Cobra-Command (World revision 5)| 1988 |
Description:
Notes:
Notes:
Release type:
Developer: Data East Corporation
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Data East Corporation
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Cobra-Command (World revision 5) VGMuseum Game Endings
Cobra-Command (World revision 5) on CAESAR
Cobra-Command (World revision 5) high score and replay at MARP
Cobra-Command (World revision 5) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Cobra-Command (World revision 5) VGMuseum Game Endings
Cobra-Command (World revision 5) on CAESAR
Cobra-Command (World revision 5) high score and replay at MARP
Cobra-Command (World revision 5) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Cobra-Command (c) 1988 Data East.
A horizontally scrolling helicopter battle game.
- TECHNICAL -
Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Cobra-CommanD was released in September 1988.
Based on the original 1984 animated laserdisc game of the same name.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Data East 1 - D25B1002) on June 6, 1989.
- UPDATES -
The Japanese and World versions feature the same levels, but in different order.
- STAFF -
Produce & program : K. Sasamoto
Graphic & design : A. Ontani
Graphic : M. Narita, T. Konishi
Graphic advice : S. Furukawa
Hardware : T. Takayama
Sound : A. Hare
Original plan : T. Seki
Management : T. Kato
- PORTS -
* Computers :
Nintendo Famicom [JP] (October 21, 1988) [Model DFC-CN]
Nintendo NES [US] (November 1988) [Model NES-NC]
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=481&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Cobra-Command (c) 1988 Data East.
A horizontally scrolling helicopter battle game.
- TECHNICAL -
Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Cobra-CommanD was released in September 1988.
Based on the original 1984 animated laserdisc game of the same name.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Data East 1 - D25B1002) on June 6, 1989.
- UPDATES -
The Japanese and World versions feature the same levels, but in different order.
- STAFF -
Produce & program : K. Sasamoto
Graphic & design : A. Ontani
Graphic : M. Narita, T. Konishi
Graphic advice : S. Furukawa
Hardware : T. Takayama
Sound : A. Hare
Original plan : T. Seki
Management : T. Kato
- PORTS -
* Computers :
Nintendo Famicom [JP] (October 21, 1988) [Model DFC-CN]
Nintendo NES [US] (November 1988) [Model NES-NC]
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=481&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
20800000 AE74 000000B6 FFFFFFFF Invincibility
00000000 003B 00000001 FFFFFFFF Always have the laser
00000000 0037 00000002 FFFFFFFF Maximum speed
00000000 0038 00000003 FFFFFFFF Maximum fire power
00000000 0039 00000003 FFFFFFFF Maximum missile power
00000000 0143 00000000 FFFFFFFF Always 1 hit to kill boss
00000001 0143 00000000 FFFFFFFF 1 hit to kill this boss Now!
60000000 0000 00000000 00000000 [Enable these select ]
60000000 0000 00000000 00000000 [starting stage/scene cheats]
60000000 0000 00000000 00000000 [on the 'Good Luck' screens.]
00000301 011D 00000004 FFFFFFFF Select the Starting Stage
00000301 011E 00000002 FFFFFFFF Select the Starting Scene
60000000 0000 00000000 00000000
00000000 011F 00000009 FFFFFFFF Infinite Lives PL1
00000000 0120 00000009 FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file
20800000 AE74 000000B6 FFFFFFFF Invincibility
00000000 003B 00000001 FFFFFFFF Always have the laser
00000000 0037 00000002 FFFFFFFF Maximum speed
00000000 0038 00000003 FFFFFFFF Maximum fire power
00000000 0039 00000003 FFFFFFFF Maximum missile power
00000000 0143 00000000 FFFFFFFF Always 1 hit to kill boss
00000001 0143 00000000 FFFFFFFF 1 hit to kill this boss Now!
60000000 0000 00000000 00000000 [Enable these select ]
60000000 0000 00000000 00000000 [starting stage/scene cheats]
60000000 0000 00000000 00000000 [on the 'Good Luck' screens.]
00000301 011D 00000004 FFFFFFFF Select the Starting Stage
00000301 011E 00000002 FFFFFFFF Select the Starting Scene
60000000 0000 00000000 00000000
00000000 011F 00000009 FFFFFFFF Infinite Lives PL1
00000000 0120 00000009 FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file