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Bubble Bobble

 
Arcade
Arcade
Platform:

Bubble Bobble

| 1986
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Notes:
Release type:
Developer: Taito Corporation
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
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System/ConversionClass:
SoundMix: Mono
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Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Bubble Bobble (c) 1986 Taito Corp.

One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level.

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points.

On many levels, bubbles containing fire, water or a lightning bolt appear. These can be burst by players to release their contents and destroy enemies. The fire bubble drops flames down onto the nearest platform, killing any enemies it hits. The lightning bubble sends a lightning bolt horizontally across the screen, its direction dictated by whichever side of the bubble the player hits to burst it. The water bubble releases a torrent of water that will quickly flow down the platforms to the bottom of the screen. Any enemies caught in the flow are killed.

Bubbles containing letters also appear. The aim is to collect the letters needed to speel the word E.X.T.E.N.D. which earns players an extra life.

The game's simple-yet-involving game-play saw Bubble Bobble become an instant classic. Its two-player co-operative mode, coupled with the incredible amount of hidden secrets and potential for strategic play - unheard of in the platform genre - would set the standard by which all other platform games were judged.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz), Zilog Z80 (@ 3 Mhz), M6801 (@ 1 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), YM3526 (@ 3 Mhz)

Players : 2
Control : 2-Way Joystick
Buttons : 2
=> [1] Bubble, [2] Jump

- TRIVIA -

Bubble Bobble was released in August 1986.

This was one of the first games to feature multiple endings.

The title of this game, Bubble Bobble, is a cross between the words 'bubble' and the name of the heroes : Bub and Bob.

The enemies are named (Round number of initial appearance applies to 'Normal' mode. For information on 'Super' mode, please see the Romstar (US version) entry, Updates section :
'Zen-Chan' [aka 'Bubble Buster', 'Benzo'] - First appears in Round 1
'Mighta' [aka 'Stoner', 'Boris'] - First appears in Round 6
'Monsta' [aka 'Beluga', 'Blubba'] - First appears in Round 10
'PulPul' [aka 'Hullaballoon', 'Boaboa'] - First appears in Round 20
'Banebou' [aka 'Coiley', 'Bonnie-bo'] - First appears in Round 30
'Hidegonsu' [aka 'Incendo'] - First appears in round 40
'Drunk' [aka 'Willy Whistle', 'Bonner'] - First appears in Round 50
'Invader' [aka 'Super Socket'] - First appears in Round 60
'Super Drunk' [aka 'Grumple Gromit'] - the boss character whom Bub and Bob fight in the final round
'Skel-Monsta' [aka 'Baron Von Blubba'] - Appears when you take too much time in a round
'Rascal' [aka 'Rubblen'] - Appears when you linger too long in a secret room

The data code contains unused graphics of a full set of slot machine icons. These aren't used anywhere, there's no palette that fits them, and they wouldn't really fit anywhere either.

In 1996, Taito announced that they lost the original source code program to Bubble Bobble following a reorganization - when it came to the recent ports and sequels, they had to work from program disassembly, playing the game and (mainly) the various home computer ports.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H.!', but go to the Tips and Tricks section for more information about 'SEX' :-)

Olly Cotton holds the official record for this game with 6,060,730 points on February 23, 2011.

Some bootlegs of this game are known as "Bobble Bobble" and "Super Bobble Bobble".

Alfa Records released a limited-edition soundtrack album for this game (Taito Game Music - 28XA-110) on January 25, 1987.

NES cover band The Advantage cover two songs from Bubble Bobble on their self-titled debut album released on April 6, 2004.

- SCORING -

Bursting a bubble : 10 points.
Killing one monster : 1,000 points.
Killing two monsters at once : 2,000 points.
Killing three monsters at once : 4,000 points.
Points double for each extra monster killed at any one time.
Normal Fruit : 700 points.
Bonus Score Items (popcorn, burger etc) : 500 - 4,000 points.

- TIPS AND TRICKS -

* Bubble Bobble is a game heavily relying on game-play and precise technique rather than graphics, and it features a series of special techniques and tricks a player can perform to maximize his or her score, make some rounds of the game easier or faster to finish or just to be able to survive or even finish a round. Some of these techniques have special nicknames, which may differ from player to player and from country to country.

'Kissing monsters' or just kissing means killing a monster by blowing a bubble at almost contact distance : the monster will be instantly bubbled and the bubble will be instantly popped, giving the visual effect of the player killing a monster with a 'kiss'. Some players flip their joysticks in the opposite direction after pressing the bubble buttons, giving more chances of an 'instant pop' and changing flight direction for the dead monster. This technique is useful in stages where monsters move too fast, bubbles last for too short of a time or it's otherwise hard to bubble them normally. Of course good timing is required for this technique to work.

