Cannon Ball| 1995 |
Description:
Notes:
Notes:
Release type:
Developer: Yun Sung / Soft Vision
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Yun Sung / Soft Vision
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Cannon Ball VGMuseum Game Endings
Cannon Ball on CAESAR
Cannon Ball high score and replay at MARP
Cannon Ball on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Cannon Ball VGMuseum Game Endings
Cannon Ball on CAESAR
Cannon Ball high score and replay at MARP
Cannon Ball on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Cannon Ball [Horizontal Screen version] (c) 1995 Yun Sung.
This game is like a crossover between "Arkanoid" and "Puzzle Bobble". You have a paddle and must shoot the ball trying to match with the same color balls on the descending balls. If you connect three or more balls in the same color they will disappear. After the balls disappear, any balls that become detached from the descending structure also disappear. Balls can be shot in three directions: 45 degrees to the left, 45 degrees to the right, or strait up. If you are in difficult situation, you can shoot a bomb.
Once you clear a set number of disappearances, the stage is cleared and the player is rewarded with a digitized photo image of an Asian girl in her underwear. Each stage features a different picture with a different girl.
If the descending balls reach the players paddle, then the game is over. If you continue you restart at previous stage.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz)
Screen orientation : Horizontal
Video resolution : 384 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Developed by Soft Vision.
Also released as "Cannon Ball [Vertical Screen version]" (developed by J&K Production). Unlike the vertical edition, balls can be matched and cleared in irregular shapes instead of just in strait lines.
A curious bug : when you finish a stage, your score restarts with zero points! It is impossible to get a good score!
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=375&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Cannon Ball [Horizontal Screen version] (c) 1995 Yun Sung.
This game is like a crossover between "Arkanoid" and "Puzzle Bobble". You have a paddle and must shoot the ball trying to match with the same color balls on the descending balls. If you connect three or more balls in the same color they will disappear. After the balls disappear, any balls that become detached from the descending structure also disappear. Balls can be shot in three directions: 45 degrees to the left, 45 degrees to the right, or strait up. If you are in difficult situation, you can shoot a bomb.
Once you clear a set number of disappearances, the stage is cleared and the player is rewarded with a digitized photo image of an Asian girl in her underwear. Each stage features a different picture with a different girl.
If the descending balls reach the players paddle, then the game is over. If you continue you restart at previous stage.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz)
