Bubble Bobble 2 (World)| 1994 |
Description:
Notes:
Notes:
Release type:
Developer: Taito Corporation Japan
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Taito Corporation Japan
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 4
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Bubble Bobble 2 (World) VGMuseum Game Endings
Bubble Bobble 2 (World) on CAESAR
Bubble Bobble 2 (World) high score and replay at MARP
Bubble Bobble 2 (World) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Bubble Bobble 2 (World) VGMuseum Game Endings
Bubble Bobble 2 (World) on CAESAR
Bubble Bobble 2 (World) high score and replay at MARP
Bubble Bobble 2 (World) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Bubble Bobble II (c) 1994 Taito.
Bubble Bobble II, also known as Bubble Symphony, is the first direct sequel to Taito's 1986 platform classic, "Bubble Bobble" ('Rainbow Islands' was the first official sequel, but played very differently) in which one or two players take on the role of the infamous bubble-blowing dinosaurs who must once again fight their way through a large number of single-screen platform-based levels, trapping monsters with their bubbles before bursting them to destroy the trapped enemies.
While the game plays identically to its predecessor, several new changes and additions have been made to breathe new life into the classic gameplay. As well as new bonuses, weapons, enemies and characters, players can now create 'Multiple Bubbles'; if the player holds the button down for a few seconds before releasing, up to three bubbles are produced at once.
Other gameplay changes include Boss encounters that occur every five to ten levels. These boss screens are part of a new 'branching level' structure; once a boss is defeated, players chose to enter one of two doors to determine what level set they tackle next.
In addition to the Bubble Bobble's original heroes, Bub and Bob, two new selectable female characters have been added, called Kululun and Cororon. Each of the four dinosaurs possess different gameplay attributes, which are as follows :
* Bubblun - Average
* Bobblun - Faster speed
* Kululun - Bubbles float the furthest
* Cororon - Bubbles float the fastest
The game's graphics are, inevitably, a vast improvement over the original game; with lush, colourfully rendered backgrounds and detailed, smoothly animated sprites doing full justice to Bubble Bobble's legendary characters. The game also features cameo appearances by a number of characters from many other Taito classics.
The game features multiple endings.
- TECHNICAL -
Runs on the "Taito F3 System" Hardware.
Game ID : D90
Players : 2
Control : 8-way joystick
Buttons : 2
= > [1] Bubble, [2] Jump
- TRIVIA -
Released in October 1994 in Europe.
This game is known in Japan and North America as "Bubble Symphony" (both names for the game have been used in Europe) and is unofficially Bubble Bobble 4, since three earlier arcade games featuring the same characters exist (more if the 'Puzzle Bobble' series is included). It could even be called 'Bubble Bobble V', since a cartridge for the NES/Famicom exists as 'Bubble Bobble 2' in Japan and as 'Bubble Bobble Part 2' in the US.
In the attract mode title sequence, Bubblun appears in front of a closed red curtain (which will turn blue if the 'Game Mode Select' code is entered) announcing, 'Ladies and Gentlemen, this is... Bubble Bobble II!' The curtain then opens on the cast of enemies as follows :
* Bottom row (left to right) : Flhoop, Uni Bo, Drunk, Banebou, Invader, Zen-Chan, Mighta, Rappappa, Catch Maru, Roboj, Hattonton
* 2nd row from bottom (left to right) : Monsta, Komso, Kabukky, Mya-Ta, Heita-Kun, Warurin, Hidegonsu, No-No, Upper, Ame Da-Ma, PulPul
* 2nd row from top (left to right) : Robol, Rocketl, Yuki-Bombo, Mummy, Chu-Chu Man, Jiji Poppo, Kiri Kabu Kun, Bolt Man, Strong Shell
* Top row (left to right) : Dorabo, Ouji Sama, Knightron, Dranko, Magician, Denkyu-Kun, Ankororin
* Not pictured : Puka Puka, Bake Couchin, Killer Hijia, Ti Ta Ma, Kasabe, Kon-Chan, Mimic, Skel-Monsta, Nyororin, Rascal, Yu Bo, Unicoron, Cerberorin, Kabu-Chan, YZK-Takami, Golem
In the closing credits, PulPul's name is listed as 'Puru Puru'.
The enemy known as 'Catch Maru' can be seen in two different color schemes : one with a blue robe and purple shoes (as seen in the attract mode title sequence), and one with a green robe and blue shoes.