'Riding bubbles' means keeping the jump button pressed when dropping on a bubble: if done correctly, instead of popping the bubble, your dragon will instead jump on it, possibly continuously, enabling him to 'ride' bubbles in order to reach otherwise unreachable areas. Some stages can't be finished without this technique.

'Climbing' is a step up from riding bubbles. It means standing at half a bubble distance from a wall, jumping and blowing a bubble almost simultaneously, jumping up from that bubble and blowing another bubble and so on. This is necessary if the air current pushes down bubbles but you need to climb up. Having the rapid-bubbling power-up (the yellow candy) makes climbing a lot easier, especially if you got the running shoes already.

'Bubbling oneself through' means 'riding a bubble' through the opening at the top of a stage or even just through the ceiling of a stage in order to appear at the lower part, like some flying monsters can do. This technique is required to finish some stages or to get unstuck from some places, or just to save time.

'Blowing against the wall' means blowing bubbles against wall at contact distance : the bubbles will pop immediately thus giving the player 10 points per bubble pop. This can be used to either increase a player's score, or to set a player's score to a specific amount, in order to do other tricks.

'Two equal digits' means using the 'blowing against the wall' technique or other score-adjusting techniques in order to make the two penultimate (100s and 10s places) digits of at least one player equal, e.g., 456770, before the last enemy bubble is burst. If done correctly and the score is not modified when this occurs, then all remaining non-special bubbles on screen will be turned to 700-point bonuses, whose appearance depends on the digit picked. E.g., 7 gives Chocolate Ice Creams, 3 gives Hamburgers, and so on.
Note : This trick is easier to do with two players (one player adjusts his score and the other bursts the bubbles), but it can also be done with only one player, although calculating exactly how much (and if) one's score will be modified when bursting the last enemy bubbles can be extremely complex, if not unpredictable, especially if there are very large and clustered bubble bunches.
Note : Rounds with numbers ending with 5 and 0 up to and including level 50 generate bonuses from bubbles automatically, though, and some rounds (including round 1) do it by default.

Internal Counters : An interesting (and exploitable) part of bubble bobble is that powerups are not entirely random. As with the two-digit trick, many internal counters in this game decide which special powers are available for collection. For example, rapid bubble shooting (a sweet in yellow wrapping), fast moving bubbles (a blue sweet), or fast moving bubbles (a blue sweet) appear shortly after either Bub or Bob jumps 51 times, pops 51 bubbles, or blows 51 bubbles. Also, running around a lot causes the speed powerup (red shoe) to appear. Keeping this is mind, it is possible to gain all power-ups with relative ease. Although there are many more counters that control various aspects of the game, one of particular interest is the letters forming the word EXTEND. Getting all 7 letters will end the current level and award the player with an extra life 'NICE 1P!' - these letters have a greater chance of appearing when more enemies are defeated simultaneously. Also, gathering three of the same letter causes candy canes to appear which in turn lead to a special big item at the end of the level!

* Unlimited Run And Rapid Fire : At the main title screen, press Left, Jump, Left, 1P, Left, Fire, Left, 1P. If this is done correctly there will be a message in the bottom left corner of the title screen a red POWER UP!.

* Original Bubble Bobble : At the title screen, press Shoot, Jump, Shoot, Jump, Shoot, Jump, Right, 1P. It will say at the bottom of screen ORIGINAL GAME. The game will give the PORTALS in some screens, if you can get in them you will get LOADS of diamonds.

* The 'Super Bubble Bobble' Code : this will change the Bubble Bobble logo in 'Super Bubble Bobble' and the game will change under several points of view : different platform colors, different order for monster appearances... The code that must be entered at the title screen to access Super Bubble Bobble is displayed at the end of the credits after you beat the game in 2 players, normal mode. The message is coded, but it hints you to enter the secret room in level 20 to get the key for decoding. If you do so, you enter the secret room, on the base of which there is an inscription. The first line is the coding of the alphabet, the other lines are coded advices to beat the final boss. The decoded 'secret message' is : SJBLRJSR (Start - Jump - Bubble - Left - Right - Jump - Start - Right)

