ruins of the tower afterwards.
* Bomb Stock : If you don't use the smartbombs and keep the stock display at 'maximum' bonus multiplier will be 2x.
* Flower bloom : There are a few places in the game you will meet flowers growing in ruins. If you fly near them they will bloom. This is more than just a joke of the graphic artist. It can reward you with a nice bonus score :
(each) flower blooming : 10 points per 1/60 sec.
+ your shots hit it : 510 points per bullet
+ your laser crosses it : 1'100 points per 1/30 sec.
* Second loop : To access the second (harder) loop thus being able to fight against Hibachi, the 'true' final boss after level 6 boss, you have to complete the first 6 levels with only one credit and meet at least one of these conditions :
- Don't lose more than 2 fighters (lives).
- Depending on the fighter, have a maximum hit count of at least :
Type A : 270 hits
Type B : 300 hits
Type C : 330 hits
- At least 50 million points by the end of level 6.
- Collect all 13 bees in four of the 6 areas using the tactic explained above for 'bee medals'.
- SERIES -
1. DonPachi (1995)
2. DoDonPachi (1997)
3. Bee Storm - DoDonPachi II (2001)
4. DoDonPachi Dai-Ou-Jou (2002)
5. DoDonPachi Dai-Fukkatsu (2008)
6. DoDonPachi Saidaioujou (2012)
7. DoDonPachi Maximum (2012) [Apple App Store]
- STAFF -
Designers : Naoki Ogiwara, Akira Wakabayashi, Hiroyuki Tanaka, Junya Inoue, Riichirou Nitta
Programmers : Tsuneki Ikeda, Satoshi Kohyama, Makoto Watanabe, Takashi Ichimura
Special Thanks : Toshiaki Tomizawa, Atsunori Aburatani, Ryuichi Yabuki
Producer : Kenichi Takano
- PORTS -
* Consoles :
Sega Saturn [JP] (September 18, 1997; "DoDonPachi [Model T-14419G]")
Sony PlayStation [JP] (September 10, 1998; "DoDonPachi [Model SLPS-01364]")
Sega Saturn [JP] (September 17, 1998; "DoDonPachi [Model T-14424G]")
Sony PlayStation [JP] (May 26, 2010, "PSOne Classics")
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=652&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
DoDonPachi (c) 1997 Atlus.
An excellent vertically scrolling shoot'em up.
- TECHNICAL -
Game ID : ATC03D2
Cave 1st Generation Hardware
Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM
Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Bomb
- TRIVIA -
Developed by Cave.
Released in February 1997.
Angry Chief Hornet (literally), 'DonPachi' is also Japanese onomatopoeia for the firing of guns...
A 'Campaign Version' was released. Reportedly only 100 units ever made and given out as prizes to high score contest winners.
Scitron / Gamest released a limited-edition soundtrack album for this game (DoDonPachi, ESP Ra.de. Soundtrack - SGCD-00002) on 06/11/1998.
Scitron Digital Content released a limited-edition soundtrack album for this game (Dodonpachi II / Dodonpachi Sound Trax - SCDC-00126) on 19/09/2001.
- TIPS AND TRICKS -
* Bee Medals : There are bee medals hidden in the whole game. If you shoot where a bee medal is hidden, it starts to blink. Then you will need to use your laser to free it, before you can collect the medal.
* Hits : There is a combo score system for hits within a specific time range. If it takes too long for your next hit, the chain breaks and counting restarts.
* Hidden 1up player : In stage 3 is your one and only chance to pick up a 1up item. It is hidden in the giant red spaceship you will pass later in the stage. To get it, open all 6 side-boxes with your laser, before you destroy the main tower in the center of the ship. You are not allowed to use your smartbomb for these actions. Otherwise the 1up item would not appear in the ruins of the tower afterwards.
* Bomb Stock : If you don't use the smartbombs and keep the stock display at 'maximum' bonus multiplier will be 2x.
* Flower bloom : There are a few places in the game you will meet flowers growing in ruins. If you fly near them they will bloom. This is more than just a joke of the graphic artist. It can reward you with a nice bonus score :
(each) flower blooming : 10 points per 1/60 sec.
+ your shots hit it : 510 points per bullet
+ your laser crosses it : 1'100 points per 1/30 sec.
* Second loop : To access the second (harder) loop thus being able to fight against Hibachi, the 'true' final boss after level 6 boss, you have to complete the first 6 levels with only one credit and meet at least one of these conditions :
- Don't lose more than 2 fighters (lives).
- Depending on the fighter, have a maximum hit count of at least :
Type A : 270 hits
Type B : 300 hits
Type C : 330 hits
- At least 50 million points by the end of level 6.
- Collect all 13 bees in four of the 6 areas using the tactic explained above for 'bee medals'.