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H !'.
There are a grand total of 164 rooms in the game, including 18 boss rooms.
A prorotype version is known to exists: it have many differences from the final version, itâs almost an entirely different game, lacking even a title screen at the point in development it comes from. Levels, graphics, enemies, sound and music are different, gameplay is different, stage names are different, stage selection is different, no story sequence, no high score sequence, no game logo during attract, itâs really more of a proof of concept sequel than anything close to a finished game at this point and that's what makes it fascinating. The build date is close to a year before the final game, a lot changes in one year of development.
- UPDATES -
In 'Super' mode, accessible after entering the 'Game mode select' code (see 'Tips and Tricks' below), enemies are switched around, as follows (Legend : 'Normal' mode monster --> 'Super' mode monster) :
Zen-Chan --> Warurin (and vice-versa)
Mighta --> Dranko (and vice-versa)
Monsta --> Yu Bo
PulPul --> Strong Shell (and vice-versa)
Banebou --> Kasabe (and vice-versa)
Hidegonsu --> Hattonton
Drunk --> Chu-Chu Man
Invader --> Flhoop
Flhoop --> Bolt Man
Yuki-Bombo --> Drunk
Mya-Ta --> Yuki Bombo
Chu-Chu Man --> Hidegonsu
Magician --> Knightron (and vice-versa)
Komso --> Cerberorin (and vice-versa)
Catch Maru (in blue robe and purple shoes) --> No-No
Catch Maru (in green robe and blue shoes) --> Kabu-Chan
Mummy --> Unicoron
Puka Puka --> Bake Couchin
Ame Da-Ma --> Nyororin
Upper --> Kiri Kabu Kun (and vice-versa)
Bake Couchin --> Ame Da-Ma
Hattonton --> Roboj
Ti Ta Ma --> Robol (and vice-versa)
Heita-Kun --> Jiji Poppo
Kabukky --> Uni Bo (and vice-versa)
Nyororin --> Puka Puka
Ouji Sama --> Mummy
Yu Bo --> Golem
Rappappa --> Ouji Sama
Golem --> Monsta
Roboj --> Mya-Ta
Unicoron --> Rappappa
Kabu-Chan --> Heita-Kun
Bolt Man --> Invader
Jiji Poppo --> Catch Maru (in blue robe and purple shoes)
No-No --> Catch Maru (in green robe and blue shoes)
Monsters not listed remain the same.
- TIPS AND TRICKS -
* Always Access Secret Rooms : Before inserting your coin, at the intro screen with the curtain, press Jump, Bubble, Jump, Bubble, Jump, Bubble, Left, Start. A tone will sound.
* Black Background And Classic Music : Before inserting your coin, at the intro screen with the curtain, press Bubble, Jump, Bubble, Jump, Bubble, Jump, Right, Start. A tone will sound. The background of each room will be black and the original Bubble Bobble theme will play instead of the usual music.
Alternative Codes :
1. Left, Jump, Left, Start, Left, Bubble, Left, Start.
2. Start, Jump, Bubble, Left, Right, Jump, Start, Right.
* Game mode select : before inserting your coin, at the intro screen with the curtain, press Up, Start, Right, Jump, Bubble, Left, Start, Down. The curtain will turn blue. You can now choose between 'normal game' and 'super game'. In 'Super' mode, platforms appear in different colors, and most of the monsters are switched around (see 'Updates' above).
* Unlock Human Characters : Before inserting your coin, at the intro screen with the curtain, press Left, Down, Up, Jump, Right, Start, Bubble, Right. A tone will sound. You can now choose from 4 human characters.
* Fastest and Max Bubble : Down, Bubble, Jump, Start, Left, Right, Left, Start.