The decoded advices in the secret rooms are :
Room in level 20 : IF YOU WANT TO BECOME THE OLD FIGURE, USE THE POWER OF YOUR FRIENDSHIP, AND FIGHT WITH ME! (hint to play in two player mode to defeat the final boss and see the real ending)
Room in level 30 : I ENCLOSE THESE MAGICAL MEDICINE HERE, BECAUSE THOSE ARE MY WORST FEARS... (hint to use the lighting bubble to beat the boss)
Room in level 40 : IF YOU WANT TO GET BACK YOUR LOVE OF TRUTH, YOU MUST HELP EACH OTHER UNTILL THE LAST... (hint to end the game in two player mode to see the real endings)

A little more trivia on Super Bubble Bobble : If you beat the game in Super mode, two players, you will discover that the final boss is your mother and father that were controlled by some unknown evil. By defeating the boss you free them and your girlfriends, and are reverted back to your original human form (the one you play "Rainbow Island" with).

* Secret Tombs : Make it to level 20 without dying and a door appears -- it leads to a 'secret tomb', a level full of diamonds. There are secret tombs at levels 20 and 30, also. Make it to level 50 without dying and a strange, bee-hive-shaped door appears; enter it and you warp to level 70. DON'T kill the Drunks on level 50, or the door disappears; bubble them and wait! Btw, with two players, only one of the players must survive unharmed to get the secret door.

* Paffing A Skel : Skel, also known as 'Baron Von Blubba', is that nasty white monster that comes after you when you've taken too long; with two players, two Skels will appear. If one player is killed by HIS Skel, then he can collide with his partner's Skel 'WHILE HE IS STILL FLICKERING'. If the player's icon is still flickering, the other player's Skel will disappear (poof!), with no harm to the once-slain character.

* Full Ending Sequence : Beat the game with two players in Super mode and you'll get the full end sequence.

* High Score Codes : after getting a high score, enter your initials as :
'SEX' - Pitch fork-flying cakes/vegetables/etc across the screen, turn enemies into 6k diamonds.
'TAK' - Octopus-turns bubbles into X's at end of level.
'STR' - Flamingo-turns bubbles into smiling turds at end of level.
'KTT' - Beer-turns bubbles into pizzas at end of level, what a perfect match !!!
'...' - Knife-flying cakes/vegetables/etc across the screen, turn enemies into 6k diamonds.
'I.F', 'MTJ', 'NSO', 'KIM', 'YSH' - Coke can-flying sunflowers across the screen, turn enemies into 6k diamonds.

* A full map is viewable here: www.arcade-history.com/index.php?page=articles&num=14

- SERIES -

1. Bubble Bobble (1986, Arcade)
2. Rainbow Islands - The Story of Bubble Bobble 2 (1987, Arcade)
3. Parasol Stars - The Story of Bubble Bobble III [Model TP03017] (1991, PC-Engine)
4. Bubble Bobble Part 2 (1993, Famicom)
5. Bubble Bobble II (1994, Arcade)
6. Bubble Memories - The Story of Bubble Bobble III (1995, Arcade)
7. Rainbow Islands - Putty's Party (2000, Wonderswan)
8. Bubble Bobble Revolution (2005, DS)
9. New Rainbow Islands (2005, DS)
10. Bubble Bobble Evolution (2006, PSP)
11. Bubble Bobble Double Shot (2007, DS)
12. Rainbow Islands Towering Adventure! (2009, WiiWare)
13. Bubble Bobble Plus! (2009, WiiWare)
14. Bubble Bobble Neo! (2009, XBLA)

- STAFF -

Game design & Character : Fukio Mitsuji (MTJ)
Software programmers : Ichiro Fujisue (ICH), Nishiyori (NSO)
Sound creator : Tadashi Kimijima (KIM)
Instruction : Yoshida (YSH)
Hardware : Fujimoto (KTU), Seigo Sakamoto (SAK)

- PORTS -

NOTE: These are only non-US ports. For a list ports released in the US, please see the Romstar (US version) entry.

* Consoles :
Nintendo Famicom Disk System [JP] (October 30, 1987) "Bubble Bobble [Model TFD-BUB]"
Sega Mark III/Master System [JP] (July 2, 1988) "Final Bubble Bobble [Model G-1362]"
Nintendo NES [EU] [AU] (1990) "Bubble Bobble [Model NES-B2]"
Sega Master System [EU] (1992) "Bubble Bobble [Model 7077]"
Sega Master System [BR] (1994) "Dragon Maze"
Sega Saturn [EU] (1996) "Bubble Bobble also featuring Rainbow Islands [Model T-8131H-50]"
Sony PlayStation [EU] (1996) "Bubble Bobble also featuring Rainbow Islands [Model SLES-00448]"
Sony PlayStation 2 [JP] (July 28, 2005) "Taito Memories Joukan [Model SLPM-66057]"
Microsoft XBOX [EU] (October 14, 2005) "Taito Legends"
Sony PlayStation 2 [EU] (October 14, 2005) "Taito Legends [Model SLES-53438]"
Sony PlayStation 2 [KO] (July 18, 2006) "Taito Legends [Model SLKA-15056]"