Screen orientation : Horizontal
Video resolution : 384 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Developed by Soft Vision.
Also released as "Cannon Ball [Vertical Screen version]" (developed by J&K Production). Unlike the vertical edition, balls can be matched and cleared in irregular shapes instead of just in strait lines.
A curious bug : when you finish a stage, your score restarts with zero points! It is impossible to get a good score!
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=375&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 EA79 00000001 FFFFFFFF Always 1 Match to endstagePL1
00000001 EA79 00000001 FFFFFFFF 1 Match to end stage Now! PL1
00000000 EA7B 00000003 FFFFFFFF Infinite Lightning Balls PL1
00000000 EA9A 00000014 FFFFFFFF Curr Ball always Red PL1
00000000 EA9A 00000015 FFFFFFFF Curr Ball always Blue PL1
00000000 EA9A 00000016 FFFFFFFF Curr Ball always Green PL1
00000000 EA9A 00000017 FFFFFFFF Curr Ball always Purple PL1
00000000 EA9A 00000018 FFFFFFFF Curr Ball always Orange PL1
00000000 EA9A 00000019 FFFFFFFF Curr Ball always Yellow PL1
00000000 EA9A 0000001A FFFFFFFF Curr Ball always White PL1
00000000 EA9A 0000001C FFFFFFFF Curr Ball always ArrowUp PL1
00000000 EA9B 00000014 FFFFFFFF Next Ball always Red PL1
00000000 EA9B 00000015 FFFFFFFF Next Ball always Blue PL1
00000000 EA9B 00000016 FFFFFFFF Next Ball always Green PL1
00000000 EA9B 00000017 FFFFFFFF Next Ball always Purple PL1
00000000 EA9B 00000018 FFFFFFFF Next Ball always Orange PL1
00000000 EA9B 00000019 FFFFFFFF Next Ball always Yellow PL1
00000000 EA9B 0000001A FFFFFFFF Next Ball always White PL1
00000000 EA9B 0000001C FFFFFFFF Next Ball always ArrowUp PL1
00000001 EA9A 00000014 FFFFFFFF Curr Ball = Red Now! PL1
00000001 EA9A 00000015 FFFFFFFF Curr Ball = Blue Now! PL1
00000001 EA9A 00000016 FFFFFFFF Curr Ball = Green Now! PL1
00000001 EA9A 00000017 FFFFFFFF Curr Ball = Purple Now! PL1
00000001 EA9A 00000018 FFFFFFFF Curr Ball = Orange Now! PL1
00000001 EA9A 00000019 FFFFFFFF Curr Ball = Yellow Now! PL1
00000001 EA9A 0000001A FFFFFFFF Curr Ball = White Now! PL1
00000001 EA9A 0000001C FFFFFFFF Curr Ball = ArrowUp Now! PL1
00000001 EA9B 00000014 FFFFFFFF Next Ball = Red Now! PL1
00000001 EA9B 00000015 FFFFFFFF Next Ball = Blue Now! PL1
00000001 EA9B 00000016 FFFFFFFF Next Ball = Green Now! PL1
00000001 EA9B 00000017 FFFFFFFF Next Ball = Purple Now! PL1
00000001 EA9B 00000018 FFFFFFFF Next Ball = Orange Now! PL1
00000001 EA9B 00000019 FFFFFFFF Next Ball = Yellow Now! PL1
00000001 EA9B 0000001A FFFFFFFF Next Ball = White Now! PL1
00000001 EA9B 0000001C FFFFFFFF Next Ball = ArrowUp Now! PL1
60000000 0000 00000000 00000000
00000000 EA7A 00000001 FFFFFFFF Always 1 Match to endstagePL2
00000001 EA7A 00000001 FFFFFFFF 1 Match to end stage Now! PL2
00000000 EA7C 00000003 FFFFFFFF Infinite Lightning Balls PL2
00000000 EAD4 00000014 FFFFFFFF Curr Ball always Red PL2
00000000 EAD4 00000015 FFFFFFFF Curr Ball always Blue PL2