- SERIES -
1. Bubble Bobble (1986, Arcade)
2. Rainbow Islands - The Story of Bubble Bobble 2 (1987, Arcade)
3. Parasol Stars - The Story of Bubble Bobble III [Model TP03017] (1991, PC-Engine)
4. Bubble Bobble Part 2 (1993, Famicom)
5. Bubble Bobble II (1994, Arcade)
6. Bubble Memories - The Story of Bubble Bobble III (1995, Arcade)
7. Rainbow Islands - Putty's Party (2000, Wonderswan)
8. Bubble Bobble Revolution (2005, DS)
9. New Rainbow Islands (2005, DS)
10. Bubble Bobble Evolution (2006, PSP)
11. Bubble Bobble Double Shot (2007, DS)
12. Rainbow Islands Towering Adventure! (2009, WiiWare)
13. Bubble Bobble Plus! (2009, WiiWare)
14. Bubble Bobble Neo! (2009, XBLA)
- STAFF -
Project leader : Keppel Maekawa
Game planners : Yoshitake Shirei, Keppel Maekawa
Software designers : Harumi. K, Meltycat!, Kunio Kuzukawa, Takahiro Natani (Helper Natani)
Map creators : Taka. Furukawa, Yoshitake Shirei
Character designers : Turtle Mizukami, T. Ozaki, Koji?!, Yourychan
Dot design works : Akiyoshi Takada, Mari Fukusaki, Mochi Mochi Natsuko, Shigeki Yamamoto, Ken, Yourychan, Lin Chinkai (Indy Chinkai)
All music & sound composed by : Yasuko Yamada (Zuntata)
Sound effects : Ishikawa Babio (BABI) (Zuntata)
Music adviser : Tamayo Kawamoto (Zuntata)
Instruction designers : Mihoko Sudoh, Rintaroh Doi
Hardware Works : Katsumi Kaneoka, Hironobu Suzuki, Jun Sawaki
- PORTS -
Please see the "Bubble Symphony" entry for the list of home versions, as they were released under that name.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=344&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Bubble Bobble II (c) 1994 Taito.
Bubble Bobble II, also known as Bubble Symphony, is the first direct sequel to Taito's 1986 platform classic, "Bubble Bobble" ('Rainbow Islands' was the first official sequel, but played very differently) in which one or two players take on the role of the infamous bubble-blowing dinosaurs who must once again fight their way through a large number of single-screen platform-based levels, trapping monsters with their bubbles before bursting them to destroy the trapped enemies.
While the game plays identically to its predecessor, several new changes and additions have been made to breathe new life into the classic gameplay. As well as new bonuses, weapons, enemies and characters, players can now create 'Multiple Bubbles'; if the player holds the button down for a few seconds before releasing, up to three bubbles are produced at once.
Other gameplay changes include Boss encounters that occur every five to ten levels. These boss screens are part of a new 'branching level' structure; once a boss is defeated, players chose to enter one of two doors to determine what level set they tackle next.
In addition to the Bubble Bobble's original heroes, Bub and Bob, two new selectable female characters have been added, called Kululun and Cororon. Each of the four dinosaurs possess different gameplay attributes, which are as follows :
* Bubblun - Average
* Bobblun - Faster speed
* Kululun - Bubbles float the furthest
* Cororon - Bubbles float the fastest
The game's graphics are, inevitably, a vast improvement over the original game; with lush, colourfully rendered backgrounds and detailed, smoothly animated sprites doing full justice to Bubble Bobble's legendary characters. The game also features cameo appearances by a number of characters from many other Taito classics.
The game features multiple endings.
- TECHNICAL -
Runs on the "Taito F3 System" Hardware.
Game ID : D90
Players : 2
Control : 8-way joystick
Buttons : 2
= > [1] Bubble, [2] Jump
- TRIVIA -
Released in October 1994 in Europe.
This game is known in Japan and North America as "Bubble Symphony" (both names for the game have been used in Europe) and is unofficially Bubble Bobble 4, since three earlier arcade games featuring the same characters exist (more if the 'Puzzle Bobble' series is included). It could even be called 'Bubble Bobble V', since a cartridge for the NES/Famicom exists as 'Bubble Bobble 2' in Japan and as 'Bubble Bobble Part 2' in the US.
In the attract mode title sequence, Bubblun appears in front of a closed red curtain (which will turn blue if the 'Game Mode Select' code is entered) announcing, 'Ladies and Gentlemen, this is... Bubble Bobble II!' The curtain then opens on the cast of enemies as follows :
* Bottom row (left to right) : Flhoop, Uni Bo, Drunk, Banebou, Invader, Zen-Chan, Mighta, Rappappa, Catch Maru, Roboj, Hattonton
* 2nd row from bottom (left to right) : Monsta, Komso, Kabukky, Mya-Ta, Heita-Kun, Warurin, Hidegonsu, No-No, Upper, Ame Da-Ma, PulPul
* 2nd row from top (left to right) : Robol, Rocketl, Yuki-Bombo, Mummy, Chu-Chu Man, Jiji Poppo, Kiri Kabu Kun, Bolt Man, Strong Shell
* Top row (left to right) : Dorabo, Ouji Sama, Knightron, Dranko, Magician, Denkyu-Kun, Ankororin
* Not pictured : Puka Puka, Bake Couchin, Killer Hijia, Ti Ta Ma, Kasabe, Kon-Chan, Mimic, Skel-Monsta, Nyororin, Rascal, Yu Bo, Unicoron, Cerberorin, Kabu-Chan, YZK-Takami, Golem
In the closing credits, PulPul's name is listed as 'Puru Puru'.
