Burnin' Rubber| 1982 |
Description:
Notes:
Notes:
Release type:
Developer: Data East
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Data East
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Burnin' Rubber VGMuseum Game Endings
Burnin' Rubber on CAESAR
Burnin' Rubber high score and replay at MARP
Burnin' Rubber on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Burnin' Rubber VGMuseum Game Endings
Burnin' Rubber on CAESAR
Burnin' Rubber high score and replay at MARP
Burnin' Rubber on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Burnin' Rubber (c) 1982 Data East Corporation.
An overhead driving game where you jump or bump enemy cars for points.
- TECHNICAL -
Main CPU : MOS Technology M6502 (@ 750 Khz)
Sound CPU : MOS Technology M6502 (@ 500 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 1 (JUMP)
- TRIVIA -
Burnin' Rubber was released in November 1982.
Marco Donadio holds the official record for this game with 2429540 points on October 5, 1984.
Export releases:
"Bump 'n' Jump [Upright model] [No. 349]" (Bally Midway)
"Bump 'n' Jump [Cocktail model] [No. 350]" (Bally Midway)
- SCORING -
Destroying a car : 200, 300 or 500 points, depending on car.
End of stage bonus : 200 + 100 points/level x number of cars destroyed.
Special Bonus : 50000 points for destroying no cars.
- TIPS AND TRICKS -
* Bonus Points : if you make it through an entire board without smashing any cars, you'll get a 50000 point bonus.
* You can jump off the edge of the screen and land on the other side. Use this tactic to escape from a tight spot, but only when the track is widest.
* Try not to get caught between three cars, as when you bump one into a wall, chances are the impact will bounce you back into the wall.
- PORTS -
* Consoles :
Nintendo Famicom [JP] (October 8, 1986) "Buggy Popper [Model DFC-BP]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=358&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Burnin' Rubber (c) 1982 Data East Corporation.
An overhead driving game where you jump or bump enemy cars for points.
- TECHNICAL -
Main CPU : MOS Technology M6502 (@ 750 Khz)
Sound CPU : MOS Technology M6502 (@ 500 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 1 (JUMP)
- TRIVIA -
Burnin' Rubber was released in November 1982.
Marco Donadio holds the official record for this game with 2429540 points on October 5, 1984.
Export releases:
"Bump 'n' Jump [Upright model] [No. 349]" (Bally Midway)
"Bump 'n' Jump [Cocktail model] [No. 350]" (Bally Midway)
- SCORING -
Destroying a car : 200, 300 or 500 points, depending on car.
End of stage bonus : 200 + 100 points/level x number of cars destroyed.
Special Bonus : 50000 points for destroying no cars.
- TIPS AND TRICKS -
* Bonus Points : if you make it through an entire board without smashing any cars, you'll get a 50000 point bonus.
* You can jump off the edge of the screen and land on the other side. Use this tactic to escape from a tight spot, but only when the track is widest.
* Try not to get caught between three cars, as when you bump one into a wall, chances are the impact will bounce you back into the wall.
- PORTS -
* Consoles :
Nintendo Famicom [JP] (October 8, 1986) "Buggy Popper [Model DFC-BP]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=358&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 001A 00000005 FFFFFFFF Infinite Lives
20800000 C4FA 00000098 FFFFFFFF Invincibility
20800000 CD3B 00000000 FFFFFFFF Invincibility (2/2) 1st = Off Road, 2nd = Rock
00000000 0090 00000001 FFFFFFFF Jump Always O.K.
00000000 0080 00000019 FFFFFFFF Never Come Down From Jump
00000000 0021 00000000 FFFFFFFF 0 cars smashed (50000 pts)
Credit Pugsy's MAME Cheat file
00000000 001A 00000005 FFFFFFFF Infinite Lives
20800000 C4FA 00000098 FFFFFFFF Invincibility
20800000 CD3B 00000000 FFFFFFFF Invincibility (2/2) 1st = Off Road, 2nd = Rock
00000000 0090 00000001 FFFFFFFF Jump Always O.K.
00000000 0080 00000019 FFFFFFFF Never Come Down From Jump
00000000 0021 00000000 FFFFFFFF 0 cars smashed (50000 pts)
Credit Pugsy's MAME Cheat file