Bucky O'Hare (World version EA)| 1992 |
Description:
Notes:
Notes:
Release type:
Developer: Konami
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Konami
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Bucky O'Hare (World version EA) VGMuseum Game Endings
Bucky O'Hare (World version EA) on CAESAR
Bucky O'Hare (World version EA) high score and replay at MARP
Bucky O'Hare (World version EA) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Bucky O'Hare (World version EA) VGMuseum Game Endings
Bucky O'Hare (World version EA) on CAESAR
Bucky O'Hare (World version EA) high score and replay at MARP
Bucky O'Hare (World version EA) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Bucky O'Hare (c) 1992 Konami Company, Limited.
This beat'em up game is the story of a green rabbit named Bucky O'Hare and his crew fighting to save the 'Aniverse' (Like our universe, just in another dimension with different planets) from the invading Toads ruled by a computer system known as KOMPLEX.
- TECHNICAL -
Game ID : GX173
Main CPU : Motorola 68000
Sound CPU : Zilog Z80
Sound Chips : Yamaha YM2151, K054539
Players : 2 or 4
Control : 8-Way Joystick
Buttons : 3
=> Shoot, Jump, Super Bomb
- TRIVIA -
Bucky O'Hare was released in September 1992, it is based on the short-lived cartoon aired in 1991. Originally based upon the comic book created by Larry Hama in 1978, this was the first serious competitor to the TMNT because it wasn't completely children-oriented and the comic book wasn't a TMNT wannabe. However, due to poor distribution of the TV show and financial problems with the producers the show couldn't see a second season.
Several of the staff members went on to form the developer Treasure the following year. 'Escape Iuchi5' is Hiroshi Iuchi, the director of "Ikaruga" and "Radiant Silvergun". 'Gammer Kikuchi' is Tetsuhiko Kikuchi, the character director of "Guardian Heroes", and 'Star Hanzawa' is Norio Hanzawa, the composer for most of Treasure's games.
Soundtrack Releases (for limited-edition) :
Konami All-Stars 1993 ~ Music Station of Dreams (KICA-9016~8) December 24, 1992
- UPDATES -
In the U.S. version :
* "Winners Don't Use Drugs" screen added.
* Extra lives are impossible to obtain. In the world version, you could obtain an extra life by collecting a heart if you had enough health (the unused health is carried over to the new life).
* The Gimmick Weapon is mapped to button 3 (mapped to buttons 1 and 2 in the world version).
* You must press all three buttons to use a super bomb (mapped to button 3 in the world version).
- STAFF -
Main Programmer : Wada 92618
Software Designers : Momohei Koyama, MZ80K Ando
Main Character Designer : Hiroshi Iuchi (as 'Escape Iuchi5')
Character Designer : Drunker Yokoki
Enemy Character Designer : Tetsuhiko Kikuchi (as 'Gammer Kikuchi')
Sound Program and Effects by : Hideaki Kashima, Kouji Kazaoka, Kazuhito
Music by : Norio Hanzawa (as 'Star Hanzawa')
Screen Play by : K. Kinugasa
Hardware Designer : Dendou Konishi
Package Designer : Shogo Kumasaka
Supervisor : K. Wada
Management by : S. Kido
Special Thanks : A. Gentile, J. Gentile, T. Wills, W. Burr, S. Kaufman, F. Pellegrini, M. Hermanson, M. Sameyan, K. Totsuka, J. Narita, Y. Hatano, E. Ueda
- PORTS -
* Others :
LCD handheld game (1992)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=349&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Bucky O'Hare (c) 1992 Konami Company, Limited.
This beat'em up game is the story of a green rabbit named Bucky O'Hare and his crew fighting to save the 'Aniverse' (Like our universe, just in another dimension with different planets) from the invading Toads ruled by a computer system known as KOMPLEX.
- TECHNICAL -
Game ID : GX173
Main CPU : Motorola 68000
Sound CPU : Zilog Z80
Sound Chips : Yamaha YM2151, K054539
Players : 2 or 4
Control : 8-Way Joystick
Buttons : 3
=> Shoot, Jump, Super Bomb
- TRIVIA -
Bucky O'Hare was released in September 1992, it is based on the short-lived cartoon aired in 1991. Originally based upon the comic book created by Larry Hama in 1978, this was the first serious competitor to the TMNT because it wasn't completely children-oriented and the comic book wasn't a TMNT wannabe. However, due to poor distribution of the TV show and financial problems with the producers the show couldn't see a second season.
Several of the staff members went on to form the developer Treasure the following year. 'Escape Iuchi5' is Hiroshi Iuchi, the director of "Ikaruga" and "Radiant Silvergun". 'Gammer Kikuchi' is Tetsuhiko Kikuchi, the character director of "Guardian Heroes", and 'Star Hanzawa' is Norio Hanzawa, the composer for most of Treasure's games.
