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Vs. Battle City

 
Arcade
Arcade
Platform:

Vs. Battle City

| 1985
Genre:
Style:
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Description:


Notes:
Release type:
Developer: Namco
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Vs. Battle City (c) 1985 Namco.

- TECHNICAL -

Main CPU : Zetex N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Licensed to Nintendo.

- SERIES -

1. Tank Battalion (1980)
2. Vs. Battle City (1985)
3. Tank Force (1991)

- PORTS -

* Consoles :
Nintendo Famicom [JP] (September 9, 1985) "Battle City"
Nintendo Game Boy [JP] (August 9, 1991) "Battle City [Model DMG-BCA]"
Nintendo Game Boy [JP] (July 21, 1996) "Namco Gallery Vol.1 [Model DMG-ANGJ]"
Nintendo Wii [Virtual Console] [JP] (September 4, 2007) [Model FCOJ] Famicom version
Nintendo 3DS [Virtual Console] [JP] (July 31, 2013) [Model TDFJ] Famicom version

* Computers :
Sharp X1 [JP] (1985)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=3094&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 004B 00000063 FFFFFFFF Infinite Credits
20800000 E853 00000060 FFFFFFFF Invincibility - Headquarters
00000000 0100 00000002 FFFFFFFF Freeze All Enemies
00000000 0045 00000005 FFFFFFFF Headquarters Iron Guard
00310000 072D 10101010 FFFFFFFF Headquarters Iron Guard (2/6)
00010000 074D 00000010 FFFFFFFF Headquarters Iron Guard (3/6)
00010000 0750 00000010 FFFFFFFF Headquarters Iron Guard (4/6)
00010000 076D 00000010 FFFFFFFF Headquarters Iron Guard (5/6)
00010000 0770 00000010 FFFFFFFF Headquarters Iron Guard (6/6)
00001501 0085 00000022 FFFFFFFF Select Starting Stage Enable on the "Push Start Button" screen after you've inserted a credit
00000001 0080 00000000 FFFFFFFF Finish Current Stage Soon! Wait a few seconds
60000000 0000 00000000 00000000
00000000 0051 0000000A FFFFFFFF Infinite Lives PL1
00000000 0089 00000002 FFFFFFFF Invincibility PL1
00000000 00A8 00000060 FFFFFFFF Always Have Maximum Shot Power PL1
00000000 0006 00000000 00000002 Rapid Fire PL1
60000000 0000 00000000 00000000
00000000 0052 0000000A FFFFFFFF Infinite Lives PL2
00000000 008A 00000003 FFFFFFFF Invincibility PL2
00000000 00A9 00000060 FFFFFFFF Always Have Maximum Shot Power PL2
00000000 0007 00000000 00000002 Rapid Fire PL2

Credit Pugsy's MAME Cheat file
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