* Handhelds :
Nintendo Game Boy [EU] (1991) "Bubble Bobble [Model DMG-B2-NOE]"
Nintendo Game Boy [JP] (December 7, 1990) "Bubble Bobble [Model DMG-B2A]"
Nintendo Game Boy Advance [JP] (July 25, 2002) "Bubble Bobble Old & New" [Model AGB-A2BJ-JPN]
Nintendo Game Boy Advance [EU] (March 14, 2003) "Bubble Bobble Old & New" [Model AGB-AONP-EUR]

* Computers :
Commodore C64 [EU] (1987)
Sinclair ZX Spectrum [EU] (1987)
Atari ST [EU] (1987)
Commodore Amiga [EU] (1987)
Amstrad CPC [EU] (1987) : released by Firebird; re-released by Ocean in 1988.
Amstrad CPC [EU] (1988) "Les Défis de Taito"
Anstrad CPC [EU] (1988) "Taito Coin-Op Hits"
MSX [Tape] [JP] (1988)
MSX2 [Disk] [JP]
Sharp X68000 [JP] (1989)
Amstrad CPC [EU] (199?) "Les Monuments D'Arcade"
Amstrad CPC [EU] (1990) "Le Monde des Merveilles"
Amstrad CPC [JP] (1991) "Addicted To Fun - Rainbow Collection"
FM Towns PC [JP] (1993)
PC [MS-DOS, CD-ROM] [EU] (September 30, 1996) "Bubble Bobble featuring Rainbow Islands"
PC [MS Windows, CD-ROM] [EU] (October 14, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=343&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
60000000 0000 00000000 00000000 ------------------------------------------
60000000 0000 00000000 00000000 This game has got a LOT of cheats. Don't
60000000 0000 00000000 00000000 go mad as it may spoil the game too much!
60000000 0000 00000000 00000000 ------------------------------------------
60000000 0000 00000000 00000000
00000000 E366 00000063 FFFFFFFF Infinite Credits
00001301 E64B 00000063 FFFFFFFF Select Starting Round You should enable this cheat on the press 1/2 player button screen, ie. after credits have been inserted!
00000303 E64B 00000063 FFFFFFFF Select Next Round
60000000 0000 00000000 00000000
00000000 E645 00000006 FFFFFFFF Infinite Lives PL1
00000000 E6B6 00000077 FFFFFFFF Invincibility PL1
62000000 0000 00000000 00000000 Select Speed PL1
00010000 E6C1 0000000C FFFFFFFF Normal
00010000 E6C1 00000014 FFFFFFFF Power-up
00010000 E6C1 00000028 FFFFFFFF Ultimate
00000001 E6C1 0000000C FFFFFFFF Speed to Normal Now! PL1
00000001 E6C1 00000014 FFFFFFFF Speed to Power-up Now! PL1
00000001 E6C1 00000028 FFFFFFFF Speed to Ultimate Now! PL1
00000001 E6BF 00000014 FFFFFFFF Fire Speed to Normal Now! PL1
00000001 E6BF 00000005 FFFFFFFF Fire Speed to Power-up Now! PL1
00000000 E6BF 00000001 FFFFFFFF Fire Speed Always Ultimate PL1
62000000 0000 00000000 00000000 Select Bubble Range PL1
00010000 E6C2 00000040 FFFFFFFF Normal
00010000 E6C2 00000080 FFFFFFFF Long
00010000 E6C2 000000FF FFFFFFFF Extra Long
00000001 E6C0 00000003 FFFFFFFF Head Power to Normal Now! PL1
00000001 E6C0 00000006 FFFFFFFF Head Power to Power-up Now! PL1
00000000 E6C0 00000009 FFFFFFFF Head Power Always Ultimate PL1
00000001 F60F 00000000 FFFFFFFF Fire Bubbles Now! PL1
00000001 F60F 00000001 FFFFFFFF Fire Lightnings Now! PL1
00000001 E742 0000003F FFFFFFFF Get EXTEND PL1
00000001 E742 00000001 00000001 Get letter - E (red) PL1
00000001 E742 00000002 00000002 Get letter - X (pink) PL1
00000001 E742 00000004 00000004 Get letter - T (yellow) PL1
00000001 E742 00000008 00000008 Get letter - E (green) PL1
