U.S. Navy (Japan 901012)| 1990 |
Description:
Notes:
Notes:
Release type:
Developer: Capcom
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Capcom
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
U.S. Navy (Japan 901012) VGMuseum Game Endings
U.S. Navy (Japan 901012) on CAESAR
U.S. Navy (Japan 901012) high score and replay at MARP
U.S. Navy (Japan 901012) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
U.S. Navy (Japan 901012) VGMuseum Game Endings
U.S. Navy (Japan 901012) on CAESAR
U.S. Navy (Japan 901012) high score and replay at MARP
U.S. Navy (Japan 901012) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
U.S. Navy (c) 1990 Capcom.
A solid and hugely playable sequel to 1989's superb sideways scrolling shoot-em-up, Area 88. As with the original, players chose any one of three different jet fighters and battle their way through ten enemy-packed stages. Another idea carried over from Area 88 is the end-of-level shop, which allows players to buy weapon and shield upgrades for their jet fighter.
- TECHNICAL -
Runs on the "CP System" hardware
B-Board ID: 89625B-1
Players: Up to 2
Control per player: 8-way joystick
Buttons per player: 2
=> [1] Shoot, [2] Special Weapon
- TRIVIA -
U.S. Navy was released in October 1990 in the Japanese arcades. It was known there as the 12th video game made for the CP-S system.
Known export release: "Carrier Airwing [B-Board 89624B-3]"
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Street Fighter II : G.S.M. Capcom 4 - PCCB-00056) on March 21, 1991.
- TIPS AND TRICKS -
* Real Ending : beat the game in one credit.
* Secret items :
Mission 2 :
White Mech (10000 pts) - After the large helicopter and when the suspended road finished, go up quickly and shoot.
Mission 3 :
Rabbit (20000 pts) - Shoot on the 9th tree or release a bomb.
Cow (10000 pts) - Destroy the ground monticule in top of the hill right after the 9th tree (you can make turns to the cow by shooting on).
Man (6000 pts) - Shoot between the base of the mountain and the cuirassier.
Mission 6 :
Snowman (4000 pts) - Shoot at the base of the 4th iceberg.
Mission 7 :
Small bear (8000 pts) - Towards the end of the level, shoot at the middle of the 1st gray mountain, just before the 1st volcano.
Mission 8 :
Mech with a flag (20000 pts) - Release a bomb behind the second house.
Mission 9 :
Red Mech (10000 pts) - Shoot at the base of the fortress wall.
Yashichi - Destroy the red turret located on a footbridge.
Mission 10 :
Yashichi - Destroy the red turret located at the top of the engines.
- SERIES -
1. Area 88 [CP-S No. 06] (1989)
2. U.S. Navy [CP-S No. 12] (1990)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=3014&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
U.S. Navy (c) 1990 Capcom.
A solid and hugely playable sequel to 1989's superb sideways scrolling shoot-em-up, Area 88. As with the original, players chose any one of three different jet fighters and battle their way through ten enemy-packed stages. Another idea carried over from Area 88 is the end-of-level shop, which allows players to buy weapon and shield upgrades for their jet fighter.
- TECHNICAL -
Runs on the "CP System" hardware
B-Board ID: 89625B-1
Players: Up to 2
Control per player: 8-way joystick
Buttons per player: 2
=> [1] Shoot, [2] Special Weapon
- TRIVIA -
U.S. Navy was released in October 1990 in the Japanese arcades. It was known there as the 12th video game made for the CP-S system.
Known export release: "Carrier Airwing [B-Board 89624B-3]"
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Street Fighter II : G.S.M. Capcom 4 - PCCB-00056) on March 21, 1991.
- TIPS AND TRICKS -
* Real Ending : beat the game in one credit.
* Secret items :
Mission 2 :
White Mech (10000 pts) - After the large helicopter and when the suspended road finished, go up quickly and shoot.
Mission 3 :
Rabbit (20000 pts) - Shoot on the 9th tree or release a bomb.
Cow (10000 pts) - Destroy the ground monticule in top of the hill right after the 9th tree (you can make turns to the cow by shooting on).
Man (6000 pts) - Shoot between the base of the mountain and the cuirassier.
Mission 6 :
Snowman (4000 pts) - Shoot at the base of the 4th iceberg.
Mission 7 :
Small bear (8000 pts) - Towards the end of the level, shoot at the middle of the 1st gray mountain, just before the 1st volcano.
Mission 8 :
Mech with a flag (20000 pts) - Release a bomb behind the second house.
Mission 9 :
Red Mech (10000 pts) - Shoot at the base of the fortress wall.
Yashichi - Destroy the red turret located on a footbridge.
Mission 10 :
Yashichi - Destroy the red turret located at the top of the engines.
- SERIES -
1. Area 88 [CP-S No. 06] (1989)
2. U.S. Navy [CP-S No. 12] (1990)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=3014&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FF800B 00000099 FFFFFFFF Infinite Time
60000000 000000 00000000 00000000
00000000 FF838D 00000060 FFFFFFFF Infinite Energy PL1
00010000 FF838F 00000060 FFFFFFFF Infinite Energy PL1 (2/2)
00000000 FF8341 00000002 FFFFFFFF Invincibility PL1
00000000 FF83BB 00000099 FFFFFFFF Infinite Ammo PL1
00000000 FF83B3 00000090 FFFFFFFF Infinite Money PL1
00000000 FF83BD 00000004 FFFFFFFF Infinite Shield on pickup PL1
00000000 FF83B0 00000005 FFFFFFFF Weapon level 6 (max) PL1
60000000 000000 00000000 00000000
00000000 FF848D 00000060 FFFFFFFF Infinite Energy PL2
00010000 FF848F 00000060 FFFFFFFF Infinite Energy PL2 (2/2)
00000000 FF8400 00000002 FFFFFFFF Invincibility PL2
00000000 FF84BB 00000099 FFFFFFFF Infinite Ammo.PL2
00000000 FF84B3 00000090 FFFFFFFF Infinite Money PL2
00000000 FF84BD 00000004 FFFFFFFF Infinite Shield on pickup PL2
00000000 FF84B0 00000005 FFFFFFFF Weapon level 6 (max) PL2
Credit Pugsy's MAME Cheat file
00000000 FF800B 00000099 FFFFFFFF Infinite Time
60000000 000000 00000000 00000000
00000000 FF838D 00000060 FFFFFFFF Infinite Energy PL1
00010000 FF838F 00000060 FFFFFFFF Infinite Energy PL1 (2/2)
00000000 FF8341 00000002 FFFFFFFF Invincibility PL1
00000000 FF83BB 00000099 FFFFFFFF Infinite Ammo PL1
00000000 FF83B3 00000090 FFFFFFFF Infinite Money PL1
00000000 FF83BD 00000004 FFFFFFFF Infinite Shield on pickup PL1
00000000 FF83B0 00000005 FFFFFFFF Weapon level 6 (max) PL1
60000000 000000 00000000 00000000
00000000 FF848D 00000060 FFFFFFFF Infinite Energy PL2
00010000 FF848F 00000060 FFFFFFFF Infinite Energy PL2 (2/2)
00000000 FF8400 00000002 FFFFFFFF Invincibility PL2
00000000 FF84BB 00000099 FFFFFFFF Infinite Ammo.PL2
00000000 FF84B3 00000090 FFFFFFFF Infinite Money PL2
00000000 FF84BD 00000004 FFFFFFFF Infinite Shield on pickup PL2
00000000 FF84B0 00000005 FFFFFFFF Weapon level 6 (max) PL2
Credit Pugsy's MAME Cheat file