Soundtrack Releases (for limited-edition) :
Konami All-Stars 1993 ~ Music Station of Dreams (KICA-9016~8) December 24, 1992
- UPDATES -
In the U.S. version :
* "Winners Don't Use Drugs" screen added.
* Extra lives are impossible to obtain. In the world version, you could obtain an extra life by collecting a heart if you had enough health (the unused health is carried over to the new life).
* The Gimmick Weapon is mapped to button 3 (mapped to buttons 1 and 2 in the world version).
* You must press all three buttons to use a super bomb (mapped to button 3 in the world version).
- STAFF -
Main Programmer : Wada 92618
Software Designers : Momohei Koyama, MZ80K Ando
Main Character Designer : Hiroshi Iuchi (as 'Escape Iuchi5')
Character Designer : Drunker Yokoki
Enemy Character Designer : Tetsuhiko Kikuchi (as 'Gammer Kikuchi')
Sound Program and Effects by : Hideaki Kashima, Kouji Kazaoka, Kazuhito
Music by : Norio Hanzawa (as 'Star Hanzawa')
Screen Play by : K. Kinugasa
Hardware Designer : Dendou Konishi
Package Designer : Shogo Kumasaka
Supervisor : K. Wada
Management by : S. Kido
Special Thanks : A. Gentile, J. Gentile, T. Wills, W. Burr, S. Kaufman, F. Pellegrini, M. Hermanson, M. Sameyan, K. Totsuka, J. Narita, Y. Hatano, E. Ueda
- PORTS -
* Others :
LCD handheld game (1992)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=349&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 80051 00000063 FFFFFFFF Infinite Credits
60000000 00000 00000000 00000000
00000000 80945 0000000A FFFFFFFF Infinite Lives PL1
00000000 80946 00000005 FFFFFFFF Infinite Energy PL1
00000000 8094C 00000005 FFFFFFFF Infinite Bombs PL1
00000000 80967 00000001 FFFFFFFF Invincibility PL1
60000000 00000 00000000 00000000
00000000 809C5 0000000A FFFFFFFF Infinite Lives PL2
00000000 809C6 00000005 FFFFFFFF Infinite Energy PL2
00000000 809CC 00000005 FFFFFFFF Infinite Bombs PL2
00000000 809E7 00000001 FFFFFFFF Invincibility PL2
60000000 00000 00000000 00000000
00000000 80A45 0000000A FFFFFFFF Infinite Lives PL3
00000000 80A46 00000005 FFFFFFFF Infinite Energy PL3
00000000 80A4C 00000005 FFFFFFFF Infinite Bombs PL3
00000000 80A67 00000001 FFFFFFFF Invincibility PL3
60000000 00000 00000000 00000000
00000000 80AC5 0000000A FFFFFFFF Infinite Lives PL4
00000000 80AC6 00000005 FFFFFFFF Infinite Energy PL4
00000000 80ACC 00000005 FFFFFFFF Infinite Bombs PL4
00000000 80AE7 00000001 FFFFFFFF Invincibility PL4
Credit Pugsy's MAME Cheat file
00000000 80051 00000063 FFFFFFFF Infinite Credits
60000000 00000 00000000 00000000
00000000 80945 0000000A FFFFFFFF Infinite Lives PL1
00000000 80946 00000005 FFFFFFFF Infinite Energy PL1
00000000 8094C 00000005 FFFFFFFF Infinite Bombs PL1
00000000 80967 00000001 FFFFFFFF Invincibility PL1
60000000 00000 00000000 00000000
00000000 809C5 0000000A FFFFFFFF Infinite Lives PL2
00000000 809C6 00000005 FFFFFFFF Infinite Energy PL2
00000000 809CC 00000005 FFFFFFFF Infinite Bombs PL2
00000000 809E7 00000001 FFFFFFFF Invincibility PL2
60000000 00000 00000000 00000000
00000000 80A45 0000000A FFFFFFFF Infinite Lives PL3
00000000 80A46 00000005 FFFFFFFF Infinite Energy PL3
00000000 80A4C 00000005 FFFFFFFF Infinite Bombs PL3
00000000 80A67 00000001 FFFFFFFF Invincibility PL3
60000000 00000 00000000 00000000
00000000 80AC5 0000000A FFFFFFFF Infinite Lives PL4
00000000 80AC6 00000005 FFFFFFFF Infinite Energy PL4
00000000 80ACC 00000005 FFFFFFFF Infinite Bombs PL4
00000000 80AE7 00000001 FFFFFFFF Invincibility PL4
Credit Pugsy's MAME Cheat file