00000001 E742 00000010 00000010 Get letter - N (blue) PL1
00000001 E742 00000020 00000020 Get letter - D (purple) PL1
60000000 0000 00000000 00000000
00000000 E64A 00000006 FFFFFFFF Infinite Lives PL2
00000000 E6E8 00000077 FFFFFFFF Invincibility PL2
62000000 0000 00000000 00000000 Select Speed PL2
00010000 E6F3 0000000C FFFFFFFF Normal
00010000 E6F3 00000014 FFFFFFFF Power-up
00010000 E6F3 00000028 FFFFFFFF Ultimate
00000001 E6F3 0000000C FFFFFFFF Speed to Normal Now! PL2
00000001 E6F3 00000014 FFFFFFFF Speed to Power-up Now! PL2
00000001 E6F3 00000028 FFFFFFFF Speed to Ultimate Now! PL2
00000001 E6F1 00000014 FFFFFFFF Fire Speed to Normal Now! PL2
00000001 E6F1 00000005 FFFFFFFF Fire Speed to Power-up Now! PL2
00000000 E6F1 00000001 FFFFFFFF Fire Speed Always Ultimate PL2
62000000 0000 00000000 00000000 Select Bubble Range PL2
00010000 E6F4 00000040 FFFFFFFF Normal
00010000 E6F4 00000080 FFFFFFFF Long
00010000 E6F4 000000FF FFFFFFFF Extra Long
00000001 E6F2 00000003 FFFFFFFF Head Power to Normal Now! PL2
00000001 E6F2 00000006 FFFFFFFF Head Power to Power-up Now! PL2
00000000 E6F2 00000009 FFFFFFFF Head Power Always Ultimate PL2
00000001 F610 00000000 FFFFFFFF Fire Bubbles Now! PL2
00000001 F610 00000001 FFFFFFFF Fire Lightnings Now! PL2
00000001 E743 0000003F FFFFFFFF Get EXTEND PL2
00000001 E743 00000001 00000001 Get letter - E (red) PL2
00000001 E743 00000002 00000002 Get letter - X (pink) PL2
00000001 E743 00000004 00000004 Get letter - T (yellow) PL2
00000001 E743 00000008 00000008 Get letter - E (green) PL2
00000001 E743 00000010 00000010 Get letter - N (blue) PL2
00000001 E743 00000020 00000020 Get letter - D (purple) PL2
60000000 0000 00000000 00000000
62000000 0000 00000000 00000000 Select "Super" Mode Baddies from first 50 levels switch with last and levels change colour, Title will display "Super" if enabled before title displayed. Same as "1P,Jump,Bubble,Left,Right,Jump,1P,Right" on Title Screen
00010000 E5DB 00000001 FFFFFFFF Enabled
00010000 E5DB 00000000 FFFFFFFF Disabled
62000000 0000 00000000 00000000 Select "Original" Mode Doors still appear even if you die. Same as "Bubble,Jump,Bubble,Jump,Bubble,Jump,Right,1P" on Title Screen
00010000 E5D1 00000001 FFFFFFFF Enabled
00010000 E5D1 00000000 FFFFFFFF Disabled
62000000 0000 00000000 00000000 Select "Power-Up" Mode Fast feet, fast bubbles etc. Same as "Left,Jump,Left,1P,Left,Bubble,Left,1P" on Title Screen
00010000 E5D2 00000001 FFFFFFFF Enabled
00010000 E5D2 00000000 FFFFFFFF Disabled
00000000 E613 00000001 FFFFFFFF Always get Bonus doors
00000000 F676 00000001 FFFFFFFF Constant Extend Letters
00000000 E603 00000001 FFFFFFFF Always Warn (Bell Item)
00000000 E5FA 00000003 FFFFFFFF Apple or Orange? You decide!
00000000 E608 00000001 FFFFFFFF Coke Can Item
62000000 0000 00000000 00000000 Select Fireball Bubble Occurence
00010000 6E30 00000001 FFFFFFFF Always
00010000 6E30 00000003 FFFFFFFF 1 in 2
00010000 6E30 00000005 FFFFFFFF 1 in 3
00010000 6E30 00000007 FFFFFFFF 1 in 4
00010000 6E30 00000015 FFFFFFFF 1 in 16
00010000 6E30 0000001D FFFFFFFF 1 in 256
00010000 6E30 00000025 FFFFFFFF 1 in 4096