The enemy known as 'Catch Maru' can be seen in two different color schemes : one with a blue robe and purple shoes (as seen in the attract mode title sequence), and one with a green robe and blue shoes.
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H !'.
There are a grand total of 164 rooms in the game, including 18 boss rooms.
A prorotype version is known to exists: it have many differences from the final version, itâs almost an entirely different game, lacking even a title screen at the point in development it comes from. Levels, graphics, enemies, sound and music are different, gameplay is different, stage names are different, stage selection is different, no story sequence, no high score sequence, no game logo during attract, itâs really more of a proof of concept sequel than anything close to a finished game at this point and that's what makes it fascinating. The build date is close to a year before the final game, a lot changes in one year of development.
- UPDATES -
In 'Super' mode, accessible after entering the 'Game mode select' code (see 'Tips and Tricks' below), enemies are switched around, as follows (Legend : 'Normal' mode monster --> 'Super' mode monster) :
Zen-Chan --> Warurin (and vice-versa)
Mighta --> Dranko (and vice-versa)
Monsta --> Yu Bo
PulPul --> Strong Shell (and vice-versa)
Banebou --> Kasabe (and vice-versa)
Hidegonsu --> Hattonton
Drunk --> Chu-Chu Man
Invader --> Flhoop
Flhoop --> Bolt Man
Yuki-Bombo --> Drunk
Mya-Ta --> Yuki Bombo
Chu-Chu Man --> Hidegonsu
Magician --> Knightron (and vice-versa)
Komso --> Cerberorin (and vice-versa)
Catch Maru (in blue robe and purple shoes) --> No-No
Catch Maru (in green robe and blue shoes) --> Kabu-Chan
Mummy --> Unicoron
Puka Puka --> Bake Couchin
Ame Da-Ma --> Nyororin
Upper --> Kiri Kabu Kun (and vice-versa)
Bake Couchin --> Ame Da-Ma
Hattonton --> Roboj
Ti Ta Ma --> Robol (and vice-versa)
Heita-Kun --> Jiji Poppo
Kabukky --> Uni Bo (and vice-versa)
Nyororin --> Puka Puka
Ouji Sama --> Mummy
Yu Bo --> Golem
Rappappa --> Ouji Sama
Golem --> Monsta
Roboj --> Mya-Ta
Unicoron --> Rappappa
Kabu-Chan --> Heita-Kun
Bolt Man --> Invader
Jiji Poppo --> Catch Maru (in blue robe and purple shoes)
No-No --> Catch Maru (in green robe and blue shoes)
Monsters not listed remain the same.
- TIPS AND TRICKS -
* Always Access Secret Rooms : Before inserting your coin, at the intro screen with the curtain, press Jump, Bubble, Jump, Bubble, Jump, Bubble, Left, Start. A tone will sound.
* Black Background And Classic Music : Before inserting your coin, at the intro screen with the curtain, press Bubble, Jump, Bubble, Jump, Bubble, Jump, Right, Start. A tone will sound. The background of each room will be black and the original Bubble Bobble theme will play instead of the usual music.
Alternative Codes :
1. Left, Jump, Left, Start, Left, Bubble, Left, Start.
2. Start, Jump, Bubble, Left, Right, Jump, Start, Right.
* Game mode select : before inserting your coin, at the intro screen with the curtain, press Up, Start, Right, Jump, Bubble, Left, Start, Down. The curtain will turn blue. You can now choose between 'normal game' and 'super game'. In 'Super' mode, platforms appear in different colors, and most of the monsters are switched around (see 'Updates' above).
* Unlock Human Characters : Before inserting your coin, at the intro screen with the curtain, press Left, Down, Up, Jump, Right, Start, Bubble, Right. A tone will sound. You can now choose from 4 human characters.
* Fastest and Max Bubble : Down, Bubble, Jump, Start, Left, Right, Left, Start.
