Games-db / Arcade /

Dai Makai-Mura (Japan)

 
Arcade
Arcade
Platform:

Dai Makai-Mura (Japan)

| 1988
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Capcom
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


Recommended Games (Star Force):

Catacomb

Vega

Espial

Night Star (DECO Cassette)

Nova 2001

Star Jacker

Stunt Air

Zodiack

Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder

Pollux

Strike Gunner S.T.G

Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
大魔界村 (c) 1988 Capcom.
(Daimakaimura)

Three years have passed since the events of "Makaimura" and Arthur the knight once again finds himself battling against the hideous creatures of Demon World. The demons have now seized the kingdom and Arthur returns home to witness the castle's lone survivor, his beloved Gunievere, murdered by the king of the demons, Lucifer. Arthur once again embarks on a one-man quest to destroy the demonic invaders and save Gunievere's mortal soul.

Game-play is of a very similar vein to that of "Makaimura" - the classic run, jump and shoot action remains intact. Daimakaimura is, however, even more difficult than its already demanding predecessor. Arthur now has access to several new power-ups to aid him on his daunting quest, such as 'Golden Armour' which gives Arthur greater protection from the demons. Additionally, unlike "Makaimura", Arthur can now fire his weapons upwards instead of just left or right and, while jumping, can fire beneath him as well.

The graphics in Daimakaimura are predictably far superior to those of its 1985 prequel, with highly imaginative level design and superbly-drawn, smoothly animated enemies all adding to the game's superb Gothic feel.

- TECHNICAL -

Runs on the "CP System" hardware
B-Board #: 88622B-2
B-Board PALs: DM22A | LWIO
C-Board #: 88622-C-1 (no PALs)
CPS-B #: CPS-B-01 DL-0411-10001

Players: 2 (Alternatively)
Control: 8-way joystick
Buttons: 2
=> [1] Fire, [2] Jump

- TRIVIA -

Daimakaimura was originally released in December 1988 in the Japanese arcades. The game was known as the second video game made for the CPS1 system. It was then released outside Japan as "Ghouls'n Ghosts [B-Board 88620B-2]".

The title of this game translates from Japanese as 'Great Demon World village'.

A re-edition was released as "Daimakaimura [B-Board 91634B-2]" in Japan only.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Daimakaimura : G.S.M. Capcom 1 - D28B-0011) on January 11, 1989.
Suleputer released a limited-edition soundtrack album for this game (Makaimura Music Collection - CPCA-10128~34) on December 28, 2005 containing music from the original arcade and Sega Mega Drive series.

- SCORING -

Skeleton Murderer : 100 points
The Magician : 100 points
Vulture : 200 points
Skull Flower : 100 points
Skull : 100 points
Tornado Weasel : 200 points
Giant Earthworm : 200 points
Pig Ogre : 500 points
Shielder (Level 1 boss) : 5,000 points
Rock Turtle : 200 points
Insect Goblin : 100 points
Red Arremer King : 500 points
Fire Bat : 100 points
Eyeball Plant : 500 points
Cerberus (Level 2 boss) : 5,000 points
Flying Goblin : 100 points
Mud Armor : 500 points
Blowfish Ghoul : 100 points
Gassuto (Level 3 boss) : 5,000 points
Tree Golem : 500 points
Armored Worm : 300 points
Goblin Hand : 300 points
Water Worm : 200 points
Hurricane Eye (small) : 500 points
Ghoul Snake : 500 points
Ohme (Level 4 boss) : 5,000 points
Heart of Ohme : 100 points
Ohme Larva : 100 points
Dragon Skeleton : 200 points
Satan : 1,000 points
Headless Golem : 1,000 points
Beelzebub (Level 5 boss) : 5,000 points
Lucifer (Final boss) : 10,000 points

Citizen Doll : this item gives you 200 extra points.
Knight Doll : this item gives you 500 extra points.

- SERIES -

1. Makaimura (1985, Arcade)
2. Daimakaimura [B-Board 88622B-2] (1988, Arcade)
3. Chou Makaimura [Model SHVC-CM] (1991, Super Famicom)
4. Arthur to Astaroth - Nazo-Makaimura - Incredible Toons (1996, PlayStation)
5. Maximo (2001, PS2)
6. Makai Eiyuuki Maximo - Machine Monster no Yabou (2003, PS2)
7. Goku Makaimura (2006, PSP)

- STAFF -

Game designers : Tokuro Fujiwara, S. Yoshimoto, H. Yamamoto
Programmers : Hiroshi Koike, Masatsugu Shinoara, Shinichi Ueyama
Music by : Tamayo Kawamoto

- PORTS -

Here is a list of ports release in Japan only. To see ports released in other regions, please see the export version entry; "Ghouls'n Ghosts [B-Board 88620B-2]"