00000000 5C2B 000000C9 FFFFFFFF Disable Bubbles?
00000001 E6BB 00000005 FFFFFFFF Fireballs for 5 levels
00000000 E6BE 00000040 FFFFFFFF Fireballs
00000000 E5EE 00000007 FFFFFFFF Fireball Cross
62000001 0000 00000000 00000000 Select 1st Item Now! Use this cheat only at the start of a level, before the item appears! (if it appears at all) FORMAT Fruit Name (Points)
00010001 F44C 00000000 FFFFFFFF Green Pepper (10 Pts)
00010001 F44C 00000001 FFFFFFFF Aubergine (20 Pts)
00010001 F44C 00000002 FFFFFFFF Carrot (30 Pts)
00010001 F44C 00000003 FFFFFFFF Onion (40 Pts)
00010001 F44C 00000004 FFFFFFFF Beetroot (50 Pts)
00010001 F44C 00000005 FFFFFFFF Turnip (60 Pts)
00010001 F44C 00000006 FFFFFFFF Parsnip (70 Pts)
00010001 F44C 00000007 FFFFFFFF Marrow (80 Pts)
00010001 F44C 00000008 FFFFFFFF Pea Pod (90 Pts)
00010001 F44C 00000009 FFFFFFFF Mushroom (100 Pts)
00010001 F44C 0000000A FFFFFFFF Corn Cob (Lvl 35) (150 Pts)
00010001 F44C 0000000B FFFFFFFF Fried Egg (200 Pts)
00010001 F44C 0000000C FFFFFFFF Red Acorn Thingy (250 Pts)
00010001 F44C 0000000D FFFFFFFF Apple (300 Pts)
00010001 F44C 0000000E FFFFFFFF Lemon (350 Pts)
00010001 F44C 0000000F FFFFFFFF Orange (400 Pts)
00010001 F44C 00000010 FFFFFFFF Peach (450 Pts)
00010001 F44C 00000011 FFFFFFFF Bananas (500 Pts)
00010001 F44C 00000012 FFFFFFFF Pear (550 Pts)
00010001 F44C 00000013 FFFFFFFF Watermelon (600 Pts)
00010001 F44C 00000014 FFFFFFFF Single Brown Lolly (Lvl 15) (650 Pts)
00010001 F44C 00000015 FFFFFFFF Double Blue Lolly (700 Pts)
00010001 F44C 00000016 FFFFFFFF Pink Pudding (Lvl 5) (750 Pts)
00010001 F44C 00000017 FFFFFFFF Yellow Pudding (800 Pts)
00010001 F44C 00000018 FFFFFFFF Green Pudding (850 Pts)
00010001 F44C 00000019 FFFFFFFF Green And Brown Pudding (Lvl 40) (900 Pts)
00010001 F44C 0000001A FFFFFFFF Simple White Ice Cream Cone (950 Pts)
00010001 F44C 0000001B FFFFFFFF Double Scoop Ice Cream Cone (1,000 Pts)
00010001 F44C 0000001C FFFFFFFF Donut (Lvl 25) (1,000 Pts)
00010001 F44C 0000001D FFFFFFFF French Fries (1,000 Pts)
00010001 F44C 0000001E FFFFFFFF Sausage On A Stick (2,000 Pts)
00010001 F44C 0000001F FFFFFFFF Creme Caramel (2,000 Pts)
00010001 F44C 00000020 FFFFFFFF Burger (2,000 Pts)
00010001 F44C 00000021 FFFFFFFF Slice Of Cake (Triangular) (2,000 Pts)
00010001 F44C 00000022 FFFFFFFF Cupcake (Blobby) (3,000 Pts)
00010001 F44C 00000023 FFFFFFFF Chicken Leg (3,000 Pts)
00010001 F44C 00000024 FFFFFFFF Purple Martini (3,000 Pts)
00010001 F44C 00000025 FFFFFFFF Some Variety Of Sushi? (3,000 Pts)
00010001 F44C 00000026 FFFFFFFF Pinkish Sweet (Lvl 50) (4,000 Pts)
00010001 F44C 00000027 FFFFFFFF (Brown Or Red?) Eskimo Pie (4,000 Pts)
00010001 F44C 00000028 FFFFFFFF (Brown Or Red?) Eskimo Pie (4,000 Pts)
00010001 F44C 00000029 FFFFFFFF Mug Of Lager (Lvl 45) (4,000 Pts)
00010001 F44C 0000002A FFFFFFFF Purple Crystals (5,000 Pts)
00010001 F44C 0000002B FFFFFFFF Purple Jewel (5,000 Pts)
00010001 F44C 0000002C FFFFFFFF Yellow Butterfly (5,000 Pts)
00010001 F44C 0000002D FFFFFFFF Blue Crystals (5,000 Pts)
00010001 F44C 0000002E FFFFFFFF Blue Jewel (6,000 Pts)
00010001 F44C 0000002F FFFFFFFF Necklace With Purple Pendant (6,000 Pts)