- SERIES -
1. Bubble Bobble (1986, Arcade)
2. Rainbow Islands - The Story of Bubble Bobble 2 (1987, Arcade)
3. Parasol Stars - The Story of Bubble Bobble III [Model TP03017] (1991, PC-Engine)
4. Bubble Bobble Part 2 (1993, Famicom)
5. Bubble Bobble II (1994, Arcade)
6. Bubble Memories - The Story of Bubble Bobble III (1995, Arcade)
7. Rainbow Islands - Putty's Party (2000, Wonderswan)
8. Bubble Bobble Revolution (2005, DS)
9. New Rainbow Islands (2005, DS)
10. Bubble Bobble Evolution (2006, PSP)
11. Bubble Bobble Double Shot (2007, DS)
12. Rainbow Islands Towering Adventure! (2009, WiiWare)
13. Bubble Bobble Plus! (2009, WiiWare)
14. Bubble Bobble Neo! (2009, XBLA)
- STAFF -
Project leader : Keppel Maekawa
Game planners : Yoshitake Shirei, Keppel Maekawa
Software designers : Harumi. K, Meltycat!, Kunio Kuzukawa, Takahiro Natani (Helper Natani)
Map creators : Taka. Furukawa, Yoshitake Shirei
Character designers : Turtle Mizukami, T. Ozaki, Koji?!, Yourychan
Dot design works : Akiyoshi Takada, Mari Fukusaki, Mochi Mochi Natsuko, Shigeki Yamamoto, Ken, Yourychan, Lin Chinkai (Indy Chinkai)
All music & sound composed by : Yasuko Yamada (Zuntata)
Sound effects : Ishikawa Babio (BABI) (Zuntata)
Music adviser : Tamayo Kawamoto (Zuntata)
Instruction designers : Mihoko Sudoh, Rintaroh Doi
Hardware Works : Katsumi Kaneoka, Hironobu Suzuki, Jun Sawaki
- PORTS -
Please see the "Bubble Symphony" entry for the list of home versions, as they were released under that name.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=344&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
20800000 017A97 000000D0 FFFFFFFF Stop Flicker during Invincibility
60000000 000000 00000000 00000000 [ Activate any 1 of these codes on the title ]
60000000 000000 00000000 00000000 [ screen before the curtains open. Only 1 code ]
60000000 000000 00000000 00000000 [ can be active at a time. ]
00000001 40A206 00000008 FFFFFFFF Classic Game (BJBJBJR1)
00000001 40A20E 00000008 FFFFFFFF Classic Game (LJL1LBL1)
00000001 40A216 00000008 FFFFFFFF Classic Game (1JBLRJ1R)
00000001 40A21E 00000008 FFFFFFFF Super Mode Select (U1RJBL1D)
00000001 40A226 00000008 FFFFFFFF Unlock Human Characters (LDUJR1BR)
00000001 40A22E 00000008 FFFFFFFF Max. Candy Effects (DBJ1LRL1)
00000001 40A236 00000008 FFFFFFFF Always Access Secret Rooms (JBJBJBL1)
00040101 40813B 00000010 FFFFFFFF Select Ending This only accesses the endings to the current game mode and the forms of your characters. Some ending numbers are repeats. Should be used with the 'Almost Instantly Beat Game Now!' code for highest chance of success.
00000001 40EA4F 00000001 FFFFFFFF Get Red Key Now!
00000001 40EA4E 00000001 FFFFFFFF Get Blue Key Now!
00000001 40EA4D 00000001 FFFFFFFF Get Green Key Now!
00000001 40EA4C 00000001 FFFFFFFF Get Orange Key Now!
00000001 40820A 00000007 FFFFFFFF Get 'ROD' and Finish Level Now!
00000001 4080F7 00000015 FFFFFFFF Almost Instantly Beat Game Now!
00010001 4080F9 0000000B FFFFFFFF Almost Instantly Beat Game Now! (2/3)
00010001 40814F 00000006 FFFFFFFF Almost Instantly Beat Game Now! (3/3)
00000000 40EA66 00000000 FFFFFFFF Always Get Secret Rooms
00000001 40ECF1 0000003C FFFFFFFF Get Crystal-Ball Now! (Effective Next Level)
00000001 4041A9 00000000 FFFFFFFF Bubble The Guardian Now!
00000001 408160 00000001 FFFFFFFF Get Note 1 - Red Now!