00000000 EAD4 00000016 FFFFFFFF Curr Ball always Green PL2
00000000 EAD4 00000017 FFFFFFFF Curr Ball always Purple PL2
00000000 EAD4 00000018 FFFFFFFF Curr Ball always Orange PL2
00000000 EAD4 00000019 FFFFFFFF Curr Ball always Yellow PL2
00000000 EAD4 0000001A FFFFFFFF Curr Ball always White PL2
00000000 EAD4 0000001C FFFFFFFF Curr Ball always ArrowUp PL2
00000000 EAD5 00000014 FFFFFFFF Next Ball always Red PL2
00000000 EAD5 00000015 FFFFFFFF Next Ball always Blue PL2
00000000 EAD5 00000016 FFFFFFFF Next Ball always Green PL2
00000000 EAD5 00000017 FFFFFFFF Next Ball always Purple PL2
00000000 EAD5 00000018 FFFFFFFF Next Ball always Orange PL2
00000000 EAD5 00000019 FFFFFFFF Next Ball always Yellow PL2
00000000 EAD5 0000001A FFFFFFFF Next Ball always White PL2
00000000 EAD5 0000001C FFFFFFFF Next Ball always ArrowUp PL2
00000001 EAD4 00000014 FFFFFFFF Curr Ball = Red Now! PL2
00000001 EAD4 00000015 FFFFFFFF Curr Ball = Blue Now! PL2
00000001 EAD4 00000016 FFFFFFFF Curr Ball = Green Now! PL2
00000001 EAD4 00000017 FFFFFFFF Curr Ball = Purple Now! PL2
00000001 EAD4 00000018 FFFFFFFF Curr Ball = Orange Now! PL2
00000001 EAD4 00000019 FFFFFFFF Curr Ball = Yellow Now! PL2
00000001 EAD4 0000001A FFFFFFFF Curr Ball = White Now! PL2
00000001 EAD4 0000001C FFFFFFFF Curr Ball = ArrowUp Now! PL2
00000001 EAD5 00000014 FFFFFFFF Next Ball = Red Now! PL2
00000001 EAD5 00000015 FFFFFFFF Next Ball = Blue Now! PL2
00000001 EAD5 00000016 FFFFFFFF Next Ball = Green Now! PL2
00000001 EAD5 00000017 FFFFFFFF Next Ball = Purple Now! PL2
00000001 EAD5 00000018 FFFFFFFF Next Ball = Orange Now! PL2
00000001 EAD5 00000019 FFFFFFFF Next Ball = Yellow Now! PL2
00000001 EAD5 0000001A FFFFFFFF Next Ball = White Now! PL2
00000001 EAD5 0000001C FFFFFFFF Next Ball = ArrowUp Now! PL2
Credit Pugsy's MAME Cheat file
00000000 EA79 00000001 FFFFFFFF Always 1 Match to endstagePL1
00000001 EA79 00000001 FFFFFFFF 1 Match to end stage Now! PL1
00000000 EA7B 00000003 FFFFFFFF Infinite Lightning Balls PL1
00000000 EA9A 00000014 FFFFFFFF Curr Ball always Red PL1
00000000 EA9A 00000015 FFFFFFFF Curr Ball always Blue PL1
00000000 EA9A 00000016 FFFFFFFF Curr Ball always Green PL1
00000000 EA9A 00000017 FFFFFFFF Curr Ball always Purple PL1
00000000 EA9A 00000018 FFFFFFFF Curr Ball always Orange PL1
00000000 EA9A 00000019 FFFFFFFF Curr Ball always Yellow PL1
00000000 EA9A 0000001A FFFFFFFF Curr Ball always White PL1
00000000 EA9A 0000001C FFFFFFFF Curr Ball always ArrowUp PL1
00000000 EA9B 00000014 FFFFFFFF Next Ball always Red PL1
00000000 EA9B 00000015 FFFFFFFF Next Ball always Blue PL1
00000000 EA9B 00000016 FFFFFFFF Next Ball always Green PL1
00000000 EA9B 00000017 FFFFFFFF Next Ball always Purple PL1
00000000 EA9B 00000018 FFFFFFFF Next Ball always Orange PL1
00000000 EA9B 00000019 FFFFFFFF Next Ball always Yellow PL1
00000000 EA9B 0000001A FFFFFFFF Next Ball always White PL1
00000000 EA9B 0000001C FFFFFFFF Next Ball always ArrowUp PL1
00000001 EA9A 00000014 FFFFFFFF Curr Ball = Red Now! PL1