00010001 F44C 00000030 FFFFFFFF Purple Shell (6,000 Pts)
00010001 F44C 00000031 FFFFFFFF Red Jewel (7,000 Pts)
00010001 F44C 00000032 FFFFFFFF Necklace With Blue Pendant (7,000 Pts)
00010001 F44C 00000033 FFFFFFFF Bowl Of Rice (7,000 Pts)
00010001 F44C 00000034 FFFFFFFF Necklace With Red Pendant (8,000 Pts)
00010001 F44C 00000035 FFFFFFFF Dinner (8,000 Pts)
00010001 F44C 00000036 FFFFFFFF Red Crown, Blue Gems, No Cross (8,000 Pts)
00010001 F44C 00000037 FFFFFFFF Red Crown, Blue Gems, Red Cross (8,000 Pts)
00010001 F44C 00000038 FFFFFFFF Cyan Crown, Red Gems, No Cross (9,000 Pts)
00010001 F44C 00000039 FFFFFFFF Blue Crown, Red Gems, Cyan Cross (9,000 Pts)
00010001 F44C 0000003A FFFFFFFF Gold Crown, Red Gems, No Cross (10,000 Pts)
00010001 F44C 0000003B FFFFFFFF Gold Crown, Red Gems, White Cross (10,000 Pts)
62000001 0000 00000000 00000000 Select 2nd Item Now! Use this cheat only at the start of a level, before the item appears! (if it appears at all) When you are given a distribution, each bubble turns into an object.
00010001 F45E 00000000 FFFFFFFF Pink Sweet (Power-Up Fire Range)
00010001 F45E 00000001 FFFFFFFF Blue Sweet (Power-Up Head Power)
00010001 F45E 00000002 FFFFFFFF Yellow Sweet (Power-Up Fire Speed)
00010001 F45E 00000003 FFFFFFFF Shoe (Power-Up Speed)
00010001 F45E 00000004 FFFFFFFF Clock (Slows Down The Monsters)
00010001 F45E 00000005 FFFFFFFF Bomb (Turns Monsters Into Diamonds)
00010001 F45E 00000006 FFFFFFFF Brown Umbrella (Warps You 3 Levels Farther)
00010001 F45E 00000007 FFFFFFFF Red Umbrella (Warps You 5 Levels Farther)
00010001 F45E 00000008 FFFFFFFF Pink Umbrella (Warps You 7 Levels Farther)
00010001 F45E 00000009 FFFFFFFF Orange Potion (Potion Of Sunflowers)
00010001 F45E 0000000A FFFFFFFF Red Potion (Potion Of Flowers)
00010001 F45E 0000000B FFFFFFFF Green Potion (Potion Of Clovers)
00010001 F45E 0000000C FFFFFFFF Yellow Potion (Potion Of Rainbows)
00010001 F45E 0000000D FFFFFFFF Purple Potion (Potion Of Music Notes)
00010001 F45E 0000000E FFFFFFFF Heart (Invincibility&Freeze Monsters)
00010001 F45E 0000000F FFFFFFFF Blue Ring (Points When You Walk)
00010001 F45E 00000010 FFFFFFFF Pink Ring (Points When You Jump)
00010001 F45E 00000011 FFFFFFFF Red Ring (Points When You Bubble)
00010001 F45E 00000012 FFFFFFFF Blue Cross (Fills Screen With Water)
00010001 F45E 00000013 FFFFFFFF Yellow Cross (Make Lightning Strike)
00010001 F45E 00000014 FFFFFFFF Orange Cross (Fire Flames Not Bubbles)
00010001 F45E 00000015 FFFFFFFF Blue Tea-Pot (Point When You Walk.Jump&Bubble)
00010001 F45E 00000018 FFFFFFFF Yellow Tea-Pot (Power-Up Fire Range+Speed&H Pwr)
00010001 F45E 00000016 FFFFFFFF Red Tea-Pot (Blue & Yellow Teapots Combined)
00010001 F45E 00000017 FFFFFFFF Purple Tea-Pot (Turn Monsters Into Diamonds)
00010001 F45E 00000019 FFFFFFFF Book (Turns Monsters Into Diamonds)
00010001 F45E 0000001A FFFFFFFF Grey "Ring?" (Makes Stars Fall)
00010001 F45E 0000001B FFFFFFFF Orange Necklace (The Extend Letters)
00010001 F45E 0000001C FFFFFFFF Grey Necklace (Produces A Big Fireball)
00010001 F45E 0000001D FFFFFFFF Fork (Makes Fruits Fall)
00010001 F45E 0000001E FFFFFFFF Pink Chest (Pink Diamonds On Level End)