00000001 408161 00000001 FFFFFFFF Get Note 2 - Red Now!
00000001 408162 00000001 FFFFFFFF Get Note 3 - Red Now!
00000001 408160 00000002 FFFFFFFF Get Note 1 - Blue Now!
00000001 408161 00000002 FFFFFFFF Get Note 2 - Blue Now!
00000001 408162 00000002 FFFFFFFF Get Note 3 - Blue Now!
00000001 408160 00000003 FFFFFFFF Get Note 1 - Green Now!
00000001 408161 00000003 FFFFFFFF Get Note 2 - Green Now!
00000001 408162 00000003 FFFFFFFF Get Note 3 - Green Now!
00000001 408160 00000004 FFFFFFFF Get Note 1 - Orange Now!
00000001 408161 00000004 FFFFFFFF Get Note 2 - Orange Now!
00000001 408162 00000004 FFFFFFFF Get Note 3 - Orange Now!
60000000 000000 00000000 00000000 [ The following values are set when you collect ]
60000000 000000 00000000 00000000 [ the huge candy from the second to last diamond ]
60000000 000000 00000000 00000000 [ room in the game. It is not known what some of ]
60000000 000000 00000000 00000000 [ these do, and they may not do anything at all. ]
00000000 40824A 00000001 FFFFFFFF Always Have Fastest Bubble Blowing
00000000 408252 00000003 FFFFFFFF Always Have Fastest Bubble Motion
00000000 40825A 00000003 FFFFFFFF Always Have Farthest Bubble Blowing
00000000 40824E 00000001 FFFFFFFF Secret Room Candy Unknown Effect 1
00000000 408256 00000005 FFFFFFFF Secret Room Candy Unknown Effect 2
00000000 40825E 00000005 FFFFFFFF Secret Room Candy Unknown Effect 3
60000000 000000 00000000 00000000
00000000 408272 0000000A FFFFFFFF Infinite Lives PL1
00000000 40826E 00000002 FFFFFFFF Invincibility PL1 Use together with the 'Stop Flicker during Invincibility' cheat if the flickering annoys
00000000 4049B5 00000001 FFFFFFFF Always Lightning Bubbles PL1
00000000 4049B5 00000002 FFFFFFFF Always Water Bubbles PL1
00000000 4049B5 00000003 FFFFFFFF Always Fire Bubbles PL1
00000000 4049B5 00000004 FFFFFFFF Always Rainbow Bubbles PL1
00000000 4049B5 00000005 FFFFFFFF Always Whirlwind Bubbles PL1
00000000 4049B5 00000006 FFFFFFFF Always Musical Bubbles PL1
00000000 408262 00000003 FFFFFFFF Always Max Shoe Speed PL1
00000001 4049B5 00000001 FFFFFFFF Get Lightning Bubbles Now!PL1
00000001 4049B5 00000002 FFFFFFFF Get Water Bubbles Now! PL1
00000001 4049B5 00000003 FFFFFFFF Get Fire Bubbles Now! PL1
00000001 4049B5 00000004 FFFFFFFF Get Rainbow Bubbles Now! PL1
00000001 4049B5 00000005 FFFFFFFF Get Whirlwind Bubbles Now!PL1
00000001 4049B5 00000006 FFFFFFFF Get Musical Bubbles Now! PL1
00000001 408262 00000003 FFFFFFFF Get Max Shoe Speed Now! PL1
60000000 000000 00000000 00000000
00000000 408273 0000000A FFFFFFFF Infinite Lives PL2
00000000 40826F 00000002 FFFFFFFF Invincibility PL2 Use together with the 'Stop Flicker during Invincibility' cheat if the flickering annoys
00000000 404A35 00000001 FFFFFFFF Always Lightning Bubbles PL2
00000000 404A35 00000002 FFFFFFFF Always Water Bubbles PL2
00000000 404A35 00000003 FFFFFFFF Always Fire Bubbles PL2
00000000 404A35 00000004 FFFFFFFF Always Rainbow Bubbles PL2
00000000 404A35 00000005 FFFFFFFF Always Whirlwind Bubbles PL2
00000000 404A35 00000006 FFFFFFFF Always Musical Bubbles PL2
00000000 408263 00000003 FFFFFFFF Always Max Shoe Speed PL2
00000001 404A35 00000001 FFFFFFFF Get Lightning Bubbles Now!PL2
00000001 404A35 00000002 FFFFFFFF Get Water Bubbles Now! PL2
00000001 404A35 00000003 FFFFFFFF Get Fire Bubbles Now! PL2
00000001 404A35 00000004 FFFFFFFF Get Rainbow Bubbles Now! PL2
00000001 404A35 00000005 FFFFFFFF Get Whirlwind Bubbles Now!PL2
00000001 404A35 00000006 FFFFFFFF Get Musical Bubbles Now! PL2
00000001 408263 00000003 FFFFFFFF Get Max Shoe Speed Now! PL2
60000000 000000 00000000 00000000
62000000 000000 00000000 00000000 Select Region After you enable this cheat to see any effect you will have to reset the game (F3). Then you may have to turn the Test Mode ON (F2), wait for Test Mode to appear and reset again(F3).