* Consoles :
Sega Mega Drive [JP] (August 3, 1989) "Daimakaimura [Model G-4013]"
NEC SuperGrafx [JP] (July 27, 1990) "Daimakaimura [Model NAPH-1008]"
Sega Saturn [JP] (September 23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G]"
Sony PlayStation [JP] (September 23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model SLPS-01585]"
Sony PlayStation 2 [JP] (March 2, 2006) "Capcom Classics Collection [Model SLPM-66317]"
Sony PlayStation 3 [PSN] [JP] (February 19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]"

* Handhelds :
Sony PSP [JP] (September 7, 2006) "Capcom Classics Collection [Model ULJM-05104]"

* Computers :
Sharp X68000 [JP] (1994)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=572&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FF06D3 00000059 FFFFFFFF Infinite Time
00000000 FF0931 000000FF FFFFFFFF Invincibility "ON"
00000001 FF0931 00000000 FFFFFFFF Invincibility "OFF"
00000000 FF095E 00000001 FFFFFFFF Always have Powerup
00000001 FF095E 00000001 FFFFFFFF Get Powerup Now!
60000000 000000 00000000 00000000
00000000 FF07AD 00000008 FFFFFFFF Infinite Lives PL1
62000000 000000 00000000 00000000 Select Armour PL1
00010000 FF07AA 00000000 FFFFFFFF None
00018000 FF07AC 00000001 FFFFFFFF None (2/2)
00010000 FF07AA 00000001 FFFFFFFF Golden Armour
00018000 FF07AC 00000003 FFFFFFFF Golden Armour (2/2)
00010000 FF07AA 00000001 FFFFFFFF Silver Armour
00018000 FF07AC 00000002 FFFFFFFF Silver Armour (2/2)
62000000 000000 00000000 00000000 Select Weapon PL1
00010000 FF07C6 00000000 FFFFFFFF Lance
00010000 FF07C6 00000001 FFFFFFFF Knife
00010000 FF07C6 00000002 FFFFFFFF Torch
00010000 FF07C6 00000003 FFFFFFFF Sword
00010000 FF07C6 00000004 FFFFFFFF Axe
00010000 FF07C6 00000005 FFFFFFFF Shield
00010000 FF07C6 00000006 FFFFFFFF Fireball
60000000 000000 00000000 00000000
00000000 FF080D 00000008 FFFFFFFF Infinite Lives PL2
62000000 000000 00000000 00000000 Select Armour PL2
00010000 FF080A 00000000 FFFFFFFF None
00018000 FF080C 00000001 FFFFFFFF None (2/2)
00010000 FF080A 00000001 FFFFFFFF Golden Armour
00018000 FF080C 00000003 FFFFFFFF Golden Armour (2/2)
00010000 FF080A 00000001 FFFFFFFF Silver Armour
00018000 FF080C 00000002 FFFFFFFF Silver Armour (2/2)
62000000 000000 00000000 00000000 Select Weapon PL2
00010000 FF0826 00000000 FFFFFFFF Lance
00010000 FF0826 00000001 FFFFFFFF Knife
00010000 FF0826 00000002 FFFFFFFF Torch
00010000 FF0826 00000003 FFFFFFFF Sword
00010000 FF0826 00000004 FFFFFFFF Axe
00010000 FF0826 00000005 FFFFFFFF Shield
00010000 FF0826 00000006 FFFFFFFF Fireball
60000000 000000 00000000 00000000
00000000 FF07AC 00000004 FFFFFFFF Always be duck (BUGGY)
00000000 FF07C4 00000042 FFFFFFFF Always be old man (BUGGY)
00000000 FF07C4 00000044 FFFFFFFF Dance Routine (BUGGY)
00000001 FFD0BB 00000000 FFFFFFFF Polymorph = duck (normal)?
00000000 FFD0BB 00000000 FFFFFFFF Polymorph = duck (never)?
00000001 FF0955 00000016 FFFFFFFF Round Clear Now!!
00000001 FF07C8 00000002 FFFFFFFF Go to Round 1
00010001 FF0955 00000016 FFFFFFFF Go to Round 1(2/2)
00000001 FF07C8 00000000 FFFFFFFF Go to Round 2
00010001 FF0955 00000016 FFFFFFFF Go to Round 2(2/2)
00000001 FF07C8 00000001 FFFFFFFF Go to Round 3
00010001 FF0955 00000016 FFFFFFFF Go to Round 3(2/2)
00000001 FF07C8 00000003 FFFFFFFF Go to Round 4
00010001 FF0955 00000016 FFFFFFFF Go to Round 4(2/2)
00000001 FF07C8 00000005 FFFFFFFF Go to Round 5
00010001 FF0955 00000016 FFFFFFFF Go to Round 5(2/2)
00000001 FF07C8 00000007 FFFFFFFF Go to Final Round
00010001 FF0955 00000016 FFFFFFFF Go to Final Round(2/4)
00010001 FF07D5 00000001 FFFFFFFF Go to Final Round(3/4) Loop Check
00010001 FF07C6 00000006 FFFFFFFF Go to Final Round(4/4) Item Check

Credit Pugsy's MAME Cheat file
Advert

Submit Data
You are a game nerd?
You are interested in
sharing your knowledge?
Submit your data here:
email

Top contributors