00010001 F45E 0000001F FFFFFFFF Yellow Chest (Yellow Diamonds On Level End)
00010001 F45E 00000020 FFFFFFFF Red Chest (Red Diamonds On Level End)
00010001 F45E 00000021 FFFFFFFF Blue Chest (Blue Diamonds On Level End)
00010001 F45E 00000022 FFFFFFFF Grey Chest (Grey Diamonds On Level End)
00010001 F45E 00000023 FFFFFFFF White Candy-Stick (Cakes On Level End)
00010001 F45E 00000024 FFFFFFFF Yellow Candy-Stick (Chocolate Cakes On Level End)
00010001 F45E 00000025 FFFFFFFF Red Candy-Stick (Watermelons On Level End)
00010001 F45E 00000026 FFFFFFFF Orange Candy-Stick (Oranges On Level End)
00010001 F45E 00000027 FFFFFFFF Brown Candy-Stick (Ice Creams On Level End)
00010001 F45E 00000028 FFFFFFFF Blue Candy-Stick (Ice Creams On Level End)
00010001 F45E 00000029 FFFFFFFF Bell (Destructive Item Warning)
00010001 F45E 0000002A FFFFFFFF Octopussy (Wood Crosses On Level End)
00010001 F45E 0000002B FFFFFFFF Pink Floyd (Aliens On Level End)
00010001 F45E 0000002C FFFFFFFF Glass Of Beer (???? On Level End)
00010001 F45E 0000002D FFFFFFFF Knife (Makes Fruits Fall)
00010001 F45E 0000002E FFFFFFFF Crystal Ball (Gives Level Beginning Items)
00010001 F45E 00000030 FFFFFFFF Skeleton ("Hurry Up !" The Monsters)
00010001 F45E 00000031 FFFFFFFF Bonus Door Lev. 20 (Warps You To Room Of Diamonds)
00010001 F45E 00000032 FFFFFFFF Bonus Door Lev. 30 (Warps You To Room Of Diamonds)
00010001 F45E 00000033 FFFFFFFF Bonus Door Lev. 40 (Warps You To Room Of Diamonds)
00010001 F45E 00000034 FFFFFFFF Bonus Door Lev. 50 (Warps You To Level 70)
00000000 F44D 00000001 FFFFFFFF Quick Fruit at start
00000000 E60A 00000001 FFFFFFFF Lipstick
00000000 E345 00000005 FFFFFFFF Stop the Baron
60000000 0000 00000000 00000000 ------------------------------------------
60000000 0000 00000000 00000000 These 5 cheats will make a potion appear
60000000 0000 00000000 00000000 on the next screen. It will be of the
60000000 0000 00000000 00000000 type requested unless you have earned a
60000000 0000 00000000 00000000 higher potion or you have fallen off the
60000000 0000 00000000 00000000 bottom of the screen since setting the
60000000 0000 00000000 00000000 cheat. Falling off the bottom will
60000000 0000 00000000 00000000 upgrade the potion to the next one!
60000000 0000 00000000 00000000 ------------------------------------------
00000001 E5E7 0000000F FFFFFFFF Sunflower Potion(next screen)
00000001 E5E7 00000010 FFFFFFFF Flower Potion (next screen)
00000001 E5E7 00000011 FFFFFFFF Clover Potion (next screen)
00000001 E5E7 00000012 FFFFFFFF Rainbow Potion (next screen)
00000001 E5E7 00000013 FFFFFFFF Musical Potion (next screen)
60000000 0000 00000000 00000000 ------------------------------------------
60000000 0000 00000000 00000000 These 2 cheats are useful when you Get
60000000 0000 00000000 00000000 stuck on a screen. Use only one at a time!
60000000 0000 00000000 00000000 ------------------------------------------
00000001 F590 00000001 FFFFFFFF Drown 'em All! Now! OR--->
00000001 E720 00000001 FFFFFFFF Throw The Book At Them Now!

Credit Pugsy's MAME Cheat file
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