00000001 EA9A 00000015 FFFFFFFF Curr Ball = Blue Now! PL1
00000001 EA9A 00000016 FFFFFFFF Curr Ball = Green Now! PL1
00000001 EA9A 00000017 FFFFFFFF Curr Ball = Purple Now! PL1
00000001 EA9A 00000018 FFFFFFFF Curr Ball = Orange Now! PL1
00000001 EA9A 00000019 FFFFFFFF Curr Ball = Yellow Now! PL1
00000001 EA9A 0000001A FFFFFFFF Curr Ball = White Now! PL1
00000001 EA9A 0000001C FFFFFFFF Curr Ball = ArrowUp Now! PL1
00000001 EA9B 00000014 FFFFFFFF Next Ball = Red Now! PL1
00000001 EA9B 00000015 FFFFFFFF Next Ball = Blue Now! PL1
00000001 EA9B 00000016 FFFFFFFF Next Ball = Green Now! PL1
00000001 EA9B 00000017 FFFFFFFF Next Ball = Purple Now! PL1
00000001 EA9B 00000018 FFFFFFFF Next Ball = Orange Now! PL1
00000001 EA9B 00000019 FFFFFFFF Next Ball = Yellow Now! PL1
00000001 EA9B 0000001A FFFFFFFF Next Ball = White Now! PL1
00000001 EA9B 0000001C FFFFFFFF Next Ball = ArrowUp Now! PL1
60000000 0000 00000000 00000000
00000000 EA7A 00000001 FFFFFFFF Always 1 Match to endstagePL2
00000001 EA7A 00000001 FFFFFFFF 1 Match to end stage Now! PL2
00000000 EA7C 00000003 FFFFFFFF Infinite Lightning Balls PL2
00000000 EAD4 00000014 FFFFFFFF Curr Ball always Red PL2
00000000 EAD4 00000015 FFFFFFFF Curr Ball always Blue PL2
00000000 EAD4 00000016 FFFFFFFF Curr Ball always Green PL2
00000000 EAD4 00000017 FFFFFFFF Curr Ball always Purple PL2
00000000 EAD4 00000018 FFFFFFFF Curr Ball always Orange PL2
00000000 EAD4 00000019 FFFFFFFF Curr Ball always Yellow PL2
00000000 EAD4 0000001A FFFFFFFF Curr Ball always White PL2
00000000 EAD4 0000001C FFFFFFFF Curr Ball always ArrowUp PL2
00000000 EAD5 00000014 FFFFFFFF Next Ball always Red PL2
00000000 EAD5 00000015 FFFFFFFF Next Ball always Blue PL2
00000000 EAD5 00000016 FFFFFFFF Next Ball always Green PL2
00000000 EAD5 00000017 FFFFFFFF Next Ball always Purple PL2
00000000 EAD5 00000018 FFFFFFFF Next Ball always Orange PL2
00000000 EAD5 00000019 FFFFFFFF Next Ball always Yellow PL2
00000000 EAD5 0000001A FFFFFFFF Next Ball always White PL2
00000000 EAD5 0000001C FFFFFFFF Next Ball always ArrowUp PL2
00000001 EAD4 00000014 FFFFFFFF Curr Ball = Red Now! PL2
00000001 EAD4 00000015 FFFFFFFF Curr Ball = Blue Now! PL2
00000001 EAD4 00000016 FFFFFFFF Curr Ball = Green Now! PL2
00000001 EAD4 00000017 FFFFFFFF Curr Ball = Purple Now! PL2
00000001 EAD4 00000018 FFFFFFFF Curr Ball = Orange Now! PL2
00000001 EAD4 00000019 FFFFFFFF Curr Ball = Yellow Now! PL2
00000001 EAD4 0000001A FFFFFFFF Curr Ball = White Now! PL2
00000001 EAD4 0000001C FFFFFFFF Curr Ball = ArrowUp Now! PL2
00000001 EAD5 00000014 FFFFFFFF Next Ball = Red Now! PL2
00000001 EAD5 00000015 FFFFFFFF Next Ball = Blue Now! PL2
00000001 EAD5 00000016 FFFFFFFF Next Ball = Green Now! PL2
00000001 EAD5 00000017 FFFFFFFF Next Ball = Purple Now! PL2
00000001 EAD5 00000018 FFFFFFFF Next Ball = Orange Now! PL2
00000001 EAD5 00000019 FFFFFFFF Next Ball = Yellow Now! PL2
00000001 EAD5 0000001A FFFFFFFF Next Ball = White Now! PL2
00000001 EAD5 0000001C FFFFFFFF Next Ball = ArrowUp Now! PL2
Credit Pugsy's MAME Cheat file