20810000 0FFFFF 00000001 FFFFFFFF Japan
20810000 0FFFFF 00000002 FFFFFFFF US
20810000 0FFFFF 00000003 FFFFFFFF World/Europe
Credit Pugsy's MAME Cheat file
20800000 017A97 000000D0 FFFFFFFF Stop Flicker during Invincibility
60000000 000000 00000000 00000000 [ Activate any 1 of these codes on the title ]
60000000 000000 00000000 00000000 [ screen before the curtains open. Only 1 code ]
60000000 000000 00000000 00000000 [ can be active at a time. ]
00000001 40A206 00000008 FFFFFFFF Classic Game (BJBJBJR1)
00000001 40A20E 00000008 FFFFFFFF Classic Game (LJL1LBL1)
00000001 40A216 00000008 FFFFFFFF Classic Game (1JBLRJ1R)
00000001 40A21E 00000008 FFFFFFFF Super Mode Select (U1RJBL1D)
00000001 40A226 00000008 FFFFFFFF Unlock Human Characters (LDUJR1BR)
00000001 40A22E 00000008 FFFFFFFF Max. Candy Effects (DBJ1LRL1)
00000001 40A236 00000008 FFFFFFFF Always Access Secret Rooms (JBJBJBL1)
00040101 40813B 00000010 FFFFFFFF Select Ending This only accesses the endings to the current game mode and the forms of your characters. Some ending numbers are repeats. Should be used with the 'Almost Instantly Beat Game Now!' code for highest chance of success.
00000001 40EA4F 00000001 FFFFFFFF Get Red Key Now!
00000001 40EA4E 00000001 FFFFFFFF Get Blue Key Now!
00000001 40EA4D 00000001 FFFFFFFF Get Green Key Now!
00000001 40EA4C 00000001 FFFFFFFF Get Orange Key Now!
00000001 40820A 00000007 FFFFFFFF Get 'ROD' and Finish Level Now!
00000001 4080F7 00000015 FFFFFFFF Almost Instantly Beat Game Now!
00010001 4080F9 0000000B FFFFFFFF Almost Instantly Beat Game Now! (2/3)
00010001 40814F 00000006 FFFFFFFF Almost Instantly Beat Game Now! (3/3)
00000000 40EA66 00000000 FFFFFFFF Always Get Secret Rooms
00000001 40ECF1 0000003C FFFFFFFF Get Crystal-Ball Now! (Effective Next Level)
00000001 4041A9 00000000 FFFFFFFF Bubble The Guardian Now!
00000001 408160 00000001 FFFFFFFF Get Note 1 - Red Now!
00000001 408161 00000001 FFFFFFFF Get Note 2 - Red Now!
00000001 408162 00000001 FFFFFFFF Get Note 3 - Red Now!
00000001 408160 00000002 FFFFFFFF Get Note 1 - Blue Now!
00000001 408161 00000002 FFFFFFFF Get Note 2 - Blue Now!
00000001 408162 00000002 FFFFFFFF Get Note 3 - Blue Now!
00000001 408160 00000003 FFFFFFFF Get Note 1 - Green Now!
00000001 408161 00000003 FFFFFFFF Get Note 2 - Green Now!
00000001 408162 00000003 FFFFFFFF Get Note 3 - Green Now!
00000001 408160 00000004 FFFFFFFF Get Note 1 - Orange Now!
00000001 408161 00000004 FFFFFFFF Get Note 2 - Orange Now!
00000001 408162 00000004 FFFFFFFF Get Note 3 - Orange Now!