- SERIES -
1. DonPachi (1995)
2. DoDonPachi (1997)
3. Bee Storm - DoDonPachi II (2001)
4. DoDonPachi Dai-Ou-Jou (2002)
5. DoDonPachi Dai-Fukkatsu (2008)
6. DoDonPachi Saidaioujou (2012)
7. DoDonPachi Maximum (2012) [Apple App Store]
- STAFF -
Designers : Naoki Ogiwara, Akira Wakabayashi, Hiroyuki Tanaka, Junya Inoue, Riichirou Nitta
Programmers : Tsuneki Ikeda, Satoshi Kohyama, Makoto Watanabe, Takashi Ichimura
Special Thanks : Toshiaki Tomizawa, Atsunori Aburatani, Ryuichi Yabuki
Producer : Kenichi Takano
- PORTS -
* Consoles :
Sega Saturn [JP] (September 18, 1997; "DoDonPachi [Model T-14419G]")
Sony PlayStation [JP] (September 10, 1998; "DoDonPachi [Model SLPS-01364]")
Sega Saturn [JP] (September 17, 1998; "DoDonPachi [Model T-14424G]")
Sony PlayStation [JP] (May 26, 2010, "PSOne Classics")
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=652&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 10BE68 00000011 FFFFFFFF Infinite Selection Time
00000001 10019A 00000000 FFFFFFFF Kill Boss with 1 hit Now!
00000000 1017BF 00000063 FFFFFFFF Enemy never fires at you!
00000000 100E41 00000026 FFFFFFFF Infinite Fire Bomb Shot Time This cheat only works for one player at a time, it can be either PL1 or PL2. You either have to end the level or turn it OFF before the other player can have a go at it!
00000000 103F8F 0000001E FFFFFFFF Always have 1000000 bonus
60000000 000000 00000000 00000000
00000000 101965 00000005 FFFFFFFF Infinite Lives PL1
00000000 102CB0 00000006 FFFFFFFF Infinite Bombs PL1
00010000 102CB1 00000006 FFFFFFFF Infinite Bombs PL1 (2/2) 1/2 = actual 2/2 = capacity
00000000 102CAD 00000004 FFFFFFFF Maximum Shot PL1
00010000 102CAF 00000004 FFFFFFFF Maximum Shot PL1 (2/2) 1/2=Flag 2/2=State
00000000 1017D1 00000037 FFFFFFFF Maximum Combo PL1
00000000 102CCA 00000001 FFFFFFFF Invincibility PL1
00000000 10192B 00000099 FFFFFFFF Always have x99 max PL1
00010000 10192D 00000099 FFFFFFFF Always have x99 max PL1 (2/2)
60000000 000000 00000000 00000000
00000000 101967 00000005 FFFFFFFF Infinite Lives PL2
00000000 102CF0 00000006 FFFFFFFF Infinite Bombs PL2
00010000 102CF1 00000006 FFFFFFFF Infinite Bombs PL2 (2/2) 1/2 = actual 2/2 = capacity
00000000 102CED 00000004 FFFFFFFF Maximum Shot PL2
00010000 102CEF 00000004 FFFFFFFF Maximum Shot PL2 (2/2) 1/2=Flag 2/2=State
00000000 1017FB 00000037 FFFFFFFF Maximum Combo PL2
00000000 102D0A 00000001 FFFFFFFF Invincibility PL2
00000000 101935 00000099 FFFFFFFF Always have x99 max PL2
00010000 101937 00000099 FFFFFFFF Always have x99 max PL2 (2/2)
Credit Pugsy's MAME Cheat file
00000000 10BE68 00000011 FFFFFFFF Infinite Selection Time
00000001 10019A 00000000 FFFFFFFF Kill Boss with 1 hit Now!
00000000 1017BF 00000063 FFFFFFFF Enemy never fires at you!
00000000 100E41 00000026 FFFFFFFF Infinite Fire Bomb Shot Time This cheat only works for one player at a time, it can be either PL1 or PL2. You either have to end the level or turn it OFF before the other player can have a go at it!
00000000 103F8F 0000001E FFFFFFFF Always have 1000000 bonus
60000000 000000 00000000 00000000
00000000 101965 00000005 FFFFFFFF Infinite Lives PL1
00000000 102CB0 00000006 FFFFFFFF Infinite Bombs PL1
00010000 102CB1 00000006 FFFFFFFF Infinite Bombs PL1 (2/2) 1/2 = actual 2/2 = capacity
00000000 102CAD 00000004 FFFFFFFF Maximum Shot PL1
00010000 102CAF 00000004 FFFFFFFF Maximum Shot PL1 (2/2) 1/2=Flag 2/2=State
00000000 1017D1 00000037 FFFFFFFF Maximum Combo PL1
00000000 102CCA 00000001 FFFFFFFF Invincibility PL1
00000000 10192B 00000099 FFFFFFFF Always have x99 max PL1
00010000 10192D 00000099 FFFFFFFF Always have x99 max PL1 (2/2)
60000000 000000 00000000 00000000
00000000 101967 00000005 FFFFFFFF Infinite Lives PL2
00000000 102CF0 00000006 FFFFFFFF Infinite Bombs PL2
00010000 102CF1 00000006 FFFFFFFF Infinite Bombs PL2 (2/2) 1/2 = actual 2/2 = capacity
00000000 102CED 00000004 FFFFFFFF Maximum Shot PL2
00010000 102CEF 00000004 FFFFFFFF Maximum Shot PL2 (2/2) 1/2=Flag 2/2=State
00000000 1017FB 00000037 FFFFFFFF Maximum Combo PL2
00000000 102D0A 00000001 FFFFFFFF Invincibility PL2
00000000 101935 00000099 FFFFFFFF Always have x99 max PL2
00010000 101937 00000099 FFFFFFFF Always have x99 max PL2 (2/2)
Credit Pugsy's MAME Cheat file