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Dark Tower

 
Arcade
Arcade
Platform:

Dark Tower

| 1992
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Game Room
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
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Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Dark Tower (c) 1992 The Game Room.

A simple yet playable platform game which is somewhat unique in that while the game itself is original (i.e. not a direct clone of another game) many of the game's component parts are NOT. See 'Trivia' for further details.

- TECHNICAL -

Main CPU : HD6309 (@ 3.579545 Mhz), Hitachi HD63701 (@ 1.193181 Mhz), Motorola M68705 (@ 4 Mhz)
Sound CPU : HD6309 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (2x) MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 57.44 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Some sprite characters are ripped directly from Capcom's 1985 classic, "Ghosts 'n' Goblins" while the mummies are taken from another Capcom game, "Black Tiger". Most of the music and sfx are taken from Tecmo's "Double Dragon".

- STAFF -

Designed and programmed by : Kyle Hodgetts (K H)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=593&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000301 083B 00000031 FFFFFFFF Select Starting Level Set on the title screen after you've inserted a credit
20800000 A198 00000000 FFFFFFFF Invincibility
20810000 A1E5 00000000 FFFFFFFF Invincibility (2/3) 1st & 2nd = Enemy
20810000 A59C 00000020 FFFFFFFF Invincibility (3/3) Fire
00000000 08C8 00000004 FFFFFFFF Infinite Lives PL1
00000000 08C9 00000004 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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