60000000 000000 00000000 00000000 [ The following values are set when you collect ]
60000000 000000 00000000 00000000 [ the huge candy from the second to last diamond ]
60000000 000000 00000000 00000000 [ room in the game. It is not known what some of ]
60000000 000000 00000000 00000000 [ these do, and they may not do anything at all. ]
00000000 40824A 00000001 FFFFFFFF Always Have Fastest Bubble Blowing
00000000 408252 00000003 FFFFFFFF Always Have Fastest Bubble Motion
00000000 40825A 00000003 FFFFFFFF Always Have Farthest Bubble Blowing
00000000 40824E 00000001 FFFFFFFF Secret Room Candy Unknown Effect 1
00000000 408256 00000005 FFFFFFFF Secret Room Candy Unknown Effect 2
00000000 40825E 00000005 FFFFFFFF Secret Room Candy Unknown Effect 3
60000000 000000 00000000 00000000
00000000 408272 0000000A FFFFFFFF Infinite Lives PL1
00000000 40826E 00000002 FFFFFFFF Invincibility PL1 Use together with the 'Stop Flicker during Invincibility' cheat if the flickering annoys
00000000 4049B5 00000001 FFFFFFFF Always Lightning Bubbles PL1
00000000 4049B5 00000002 FFFFFFFF Always Water Bubbles PL1
00000000 4049B5 00000003 FFFFFFFF Always Fire Bubbles PL1
00000000 4049B5 00000004 FFFFFFFF Always Rainbow Bubbles PL1
00000000 4049B5 00000005 FFFFFFFF Always Whirlwind Bubbles PL1
00000000 4049B5 00000006 FFFFFFFF Always Musical Bubbles PL1
00000000 408262 00000003 FFFFFFFF Always Max Shoe Speed PL1
00000001 4049B5 00000001 FFFFFFFF Get Lightning Bubbles Now!PL1
00000001 4049B5 00000002 FFFFFFFF Get Water Bubbles Now! PL1
00000001 4049B5 00000003 FFFFFFFF Get Fire Bubbles Now! PL1
00000001 4049B5 00000004 FFFFFFFF Get Rainbow Bubbles Now! PL1
00000001 4049B5 00000005 FFFFFFFF Get Whirlwind Bubbles Now!PL1
00000001 4049B5 00000006 FFFFFFFF Get Musical Bubbles Now! PL1
00000001 408262 00000003 FFFFFFFF Get Max Shoe Speed Now! PL1
60000000 000000 00000000 00000000
00000000 408273 0000000A FFFFFFFF Infinite Lives PL2
00000000 40826F 00000002 FFFFFFFF Invincibility PL2 Use together with the 'Stop Flicker during Invincibility' cheat if the flickering annoys
00000000 404A35 00000001 FFFFFFFF Always Lightning Bubbles PL2
00000000 404A35 00000002 FFFFFFFF Always Water Bubbles PL2
00000000 404A35 00000003 FFFFFFFF Always Fire Bubbles PL2
00000000 404A35 00000004 FFFFFFFF Always Rainbow Bubbles PL2
00000000 404A35 00000005 FFFFFFFF Always Whirlwind Bubbles PL2
00000000 404A35 00000006 FFFFFFFF Always Musical Bubbles PL2
00000000 408263 00000003 FFFFFFFF Always Max Shoe Speed PL2
00000001 404A35 00000001 FFFFFFFF Get Lightning Bubbles Now!PL2
00000001 404A35 00000002 FFFFFFFF Get Water Bubbles Now! PL2
00000001 404A35 00000003 FFFFFFFF Get Fire Bubbles Now! PL2
00000001 404A35 00000004 FFFFFFFF Get Rainbow Bubbles Now! PL2
00000001 404A35 00000005 FFFFFFFF Get Whirlwind Bubbles Now!PL2
00000001 404A35 00000006 FFFFFFFF Get Musical Bubbles Now! PL2
00000001 408263 00000003 FFFFFFFF Get Max Shoe Speed Now! PL2
60000000 000000 00000000 00000000
62000000 000000 00000000 00000000 Select Region After you enable this cheat to see any effect you will have to reset the game (F3). Then you may have to turn the Test Mode ON (F2), wait for Test Mode to appear and reset again(F3).
20810000 0FFFFF 00000001 FFFFFFFF Japan
20810000 0FFFFF 00000002 FFFFFFFF US
20810000 0FFFFF 00000003 FFFFFFFF World/Europe
Credit Pugsy's MAME Cheat file